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IDProjectCategoryView StatusDate SubmittedLast Update
0004535opensim[REGION] OpenSim Corepublic2010-01-21 15:192010-01-21 15:24
ReporterGC 
Assigned To 
PrioritynormalSeveritymajorReproducibilitysometimes
StatusnewResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0004535: terrain load-tile can give bad sim borders on the interior of a land mass
DescriptionWith the (hopefully) attached 1024x1024 .r32 file, several sims have "rotten" borders. As this is a .r32 from LD3T I'm at a loss to explain why this is.
Additional InformationUse a 4x4 grid numbered in hypergrid fashion, i.e., South-North and then West-East. Numbers run like this:

4 8 12 16
3 7 11 15
2 6 10 14
1 5 9 13

The border shown in the snapshot is between 7 and 3, with 3 on the left. Shot is taken facing North. I have rebuilt and used different .r32 files and get the same results in varying places in the landmass.
TagsNo tags attached.
Git Revision or version numberdiva-r11766
Run Mode Standalone (Multiple Regions)
Physics EngineODE
Script Engine
EnvironmentMono / Linux32
Mono Version2.4.2
Viewer
Attached Filespng file icon BadSimBorder_OpenSim_diva-r11766_001.png [^] (1,085,523 bytes) 2010-01-21 15:23

- Relationships

-  Notes
(0014826)
GC (reporter)
2010-01-21 15:24

.r32 file is available on my Ubuntu One account. Please email for access. I do not have public storage otherwise.

- Issue History
Date Modified Username Field Change
2010-01-21 15:19 GC New Issue
2010-01-21 15:19 GC Git Revision => diva-r11766
2010-01-21 15:19 GC SVN Revision => 0
2010-01-21 15:19 GC Run Mode => Standalone (Multiple Regions)
2010-01-21 15:19 GC Physics Engine => ODE
2010-01-21 15:19 GC Environment => Mono / Linux32
2010-01-21 15:19 GC Mono Version => 2.4.2
2010-01-21 15:23 GC File Added: BadSimBorder_OpenSim_diva-r11766_001.png
2010-01-21 15:24 GC Note Added: 0014826


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