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ID | Project | Category | View Status | Date Submitted | Last Update | |||||
0003315 | opensim | [REGION] Scripting Engine | public | 2009-03-19 22:19 | 2019-02-05 08:06 | |||||
Reporter | Ewe Loon | |||||||||
Assigned To | ||||||||||
Priority | normal | Severity | minor | Reproducibility | always | |||||
Status | new | Resolution | open | |||||||
Platform | Operating System | Operating System Version | ||||||||
Product Version | ||||||||||
Target Version | Fixed in Version | |||||||||
Summary | 0003315: Scripts dont save properly if not running | |||||||||
Description | to reproduce 1) create and run a script 2) stop script from running 3) edit script 4) save script 5) start script running(reset if necessary) At this stage i find the old script is still active | |||||||||
Tags | No tags attached. | |||||||||
Git Revision or version number | ||||||||||
Run Mode | Grid (1 Region per Sim) | |||||||||
Physics Engine | ODE | |||||||||
Script Engine | ||||||||||
Environment | .NET / Windows32 | |||||||||
Mono Version | None | |||||||||
Viewer | ||||||||||
Attached Files | ||||||||||
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(0018765) Ewe Loon (reporter) 2011-07-07 02:37 |
Script is now saving, but if "Running" is unticked, the script is not recompiled, so the old script continues when running is ticked Also Reseting while running is unticked does not reset the script, though it does cancel the timers |
(0034158) tampa (reporter) 2019-02-05 08:06 |
Confirmed on master, but I believe this is by design? How does SL handle this? |
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Date Modified | Username | Field | Change |
2009-03-19 22:19 | Ewe Loon | New Issue | |
2009-03-19 22:19 | Ewe Loon | SVN Revision | => 8790 |
2009-03-19 22:19 | Ewe Loon | Run Mode | => Grid (1 Region per Sim) |
2009-03-19 22:19 | Ewe Loon | Physics Engine | => ODE |
2009-03-19 22:19 | Ewe Loon | Environment | => .NET / Windows32 |
2009-03-19 22:19 | Ewe Loon | Mono Version | => None |
2011-07-07 02:37 | Ewe Loon | Note Added: 0018765 | |
2019-02-05 08:06 | tampa | Note Added: 0034158 |
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