| Attached Files | terrain-min-max.patch [^] (3,085 bytes) 2012-07-04 00:00 [Show Content] [Hide Content]From 6cdb4c9d68bdc677dfef1791287e64dc5cb506b0 Mon Sep 17 00:00:00 2001
From: SignpostMarv <github@signpostmarv.name>
Date: Wed, 4 Jul 2012 00:53:16 +0100
Subject: [PATCH] porting console commands from raw2sculpt 3.2
---
.../CoreModules/World/Terrain/TerrainModule.cs | 34 ++++++++++++++++++++++
1 file changed, 34 insertions(+)
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index 2eac0fa..3f848ed 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -1108,6 +1108,32 @@ namespace OpenSim.Region.CoreModules.World.Terrain
CheckForTerrainUpdates();
}
+ private void InterfaceMinTerrain(Object[] args)
+ {
+ int x, y;
+ for (x = 0; x < m_channel.Width; x++)
+ {
+ for (y = 0; y < m_channel.Height; y++)
+ {
+ m_channel[x, y] = Math.Max((double)args[0], m_channel[x, y]);
+ }
+ }
+ CheckForTerrainUpdates();
+ }
+
+ private void InterfaceMaxTerrain(Object[] args)
+ {
+ int x, y;
+ for (x = 0; x < m_channel.Width; x++)
+ {
+ for (y = 0; y < m_channel.Height; y++)
+ {
+ m_channel[x, y] = Math.Min((double)args[0], m_channel[x, y]);
+ }
+ }
+ CheckForTerrainUpdates();
+ }
+
private void InterfaceShowDebugStats(Object[] args)
{
double max = Double.MinValue;
@@ -1248,6 +1274,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain
rescaleCommand.AddArgument("min", "min terrain height after rescaling", "Double");
rescaleCommand.AddArgument("max", "max terrain height after rescaling", "Double");
+ Command minCommand = new Command("min", CommandIntentions.COMMAND_HAZARDOUS, InterfaceMinTerrain, "Sets the minimum terrain height to the specified value.");
+ minCommand.AddArgument("min", "terrain height to use as minimum", "Double");
+
+ Command maxCommand = new Command("max", CommandIntentions.COMMAND_HAZARDOUS, InterfaceMaxTerrain, "Sets the maximum terrain height to the specified value.");
+ maxCommand.AddArgument("min", "terrain height to use as maximum", "Double");
+
// Debug
Command showDebugStatsCommand =
@@ -1279,6 +1311,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
m_commander.RegisterCommand("effect", pluginRunCommand);
m_commander.RegisterCommand("flip", flipCommand);
m_commander.RegisterCommand("rescale", rescaleCommand);
+ m_commander.RegisterCommand("min", minCommand);
+ m_commander.RegisterCommand("max", maxCommand);
// Add this to our scene so scripts can call these functions
m_scene.RegisterModuleCommander(m_commander);
--
1.7.11.msysgit.0
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