Mantis Bug Tracker

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0006399opensim[REGION] Physics Enginespublic2012-11-07 10:032012-11-07 10:03
ReporterRobert Adams 
Assigned ToRobert Adams 
PrioritynormalSeveritymajorReproducibilityalways
StatusassignedResolutionopen 
PlatformOSOS Version
Product Versionmaster (dev code) 
Target Versionmaster (dev code)Fixed in Version 
Summary0006399: BulletSim: riding a complex vehicle causes heartbeat timeout error
DescriptionWhen getting on Nebadon's "OKC Racer v0.186X (super-lite)" vehicle, there is a long pause (several seconds) before the vehicle becomes physical and occasionally a heartbeat timeout message comes out on the console. The simulator and physics frame rate will drop but eventually (>10 seconds) recover. This pause is less for simpler vehicles.

Logging shows that after the vehicle compound shape is added to Bullet, the first few Bullet simulation steps take a LONG time (several seconds). What the heck is Bullet doing?
TagsNo tags attached.
Git Revision or version number6df9d40d9904afbfb327cbc07dcc75f3a6a820e2
Run ModeStandalone (1 Region)
Physics EngineBulletSim
Script Engine
EnvironmentUnknown
Mono VersionNone
Viewer
Attached Files

- Relationships

-  Notes
There are no notes attached to this issue.

- Issue History
Date Modified Username Field Change
2012-11-07 10:03 Robert Adams New Issue
2012-11-07 10:03 Robert Adams Status new => assigned
2012-11-07 10:03 Robert Adams Assigned To => Robert Adams


Copyright © 2000 - 2012 MantisBT Group
Powered by Mantis Bugtracker