Mantis Bug Tracker

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0005239opensim[REGION] Scripting Enginepublic2010-11-27 12:142010-12-14 07:44
Assigned To 
PlatformOperating SystemOperating System Version
Product Version 
Target VersionFixed in Version 
Summary0005239: Scripting Engine Errors when trying to rez numerous scripted objects
DescriptionI'm trying to rez multiple copies of a scripted object via multiple source rezzing objects, but, when executed gives multiple script errors for most of the rezz'd objects. The scenario is this: Rezzer object A1 (and it's clones A2, A3, A4, A5, etc) contain a scripted object B that contains a script which listens on channel 2 for a command to die (cleanup). Rezzer objects A1-A(n) are triggered by a listening on channel 1, they all start to rez 100 copies of object B (contained in their own inventories), some succeed in creating the 100 copies of B, but most crash with the attached error. Everything works if object B is just a non-scripted object, but fails with the attached error when the script is added to B. As it is, even when running 16 copies of A (in the non-scripted B scenario) it seems that only eight of the copies run at a time, when they complete, the next 8 run. Any suggestions for clearing up the error in the scripted B and/or non-scripted B scenario would be appreciated.

Running on Windows 7 Professional 64-bit (in 32-bit mode for Opensimulator using latest Diva Distro)
Additional InformationMyRezzer: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.IOException: The process cannot access the file 'D:\opensim\bin\ScriptEngines\a827a600-5f64-4442-81e4-168d90c5e249\' because it is being used by another process.

Server stack trace:

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)

   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)

   at System.IO.File.Create(String path)

   at OpenSim.Region.ScriptEngine.XEngine.XEngine.SetXMLState(UUID itemID, String xml)

   at OpenSim.Region.Framework.Scenes.SceneObj
TagsNo tags attached.
Git Revision or version number13981
Run Mode Standalone (Multiple Regions)
Physics EngineBasicPhysics
Script Engine
Environment.NET / Windows64
Mono VersionNone
ViewerImprudence 1.4.0
Attached Files

- Relationships

-  Notes
Marck (reporter)
2010-12-14 07:44

I did some tests with commit 4bdba0a (r/14658) using the following scripts:

Scripted object:
default {
    state_entry() {
        llListen(2, "", NULL_KEY, "die");
    listen(integer channel, string name, key id, string message) {

integer NUMBER = 100;
string object;
default {
    state_entry() {
        object = llGetInventoryName(INVENTORY_OBJECT, 0);
        llListen(1, "", NULL_KEY, "rez");
    listen(integer channel, string name, key id, string message) {
        vector pos = llGetPos() + <0.0, 0.0, 1.0>;
        integer i;
        for (i = 0; i < NUMBER; ++i) {
            llRezObject(object, pos, ZERO_VECTOR, ZERO_ROTATION, 0);
            pos.z += 0.01;

With both Mono 2.8.1 under Linux and NET under Windows XP (32 bit) I do get a few errors like the following when I use 4 rezzer objects:

2010-12-14 15:49:27,051 ERROR - OpenSim.Region.ScriptEngine.XEngine.XEngine [XEngine]: File ScriptEngines/fcf356be-f2da-4329-b5ee-cacaef4deaa8/708e89ae-9fe8-4fed-9eae-1a2e769b3287.state already exists! Sharing violation on path /home/opensim/test-0.7/bin/ScriptEngines/fcf356be-f2da-4329-b5ee-cacaef4deaa8/

However, the scripts work fine and all objects are rezzed. So either this was already fixed in the development master branch since release, or Windows does something different in version 7 (I doubt that the 64 bit play a role here). Could somebody please re-test with that Windows version and a recent OpenSim development version?

- Issue History
Date Modified Username Field Change
2010-11-27 12:14 ebremer New Issue
2010-11-27 12:14 ebremer Git Revision => 13981
2010-11-27 12:14 ebremer SVN Revision => 0
2010-11-27 12:14 ebremer Run Mode => Standalone (Multiple Regions)
2010-11-27 12:14 ebremer Physics Engine => BasicPhysics
2010-11-27 12:14 ebremer Environment => Mono / Windows
2010-11-27 12:14 ebremer Mono Version => None
2010-11-27 12:14 ebremer Viewer => Imprudence 1.4.0
2010-11-27 13:21 ebremer Environment Mono / Windows => .NET / Windows64
2010-12-14 07:44 Marck Note Added: 0017596

Copyright © 2000 - 2012 MantisBT Group
Powered by Mantis Bugtracker