|Anonymous | Login | Signup for a new account||2020-01-23 15:31 PST|
|Main | My View | View Issues | Change Log | Roadmap | Summary | My Account|
|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0005011||opensim||[REGION] Physics Engines||public||2010-09-01 10:55||2010-09-01 10:55|
|Target Version||Fixed in Version|
|Summary||0005011: vehicle physics not operating the same as SL|
|Description||There are at least 2 major difffernces between opensim/ODE and SL with the function|
llSetVehicleVectorParam( VEHICLE_ANGULAR_MOTOR_DIRECTION , v )
So I will make 2 mantis entries (at least).
This is specifically related to using a BOAT type vehicle, I have not tested other vehicle types yet, but;
Setting an Angular Motor Force around the X axis (i.e banking) has no effect.
In SL physics you cab use the VEHICLE_BANKING_MIX etc settings and get turns around the Z axis by banking the vehicle.
This is not correct physics as such, but gives a nice effect.
All of my scripts from SL need this to operate correctly.
|Additional Information||I have tried this on OsGrid using a region running 0.69|
and my private grid using a Diva Dist 0.7
|Tags||No tags attached.|
|Git Revision or version number||I don't know what this means, but this reproduces on at least 0.69 and 0.7 opensim|
|Run Mode||Standalone (Multiple Regions)|
|Environment||.NET / Windows64|
|2010-09-01 10:55||janine serpente||New Issue|
|2010-09-01 10:55||janine serpente||Git Revision||=> I don't know what this means, but this reproduces on at least 0.69 and 0.7 opensim|
|2010-09-01 10:55||janine serpente||SVN Revision||=> 0|
|2010-09-01 10:55||janine serpente||Run Mode||=> Standalone (Multiple Regions)|
|2010-09-01 10:55||janine serpente||Physics Engine||=> ODE|
|2010-09-01 10:55||janine serpente||Environment||=> .NET / Windows64|
|2010-09-01 10:55||janine serpente||Mono Version||=> None|
|Copyright © 2000 - 2012 MantisBT Group|