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IDProjectCategoryView StatusDate SubmittedLast Update
0005011opensim[REGION] Physics Enginespublic2010-09-01 10:552010-09-01 10:55
Reporterjanine serpente 
Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
StatusnewResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0005011: vehicle physics not operating the same as SL
DescriptionThere are at least 2 major difffernces between opensim/ODE and SL with the function

llSetVehicleVectorParam( VEHICLE_ANGULAR_MOTOR_DIRECTION , v )

So I will make 2 mantis entries (at least).

This is specifically related to using a BOAT type vehicle, I have not tested other vehicle types yet, but;
Setting an Angular Motor Force around the X axis (i.e banking) has no effect.
In SL physics you cab use the VEHICLE_BANKING_MIX etc settings and get turns around the Z axis by banking the vehicle.
This is not correct physics as such, but gives a nice effect.

All of my scripts from SL need this to operate correctly.



Additional InformationI have tried this on OsGrid using a region running 0.69
and my private grid using a Diva Dist 0.7
TagsNo tags attached.
Git Revision or version numberI don't know what this means, but this reproduces on at least 0.69 and 0.7 opensim
Run Mode Standalone (Multiple Regions)
Physics EngineODE
Script Engine
Environment.NET / Windows64
Mono VersionNone
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- Issue History
Date Modified Username Field Change
2010-09-01 10:55 janine serpente New Issue
2010-09-01 10:55 janine serpente Git Revision => I don't know what this means, but this reproduces on at least 0.69 and 0.7 opensim
2010-09-01 10:55 janine serpente SVN Revision => 0
2010-09-01 10:55 janine serpente Run Mode => Standalone (Multiple Regions)
2010-09-01 10:55 janine serpente Physics Engine => ODE
2010-09-01 10:55 janine serpente Environment => .NET / Windows64
2010-09-01 10:55 janine serpente Mono Version => None


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