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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0006321||opensim||[REGION] OpenSim Core||public||2012-09-27 07:15||2014-07-29 13:42|
|Platform||amd64||OS||windows||OS Version||Home preimum|
|Product Version||master (dev code)|
|Target Version||Fixed in Version||master (dev code)|
|Summary||0006321: terrain lag when lowering a flattening|
|Description||Log to a flat sim or other large flat area.|
Select edit terrain.
Randomly raise areas across the sim and stop at different areas to make them higher.
Move the Strength slider to maximum.
Adjust size as desired but, higher than when on raise.
The objective is a quick reversal of the raise.
Move the bulldozer quickly over the raised areas.
Observe that the lower effect is much slower than the raise effect and the lowering lags behind the
bulldozer by a noticeable amount with the lowering effect continuing in areas much removed from the
bulldozers present position.
|Steps To Reproduce||See Description|
|Tags||No tags attached.|
|Git Revision or version number|
|Run Mode||Standalone (1 Region)|
|Environment||.NET / Windows64|
|i can confirm it and I have noticed another thing about terraforming in Opensim: Smooth brush doesn't work. If you are working on the south side of the sim, it brings all the selectioned area heights of the terrain to the slower ones; if you are working on the north side of the sim, it brings all the selectioned area heights of the terrain to the higher ones... smooth doesn't find a medium value between slow and high heights of terrain, but it takes the minimum or the maximum value among them.|
Robert Adams (administrator)
I have seen this also. When this is occurring (waiting for the bulldozed terrain to update), I observed that the terrain update output queue on the region is large and is going down slowly. (User "show queues" on the region console to see the output queue length).
My suspicion is that terrain editing is generating many, many terrain updates and the throttling rate for terrain update packets is forcing them to queue up.
The original issue is editing user terrain lag which has been fixed which makes editing the terrain much easier. This does not fix the comment below about certain tools not working as expected. For that, I suggest making it's own bug report.
Fixed in : http://opensimulator.org/viewgit/?a=commit&p=opensim&h=99a4a914887c16483074b0145b9b6da765ac024a [^]
|2012-09-27 07:15||nickyp||New Issue|
|2012-09-28 07:09||bibuccia||Note Added: 0022719|
|2012-09-28 13:26||Robert Adams||Note Added: 0022724|
|2013-08-07 20:42||Teravus||Note Added: 0024263|
|2013-08-07 20:42||Teravus||Status||new => resolved|
|2013-08-07 20:42||Teravus||Fixed in Version||=> master (dev code)|
|2013-08-07 20:42||Teravus||Resolution||open => fixed|
|2013-08-07 20:42||Teravus||Assigned To||=> Teravus|
|2014-07-29 13:42||chi11ken||Status||resolved => closed|
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