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IDProjectCategoryView StatusDate SubmittedLast Update
0006404opensim[REGION] Physics Enginespublic2012-11-07 21:382012-11-10 11:38
ReporterTeravus 
Assigned ToRobert Adams 
PrioritynormalSeverityminorReproducibilityalways
StatusassignedResolutionopen 
PlatformWindows 7 64 BitOSWindows 7OS Versionlatest
Product Versionmaster (dev code) 
Target Versionmaster (dev code)Fixed in Version 
Summary0006404: bulletsim - Knee bendy tall avatar
DescriptionLooks like we have 'knee bendy' on super tall alien sized shapes. The feet also dissapear into the ground. See attached picture.
Steps To ReproduceTo replicate... create a shape and set it as tall as it can go.. then set the legs as long as they can go.
Additional InformationThe viewer automatically tries to determine how the legs should bend and where the feet should be by hip height, collision plane and terrain level. As a result, the middle of the avatar's collision proxy needs to be in the right place and the physics proxy of the terrain needs to closely mirror the visuals.
TagsNo tags attached.
Git Revision or version number
Run ModeStandalone (1 Region)
Physics EngineBulletSim
Environment.NET / Windows64
Mono VersionNone
Viewer
Attached Filesjpg file icon bulletsim_tall_avatar_knee_bendy_001.jpg [^] (34,928 bytes) 2012-11-07 21:38

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- Issue History
Date Modified Username Field Change
2012-11-07 21:38 Teravus New Issue
2012-11-07 21:38 Teravus File Added: bulletsim_tall_avatar_knee_bendy_001.jpg
2012-11-10 11:38 Robert Adams Assigned To => Robert Adams
2012-11-10 11:38 Robert Adams Status new => assigned


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