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IDProjectCategoryView StatusDate SubmittedLast Update
0005758opensim[REGION] Script Functionspublic2011-10-27 09:462011-12-12 06:52
ReporterSignpostMarv 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusnewResolutionopen 
PlatformOSOS Version
Product Versionmaster (dev code) 
Target VersionFixed in Version 
Summary0005758: PRIM_PHYSICS_SHAPE_NONE
Descriptionfeature request for implementing PRIM_PHYSICS_SHAPE_NONE with llSetPrimitiveParams

Documented here: http://wiki.secondlife.com/wiki/LlSetPrimitiveParams#PRIM_PHYSICS_SHAPE_TYPE [^] , this feature basically lets you set individual prims in an object to phantom while leaving the remainder solid.
TagsNo tags attached.
Git Revision or version numbermaster
Run ModeStandalone (1 Region) , Standalone (Multiple Regions) , Grid (1 Region per Sim) , Grid (Multiple Regions per Sim)
Physics EngineODE
Script Engine
EnvironmentUnknown
Mono VersionNone
Viewer
Attached Filesdiff file icon method-1.diff [^] (2,887 bytes) 2011-10-27 09:47 [Show Content]
diff file icon method-2.diff [^] (2,730 bytes) 2011-10-27 09:47 [Show Content]

- Relationships

-  Notes
(0020266)
SignpostMarv (reporter)
2011-10-27 09:48

I've uploaded the diffs for two different methods I attempted to implement this feature, neither of which seem to work; they just set the entire object phantom and I'm unable to make the object solid again.

- Issue History
Date Modified Username Field Change
2011-10-27 09:46 SignpostMarv New Issue
2011-10-27 09:46 SignpostMarv Git Revision => master
2011-10-27 09:46 SignpostMarv Run Mode => Standalone (1 Region) , Standalone (Multiple Regions) , Grid (1 Region per Sim) , Grid (Multiple Regions per Sim)
2011-10-27 09:46 SignpostMarv Physics Engine => ODE
2011-10-27 09:46 SignpostMarv Environment => Unknown
2011-10-27 09:46 SignpostMarv Mono Version => None
2011-10-27 09:47 SignpostMarv File Added: method-1.diff
2011-10-27 09:47 SignpostMarv File Added: method-2.diff
2011-10-27 09:48 SignpostMarv Note Added: 0020266


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