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IDProjectCategoryView StatusDate SubmittedLast Update
0006004opensim[REGION] Specific OpenSim Modulepublic2012-05-04 11:282014-07-29 13:41
ReporterTalun 
Assigned Tojustincc 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Versionmaster (dev code) 
Target Versionmaster (dev code)Fixed in Version 
Summary0006004: [Patch] CombatModule and llSetDamage
DescriptionThe following notes apply in damage enabled areas.

According to the LSL wiki llSetDamage with a value > 0.0 will cause the object to be deleted when the damage is delivered to an avatar. In the current version the objects remain.

Passing through a volume detect object will not cause damage even if llSetDamage has been called with a value >0.0. In the current version the damage is delivered and "non damage" volume detect objects cause health loss when walking through them.

Gods are affected by damage in the current version.

Health is not recovered either over time by gradual "healing" or by moving to a safe area.

The region override flag "allow damage" is ignored, the viewer gets it right but only the parcel "Safe" flag is checked.
TagsNo tags attached.
Git Revision or version numberHead
Run Mode Standalone (Multiple Regions)
Physics EngineODE
Environment.NET / Windows32
Mono VersionNone
Viewer
Attached Filespatch file icon 0001-Mantis-60004-problems-with-damage-and-llSetDamage.patch [^] (6,249 bytes) 2012-05-04 11:39 [Show Content]

- Relationships

-  Notes
(0021356)
Talun (manager)
2012-05-04 11:30

Also if an NPC is the "victim" then an attempt is made to teleport the NPC home
(0021357)
Talun (manager)
2012-05-04 11:46

In damage enabled areas this patch -

1. Deletes any objects that have damage set > 0 that deliver that damage to an avatar
2. Stops Gods receiving damage,
3. Stops volume detect objects causing damage
4. Deletes NPCS when their helth reduces to zero
5. Gradually "heals" damage to an avatar
6. Resets health on going to a non damage area
6. Allows damage on parcels set to "Safe" if the region settings specify damage is enabled

The reset of health and making the avatar vulnerable to damage is done when OnAvatarEnteringNewParcel is triggered. This does not seem 100% reliable at the moment, I suspect teleports, and will look into this next.
(0021360)
justincc (administrator)
2012-05-04 12:23

Are these behaviours that match what one sees in the Linden grid (sans the NPC stuff, of course, since that doesn't exist there)? No problem if they are not but then they would need to be options.

The primary reason for this kind of thing is script compatibility.
(0021361)
Talun (manager)
2012-05-04 12:36

The bit about deleting objects that have dam,age > 0 set when they deliver the damage and volume detect objects having no affect at all are documented in http://wiki.secondlife.com/wiki/LlSetDamage [^]

The bit about gods not receiving damage is based on many hours on combat sandbox Rausch and seeing lindens not getting "killed" in spite of many people trying when they visited :)

The slow recovery from damage and full restoration on reaching a safe patch again from much use of the facilities on Rausch.

I used to own a parcel on Jessie, the only mainland region where damage was set at region level, the individual parcel flags could not override that. It also is demonstrated by the viewer, if the region is set to allow damage then health is shown at the top irrespective of setting the parcel "safe" flag
(0021362)
Talun (manager)
2012-05-04 12:49

It could be that multiple implementations of the CombatModule would be a good idea. One that replicates the linden grid behaviour but with the ability to substitute a different module in cases where a purely scripted combat system was wanted.
Also I think there is a fair argument for moving the code to do with damage from ScenePresence into the combat module to aid the creation of different combat modules
(0021364)
justincc (administrator)
2012-05-04 13:06

Thanks Talun. Committed as c84ef57. It looks good to me but there's a chance that people with more experience of these modules may have something to say. I prefer to commit first and alter later in most cases.

Agree with you about ScenePresence - the combat bits shouldn't really be there or at least minimized as much as possible.

- Issue History
Date Modified Username Field Change
2012-05-04 11:28 Talun New Issue
2012-05-04 11:28 Talun Assigned To => Talun
2012-05-04 11:28 Talun Status new => assigned
2012-05-04 11:30 Talun Note Added: 0021356
2012-05-04 11:39 Talun File Added: 0001-Mantis-60004-problems-with-damage-and-llSetDamage.patch
2012-05-04 11:40 Talun Assigned To Talun =>
2012-05-04 11:46 Talun Note Added: 0021357
2012-05-04 11:46 Talun Status assigned => patch included
2012-05-04 12:23 justincc Note Added: 0021360
2012-05-04 12:36 Talun Note Added: 0021361
2012-05-04 12:49 Talun Note Added: 0021362
2012-05-04 13:06 justincc Note Added: 0021364
2012-05-04 13:06 justincc Status patch included => resolved
2012-05-04 13:06 justincc Resolution open => fixed
2012-05-04 13:06 justincc Assigned To => justincc
2014-07-29 13:41 chi11ken Status resolved => closed


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