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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002975||opensim||[REGION] Scripting Engine||public||2009-01-09 17:24||2011-08-09 07:53|
|Target Version||Fixed in Version|
|Summary||0002975: llSetSoundQueing() is not implemented|
|Description||Does anyone have any idea what is involved in implementing the client server communication nessesary to implement the llSetSoundQueing command?|
|Tags||No tags attached.|
|Git Revision or version number|
|Run Mode||Grid (Multiple Regions per Sim)|
Hallow Palmer (reporter)
2 of my residents asked me the same question. But i can't give an answer.
Can anyone else say something about this?
edited on: 2009-01-19 12:26
Deleted note because it contained a statement that could be construed to be an invitation to violate copyright.
llPreloadSound("SoundName1");//This loads the sounds into all in range viewers and cuts delay between sounds.
llPreloadSound("SoundName2");//All sound parameters can be the name of a sound in the prim's inventory or a UUID of a sound");
llSetSoundQueueing(TRUE);//Set to TRUE for queueing and SoundName2 plays after the SoundName1 has ended.
//Set to FALSE only the second will be played since the prim has only one sound emmiter and the second was called last.
//Can be set anywhere withing the script (if within an event it will activate when the event is triggered.
This script gives back that the function is still not implemented
Hallow Palmer (reporter)
|Is it panned to implement llSoundqueue in the near future?|
Reminder sent to: Desdemona Enfield
Integrating 0005118 into this issue
Reporter Desdemona Enfield
Summary 0005118: llSetSoundQueueing() is not implemented
Description Attempting to use this function results in this script error listed in the additional information section. The documentation concurs that the function is not implemented.
I have been migrating a complex exhibit from the Linden Grid to an opensim grid. This exhibit features extended duration sound effects. Since sound clips are limited to 10 seconds, one must concatenate these shorter clips. This cannot be done smoothly without the sound cueing function.
The workaround is to fragment the long sound at points where it is silent and then play sounds with precise timing. This will not work for continuous sound, nor is timing reliable.
Additional Information script error:
sound queueing test: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NotImplementedException: Command not implemented: llSetSoundQueueing
http://opensimulator.org/wiki/LSL_Status/Functions [^] [^]
|2009-01-09 17:24||Tommy Timewarp||New Issue|
|2009-01-09 17:24||Tommy Timewarp||SVN Revision||=> 0|
|2009-01-09 17:24||Tommy Timewarp||Run Mode||=> Grid (Multiple Regions per Sim)|
|2009-01-09 17:24||Tommy Timewarp||Physics Engine||=> BasicPhysics|
|2009-01-09 17:24||Tommy Timewarp||Environment||=> Unknown|
|2009-01-09 17:24||Tommy Timewarp||Mono Version||=> None|
|2009-01-09 17:25||Tommy Timewarp||Severity||minor => feature|
|2009-01-18 01:54||Hallow Palmer||Note Added: 0008845|
|2009-01-19 12:23||master zephyr||Note Added: 0008877|
|2009-01-19 12:25||melanie||Note Deleted: 0008877|
|2009-01-19 12:26||melanie||Note Added: 0008878|
|2009-01-19 12:26||melanie||Note Edited: 0008878|
|2009-09-18 09:26||Fly-Man-||Note Added: 0013489|
|2009-09-18 09:26||Fly-Man-||Status||new => feedback|
|2010-04-26 13:08||Hallow Palmer||Note Added: 0015378|
|2011-08-09 07:53||makopoppo||Note Added: 0019451|
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