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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0006049 | opensim | [REGION] OpenSim Core | public | 2012-06-14 22:20 | 2012-06-14 22:20 |
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| Reporter | Marcus Llewellyn | |
| Assigned To | | |
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | new | Resolution | open | |
| Platform | Mono 2.10.8 | OS | Debian | OS Version | Squeeze |
| Product Version | master (dev code) | |
| Target Version | | Fixed in Version | | |
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| Summary | 0006049: Shift-drag copy of convex hull prim turns original to prim physics. |
| Description | When you attempt to shift-drag a convex hull mesh, the copy has convex hull physics, but the original changes to prim physics. This behavior was observed in several viewers, including Zen, Firestorm, and Kokua. Convex hull is preserved on a shift-drag copy on Second Life. |
| Steps To Reproduce | Rez a mesh with convex hull physics.
Shift-drag to copy the mesh in build mode.
The copy will have convex hull physics in the Features tab of the build floater.
The original winds up with prim physics, and behaves accordingly in world; that is, as if it were a cube.
Expected behavior is for them to both have convex hull physics. |
| Tags | No tags attached. |
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| Git Revision or version number | 1f34c82 |
| Run Mode | Grid (Multiple Regions per Sim) |
| Physics Engine | ODE |
| Environment | Mono / Linux32 |
| Mono Version | 2.10 |
| Viewer | Zen, Firestorm, Kokua |
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| Attached Files | |
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