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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0005012||opensim||[REGION] Physics Engines||public||2010-09-01 10:59||2010-09-01 10:59|
|Target Version||Fixed in Version|
|Summary||0005012: vehicle physics not operating the same as SL|
|Description||this is my second Mantis about the same function|
llSetVehicleVectorParam( VEHICLE_ANGULAR_MOTOR_DIRECTION , v )
This is specifically related to using a BOAT type vehicle, I have not tested other vehicle types yet, but;
The scale of the angular forces appears to be completely different to SL.
values of say 75.0 in SL turn at a normal rate, and cause opensim/ODE to spin like crazy and lose the vehicle into no-mans land.
dividing by 100 or so makes opensim behave more like SL.
This prevents scripts from SL being run without modification on opensim/ODE.
|Tags||No tags attached.|
|Git Revision or version number||I don't know what this means, but I have tested on 0.69 and 0.7x|
|Run Mode||Standalone (1 Region)|
|2010-09-01 10:59||janine serpente||New Issue|
|2010-09-01 10:59||janine serpente||Git Revision||=> I don't know what this means, but I have tested on 0.69 and 0.7x|
|2010-09-01 10:59||janine serpente||SVN Revision||=> 0|
|2010-09-01 10:59||janine serpente||Run Mode||=> Standalone (1 Region)|
|2010-09-01 10:59||janine serpente||Physics Engine||=> ODE|
|2010-09-01 10:59||janine serpente||Environment||=> Unknown|
|2010-09-01 10:59||janine serpente||Mono Version||=> None|
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