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IDProjectCategoryView StatusDate SubmittedLast Update
0005108opensim[REGION] OpenSim Corepublic2010-10-20 13:592010-11-07 01:15
ReporterSnoopy 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformOSOS Version
Product Versionmaster (dev code) 
Target VersionFixed in Version 
Summary0005108: Sculpty prims sometimes look damaged
DescriptionSometimes sculpty prims do not looks correct in OpenSim and definitively different than in SL. It looks like as if the edges of the sculpt map texture is not done properly displayed. See attached example sculty texture.
TagsNo tags attached.
Git Revision or version numbercd4d7a7c351ad78c13805374b46ea8168568d89e
Run ModeStandalone (1 Region)
Physics EngineODE
Script Engine
EnvironmentMono / Linux64
Mono Version2.6.3
Viewer
Attached Files? file icon sole.002.tga [^] (16,402 bytes) 2010-10-20 13:59

- Relationships

-  Notes
(0017250)
Snoopy (administrator)
2010-11-07 01:15

There is a similar issue with damaged mesh appearance. For example upload this SL example mesh using a viewer that supports meshes (i.e. SL 2.2.1):

  http://download.cloud.secondlife.com/project-viewers/mesh/examples/door.zip [^]

The shape has a spike that is not in the original mesh.

- Issue History
Date Modified Username Field Change
2010-10-20 13:59 Snoopy New Issue
2010-10-20 13:59 Snoopy File Added: sole.002.tga
2010-10-20 13:59 Snoopy Git Revision => cd4d7a7c351ad78c13805374b46ea8168568d89e
2010-10-20 13:59 Snoopy SVN Revision => 14104
2010-10-20 13:59 Snoopy Run Mode => Standalone (1 Region)
2010-10-20 13:59 Snoopy Physics Engine => ODE
2010-10-20 13:59 Snoopy Environment => Mono / Linux64
2010-10-20 13:59 Snoopy Mono Version => 2.6.3
2010-11-07 01:15 Snoopy Note Added: 0017250


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