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IDProjectCategoryView StatusDate SubmittedLast Update
0006049opensim[REGION] OpenSim Corepublic2012-06-14 22:202012-06-14 22:20
ReporterMarcus Llewellyn 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformMono 2.10.8OSDebianOS VersionSqueeze
Product Versionmaster (dev code) 
Target VersionFixed in Version 
Summary0006049: Shift-drag copy of convex hull prim turns original to prim physics.
DescriptionWhen you attempt to shift-drag a convex hull mesh, the copy has convex hull physics, but the original changes to prim physics. This behavior was observed in several viewers, including Zen, Firestorm, and Kokua. Convex hull is preserved on a shift-drag copy on Second Life.
Steps To ReproduceRez a mesh with convex hull physics.
Shift-drag to copy the mesh in build mode.
The copy will have convex hull physics in the Features tab of the build floater.
The original winds up with prim physics, and behaves accordingly in world; that is, as if it were a cube.
Expected behavior is for them to both have convex hull physics.
TagsNo tags attached.
Git Revision or version number1f34c82
Run Mode Grid (Multiple Regions per Sim)
Physics EngineODE
EnvironmentMono / Linux32
Mono Version2.10
ViewerZen, Firestorm, Kokua
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- Issue History
Date Modified Username Field Change
2012-06-14 22:20 Marcus Llewellyn New Issue


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