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IDProjectCategoryView StatusDate SubmittedLast Update
0006384opensim[REGION] Physics Enginespublic2012-10-28 17:032012-10-30 17:37
Reporterwbalazic 
Assigned To 
PriorityhighSeveritymajorReproducibilityalways
StatusnewResolutionopen 
Platform.NET/LinuxOSOS VersionW2K8 Server
Product Versionmaster (dev code) 
Target VersionFixed in Version 
Summary0006384: Fly animation always triggers before triggering other animations.
DescriptionAnytime you trigger an animation of any kind it first triggers Fly briefly, then runs the animation. This can be seen on something as simple as building/editing where your avatar appears to "jump" (runs fly anim) whenever you build/edit. This happens anytime you trigger any kind of animation.
Steps To ReproduceRez a prim. Edit it, you will jump. Create a script which triggers an animation and then run the animation, you will fly first, then it will run the animation. This is reproducible every time.
TagsNo tags attached.
Git Revision or version number
Run Mode Grid (1 Region per Sim)
Physics EngineODE
Script Engine
Environment.NET / Windows64
Mono VersionNone
ViewerFirestorm/Imprudence
Attached Files

- Relationships

-  Notes
(0022956)
Aaack Aardvark (reporter)
2012-10-30 13:23

Very frequently if you edit several object around you, you get stuck in the flying state too. This appears to be more frequent if you're not seeing your avatar when editing.
(0022960)
justincc (administrator)
2012-10-30 17:37

Just to note, from talking with wbalazic in the opensim-dev osgrid meeting today, it sounds like this problem is longstanding. It is not connected with the recent animation changes/regressions.

- Issue History
Date Modified Username Field Change
2012-10-28 17:03 wbalazic New Issue
2012-10-30 13:23 Aaack Aardvark Note Added: 0022956
2012-10-30 17:37 justincc Note Added: 0022960


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