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IDProjectCategoryView StatusDate SubmittedLast Update
0000498opensim[REGION] OpenSim Corepublic2008-02-07 18:452008-05-19 03:10
Reportermirceakitsune 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0000498: Prims shouldn't be dragged when clicked
DescriptionThis issue was talked about in a recent Office Hour. When clicking a prim and click-dragging it, the prim should not be moved, unless it's a physical prim in which case click-dragging it should indeed apply impulse to it and move it around. This issue causes people who click by mistake on a prim change its position, ruining buildings and prim-made objects and arrangements.
TagsNo tags attached.
Git Revision or version number
Run Mode
Physics EngineODE
Environment.NET / Windows32
Mono Version
Viewer
Attached Files

- Relationships

-  Notes
(0001499)
mirceakitsune (reporter)
2008-04-13 14:51

Still happens in rev 4215.
(0001504)
tglion (reporter)
2008-04-13 17:28

This is easy to solve:
As proposal comment out only the following lines:
(But I don't know the sense of NonPhysicalGrabMovement(), I don't need it)

--- SceneObjectGroup.cs 2008-04-12 10:26:02.000000000 +0200
+++ OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs 2008-04-12 10:26:36.000000000 +0200
@@ -1299,12 +1299,12 @@
                     }
                     else
                     {
- NonPhysicalGrabMovement(pos);
+ //NonPhysicalGrabMovement(pos);
                     }
                 }
                 else
                 {
- NonPhysicalGrabMovement(pos);
+ //NonPhysicalGrabMovement(pos);
                 }
             }
         }
(0001597)
mirceakitsune (reporter)
2008-04-18 20:48

Currently resolved in one of the latest revs. Will reopen if it happens again.

- Issue History
Date Modified Username Field Change
2008-02-07 18:45 mirceakitsune New Issue
2008-02-07 18:45 mirceakitsune Environment => .NET / Windows32
2008-02-07 18:45 mirceakitsune Physics Engine => ODE
2008-02-07 18:45 mirceakitsune SVN Revision => 3328
2008-04-13 14:51 mirceakitsune Physics Engine ODE => ODE
2008-04-13 14:51 mirceakitsune Environment .NET / Windows32 => .NET / Windows32
2008-04-13 14:51 mirceakitsune Note Added: 0001499
2008-04-13 14:51 mirceakitsune Status new => confirmed
2008-04-13 17:28 tglion Note Added: 0001504
2008-04-18 20:48 mirceakitsune Note Added: 0001597
2008-04-18 20:48 mirceakitsune Status confirmed => resolved
2008-05-19 03:10 nebadon Status resolved => closed


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