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ID | Project | Category | View Status | Date Submitted | Last Update | |||||
0005792 | opensim | [REGION] OpenSim Core | public | 2011-11-13 22:31 | 2011-12-12 06:50 | |||||
Reporter | argus Portal | |||||||||
Assigned To | ||||||||||
Priority | normal | Severity | minor | Reproducibility | random | |||||
Status | new | Resolution | open | |||||||
Platform | Operating System | Operating System Version | ||||||||
Product Version | ||||||||||
Target Version | Fixed in Version | |||||||||
Summary | 0005792: Duplicated prims after mutiselect-and-copy | |||||||||
Description | When i multiselect some prims (click on prims during holding the shift-key) and copy them (as usual: moving the selected prims by still holding the shift key), then after newstart of the sim there are all prims doubled: a little bit moved from the "source-prims". By chance i copied now two times. And after newstart there are now three prims for every prim. | |||||||||
Steps To Reproduce | see above | |||||||||
Additional Information | It seems, that this wrong prims are not included in oar-files. After finishing the described steps above i've saved the sim as oar. after loading the wrong prims don't appear. But i can restart the sim as often i want: To get rid of this wrong prims i have to delete them. | |||||||||
Tags | No tags attached. | |||||||||
Git Revision or version number | all Versions till now | |||||||||
Run Mode | Grid (Multiple Regions per Sim) | |||||||||
Physics Engine | BasicPhysics | |||||||||
Script Engine | ||||||||||
Environment | .NET / Windows32 | |||||||||
Mono Version | None | |||||||||
Viewer | all Viewers | |||||||||
Attached Files | ||||||||||
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(0020352) justincc (administrator) 2011-11-14 07:33 |
I can't reproduce this failure. On shift-copy, the correct number of prims are copied and this remains so after a restart. |
(0020357) argus Portal (reporter) 2011-11-14 11:52 |
Thats the reason, why i set "Reproducibility" to random. I tried a few weeks ago to find an 100% reproducible way to illustrate the bug. But i didn't found it. And now, after a long time it happened again. The annoying thing about this bug is, to delete the wrong prims without affecting the wanted prims. |
(0020504) mirceakitsune (reporter) 2011-12-12 06:50 |
I remember this happening to me in OpenSim 4 years ago. I suddenly found that some of my buildings had the exact same prim in the same spot more than once, then had to find and delete the duplicates (sometimes I could see them due to Z-fighting caused by lightning). I remember my issue was related to shift-dragging too. It doesn't happen to me any more though, so maybe it depends on OpenSim settings or lag? |
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Date Modified | Username | Field | Change |
2011-11-13 22:31 | argus Portal | New Issue | |
2011-11-13 22:42 | argus Portal | Additional Information Updated | View Revisions |
2011-11-14 07:33 | justincc | Note Added: 0020352 | |
2011-11-14 07:33 | justincc | Status | new => feedback |
2011-11-14 11:52 | argus Portal | Note Added: 0020357 | |
2011-11-14 11:52 | argus Portal | Status | feedback => new |
2011-12-12 06:50 | mirceakitsune | Note Added: 0020504 |
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