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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0004378||opensim||[REGION] Physics Engines||public||2009-11-16 08:08||2011-12-12 07:02|
|Platform||x86 (intel processor, 32bit)||OS||Linux||OS Version||Debian Lenny|
|Target Version||Fixed in Version|
|Summary||0004378: Sculpted prims no longer remesh when Mirror or Inside-out options are checked|
|Description||Formerly, if a sculpted prim were set to "Inside-out", the prim would be remeshed so that the physical barrier would remain coincident to the visible side, so that an avatar would not be able to walk through the apparent surface. |
Likewise, if the "Mirror" option was checked, the prim would be remeshed so that the physical barrier produced was appropriate to the mirrored sculpt.
This is no longer happening; once a sculpt texture has been assigned, it no longer remeshes if the "Mirror" or "Inside-out" boxes are checked or unchecked.
Now, when checking the "Mirror" box, the sculpted prim visibly mirrors, but an avatar walking on it still reacts as though the prim were unmirrored. Similarly, a planar sculpt which is turned "inside out" will let the avatar pass through the visible side, but is blocked from passing through the invisible side.
Interestingly after a region restart, mirrored sculpts are meshed as though they are inside-out, and inside-out sculpts are meshed as though they are normal.
|Steps To Reproduce||1. Create a sculpted prim using the attached file "Quarter Cylinder Sculpt" as the sculpt map, set to Plane stitching type.|
2. Scale the prim to <3,3,3>, rotate to <0,90,90> and place on the ground so that it forms a curved wall.
3. Verify that you can walk through the invisible back side of the sculpt, but not through the visible front side.
4. Edit the prim and check the "Inside-out" box on the Object tab.
5. Attempt to walk through it from both sides; notice that you can walk through the visible side, but not through the invisible side.
6. Create another sculpted prim using the attached file "WedgeRampSculpt" as the sculpt map, leave as Sphere stitching type.
7. Scale the prim to <10,3,2.5> and place so that it lies upon the ground.
8. Verify that you can walk up the slanted surface, that you can walk all the way off the other side, and that the vertical edge of the far side does not permit you to pass.
9. Edit the prim and check the "Mirror" box on the Object tab.
10. Attempt to walk up the slanted side; note that you cannot. However, you can walk up the opposite side, as the mesh still reflects the unmirrored state.
11. Restart the region.
12. Attempt to walk on the ramp prim again - note that, although it is set to Mirror and not Inside-out, it is meshed as though it is unmirrored and inside-out.
|Additional Information||It is possible to get an inside-out meshed prim by performing the following steps:|
1. Create a prim, and set it to Sculpted type.
2. Check the "Inside-out" box and select "Plane" stitching type.
3. Assign the "Quarter Cylinder Sculpt" texture as the sculpt map.
The resulting prim behaves in all respects the same way as described in steps 3-5 of the "Steps To Reproduce" section, except that it remains meshed inside-out, even the box is unchecked and the region is restarted.
|Tags||No tags attached.|
|Git Revision or version number||99977902119d0bb981f507a5a6a96c1148766e77|
|Run Mode||Grid (1 Region per Sim) , Grid (Multiple Regions per Sim)|
|Environment||Mono / Linux32|
|Attached Files|| WedgeRampSculpt.tga [^] (7,812 bytes) 2009-11-16 08:08|
Quarter Cylinder Sculpt.png [^] (246 bytes) 2009-11-16 08:08
|2009-11-16 08:08||Godfrey||New Issue|
|2009-11-16 08:08||Godfrey||File Added: WedgeRampSculpt.tga|
|2009-11-16 08:08||Godfrey||Git Revision||=> 99977902119d0bb981f507a5a6a96c1148766e77|
|2009-11-16 08:08||Godfrey||SVN Revision||=> 0|
|2009-11-16 08:08||Godfrey||Run Mode||=> Grid (1 Region per Sim) , Grid (Multiple Regions per Sim)|
|2009-11-16 08:08||Godfrey||Physics Engine||=> ODE|
|2009-11-16 08:08||Godfrey||Environment||=> Mono / Linux32|
|2009-11-16 08:08||Godfrey||Mono Version||=> 2.4.2|
|2009-11-16 08:08||Godfrey||File Added: Quarter Cylinder Sculpt.png|
|2011-08-14 20:53||makopoppo||Note Added: 0019568|
|2011-08-14 20:53||makopoppo||Status||new => acknowledged|
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