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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0006295||opensim||[REGION] OpenSim Core||public||2012-09-13 23:44||2013-08-26 07:13|
|Platform||cross platform||Operating System||Operating System Version|
|Product Version||master (dev code)|
|Target Version||Fixed in Version||master (dev code)|
|Summary||0006295: stop flotsam deleting dynamic textures|
i use dynamic textures regularly and i often find the prims blurred or white because a new load of the texture is in progress or it got deleted from the flotsam cache.
because dynamic textures are not stored in the database but on the (flotsam) cache, i think the cache should not delete it with each expire run. i talked about it on a dev meeting on osgrid and some other people agreed that this is a bit annoying, too.
that's why i wrote a little patch which works pretty well. it just stops the flotsam expire routine from removing the texture with asset.Name starting with "dynamicImage". i know it's not perfect but it points out that it should be possible.
there is a new issue coming along with the persistent textures. i didn't solved yet, because i see more than one way to solve it. it's what will happen if the object(s) which use the textures got deleted? the solutions i have in mind, are, 1) have an extra expire time for dynamic textures (which might be about several weeks or whatever) and 2) check in the deep scan if a dynamic texture is still used in any scene.
ok, that's all for now. please have a look at this little tiny patch which is just a working base. it's not yet ready for the repository but it works (for early adopters :-).
|Tags||No tags attached.|
|Git Revision or version number|
|Run Mode||Grid (Multiple Regions per Sim)|
|Environment||Mono / Linux64|
|Attached Files||flotsam-no1.patch [^] (1,097 bytes) 2012-09-13 23:44 [Show Content]|
Hi tx. Thanks for the patch. This does help me understand the problem that you're seeing and that blocking all deletion of dynamic textures does solve the issue. However, as we discussed in IRC this cannot be a final core OpenSim solution since it is too arbitrary.
Exactly what behaviour is triggering this problem? Is it multiple simultaneous or near simultaneous updates of a dynamic texture on the same prim?
And/or does it appear after asset expiry? From my reading of the code, this should not happen since existing objects are scanned for asset references (unless you did not have DeepScanBeforePurge = true in [AssetCache] or you had it set to false). In commit d5c8c6b I have changed this to always scan so please could you try this commit.
looks like we can close this. d5c8c6b just solve it.
i'm so sorry. but i made further investigations and found that dynamic textures still get expired on the normal expire runs...
|Ok, could you answer my previous questions above. Also, are these dynamic textures being used in the scene or in avatar attachments or similar?|
it seems to be solved, but it isn't. the textures are in the scene. this means, that the situation is better now than before your changes. but under undefined circumstances it occurs that it still may happen (not regularly) that dynamic textures getting expired while they should stay in the scene.
i haven't found a reproduceable receipt yet.
i don't update the textures.
if it appears, than yes, after expire.
the textures are not on attachments, they are in the scene.
|well, i think this could be closed :-)|
|2012-09-13 23:44||thomax||New Issue|
|2012-09-13 23:44||thomax||File Added: flotsam-no1.patch|
|2012-09-14 17:31||justincc||Note Added: 0022611|
|2012-09-14 17:31||justincc||Assigned To||=> justincc|
|2012-09-14 17:31||justincc||Status||new => assigned|
|2012-09-15 11:55||thomax||Note Added: 0022612|
|2012-09-18 11:23||nebadon||Note Added: 0022632|
|2012-09-18 11:23||nebadon||Status||assigned => closed|
|2012-09-18 11:23||nebadon||Resolution||open => fixed|
|2012-09-21 01:40||thomax||Note Added: 0022646|
|2012-09-21 01:40||thomax||Fixed in Version||=> master (dev code)|
|2012-09-21 17:23||justincc||Status||closed => feedback|
|2012-09-21 17:23||justincc||Resolution||fixed => reopened|
|2012-09-21 17:24||justincc||Note Added: 0022656|
|2012-09-22 20:22||thomax||Note Added: 0022666|
|2012-09-22 20:22||thomax||Status||feedback => assigned|
|2013-08-26 04:17||thomax||Note Added: 0024287|
|2013-08-26 07:13||nebadon||Status||assigned => closed|
|2013-08-26 07:13||nebadon||Resolution||reopened => fixed|
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