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IDProjectCategoryView StatusDate SubmittedLast Update
0005306opensim[GRID] Hypergridpublic2011-01-06 02:142011-01-06 02:24
Reporteraiaustin 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityalways
StatusnewResolutionopen 
PlatformOSOS Version
Product Versionmaster (dev code) 
Target VersionFixed in Version 
Summary0005306: Hypergrid object transfers not complete when scripts refer to UUIDs of textures
DescriptionIf a hypergrid object transfer takes place where an asset is used (maybe only mentioned in an LSL script) such as for smoke particle textures or sound effects, it seems that the texture may be cached in the destination grid (or user's viewer cache?) and may work while cached.. but it disappears when a new version of OpenSim is introduced at the destination grid.

Could there be a way to pull over the necessary referred to assets such that such hypergrid object transfers work?
TagsNo tags attached.
Git Revision or version number0.7.1 dev master
Run Mode Grid (Multiple Regions per Sim)
Physics EngineODE
Script Engine
Environment.NET / Windows32
Mono VersionNone
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- Issue History
Date Modified Username Field Change
2011-01-06 02:14 aiaustin New Issue
2011-01-06 02:14 aiaustin Git Revision => 0.7.1 dev master
2011-01-06 02:14 aiaustin SVN Revision => 14741
2011-01-06 02:14 aiaustin Run Mode => Grid (Multiple Regions per Sim)
2011-01-06 02:14 aiaustin Physics Engine => ODE
2011-01-06 02:14 aiaustin Environment => .NET / Windows32
2011-01-06 02:14 aiaustin Mono Version => None
2011-01-06 02:18 aiaustin Description Updated
2011-01-06 02:24 aiaustin Description Updated


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