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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0004683||opensim||[REGION] Physics Engines||public||2010-04-19 23:01||2011-07-16 01:12|
|Target Version||Fixed in Version|
|Summary||0004683: Phantom + Physical objects are static|
|Description||Objects which are both Phantom and Physical don't behave physically. In other words, they don't fall from gravity, and they aren't affected by script functions such as llSetForce or llMoveToTarget. They are Phantom, though (I can walk through them). It seems as if they are completely removed from the physics simulation.|
The expected behavior for Phantom + Physical objects is to behave physically, but not collide with anything. I use this for several of my projects in SL (kites, flying creatures, etc.), but they won't work in OpenSim until this issue is fixed. :\
How to reproduce:
1. Create a new prim and move it up a meter or so (so you could see it fall down).
2. Enable the Phantom and Physical checkboxes for the object.
3. Deselect the prim.
Expected behavior: The prim should fall down through the ground.
Observed behavior: The prim doesn't move at all.
|Tags||No tags attached.|
|Git Revision or version number||43acd99bb38de4568614e8ae88ea2daa6797f37d|
|Run Mode||Grid (1 Region per Sim)|
|Environment||Mono / Linux32|
|2010-04-19 23:01||Jacek Antonelli||New Issue|
|2010-04-19 23:01||Jacek Antonelli||Git Revision||=> 43acd99bb38de4568614e8ae88ea2daa6797f37d|
|2010-04-19 23:01||Jacek Antonelli||SVN Revision||=> 0|
|2010-04-19 23:01||Jacek Antonelli||Run Mode||=> Grid (1 Region per Sim)|
|2010-04-19 23:01||Jacek Antonelli||Physics Engine||=> ODE|
|2010-04-19 23:01||Jacek Antonelli||Environment||=> Mono / Linux32|
|2010-04-19 23:01||Jacek Antonelli||Mono Version||=> 2.4|
|2010-04-20 00:17||Jacek Antonelli||Relationship added||has duplicate 0002815|
|2011-07-16 01:11||makopoppo||Relationship added||duplicate of 0005487|
|2011-07-16 01:12||makopoppo||Note Added: 0018927|
|2011-07-16 01:12||makopoppo||Status||new => closed|
|2011-07-16 01:12||makopoppo||Resolution||open => duplicate|
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