Mantis Bug Tracker

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0002975opensim[REGION] Scripting Enginepublic2009-01-09 17:242011-08-09 07:53
ReporterTommy Timewarp 
Assigned To 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0002975: llSetSoundQueing() is not implemented
DescriptionDoes anyone have any idea what is involved in implementing the client server communication nessesary to implement the llSetSoundQueing command?
TagsNo tags attached.
Git Revision or version number
Run Mode Grid (Multiple Regions per Sim)
Physics EngineBasicPhysics
Script Engine
Mono VersionNone
Attached Files

- Relationships

-  Notes
Hallow Palmer (reporter)
2009-01-18 01:54

2 of my residents asked me the same question. But i can't give an answer.
Can anyone else say something about this?
melanie (administrator)
2009-01-19 12:26
edited on: 2009-01-19 12:26

Deleted note because it contained a statement that could be construed to be an invitation to violate copyright.

Fly-Man- (developer)
2009-09-18 09:26

        llPreloadSound("SoundName1");//This loads the sounds into all in range viewers and cuts delay between sounds.
        llPreloadSound("SoundName2");//All sound parameters can be the name of a sound in the prim's inventory or a UUID of a sound");
    touch_start(integer detected)
        llSetSoundQueueing(TRUE);//Set to TRUE for queueing and SoundName2 plays after the SoundName1 has ended.
        //Set to FALSE only the second will be played since the prim has only one sound emmiter and the second was called last.
        //Can be set anywhere withing the script (if within an event it will activate when the event is triggered.
        llPlaySound("SoundName1", 1.0);
        llPlaySound("SoundName2", 1.0);

This script gives back that the function is still not implemented
Hallow Palmer (reporter)
2010-04-26 13:08

Is it panned to implement llSoundqueue in the near future?
makopoppo (manager)
2011-08-09 07:53

Reminder sent to: Desdemona Enfield

Integrating 0005118 into this issue
Reporter Desdemona Enfield
Summary 0005118: llSetSoundQueueing() is not implemented

Description Attempting to use this function results in this script error listed in the additional information section. The documentation concurs that the function is not implemented.

I have been migrating a complex exhibit from the Linden Grid to an opensim grid. This exhibit features extended duration sound effects. Since sound clips are limited to 10 seconds, one must concatenate these shorter clips. This cannot be done smoothly without the sound cueing function.

The workaround is to fragment the long sound at points where it is silent and then play sounds with precise timing. This will not work for continuous sound, nor is timing reliable.

Additional Information script error:

sound queueing test: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NotImplementedException: Command not implemented: llSetSoundQueueing

Documentation reference: [^] [^]

- Issue History
Date Modified Username Field Change
2009-01-09 17:24 Tommy Timewarp New Issue
2009-01-09 17:24 Tommy Timewarp SVN Revision => 0
2009-01-09 17:24 Tommy Timewarp Run Mode => Grid (Multiple Regions per Sim)
2009-01-09 17:24 Tommy Timewarp Physics Engine => BasicPhysics
2009-01-09 17:24 Tommy Timewarp Environment => Unknown
2009-01-09 17:24 Tommy Timewarp Mono Version => None
2009-01-09 17:25 Tommy Timewarp Severity minor => feature
2009-01-18 01:54 Hallow Palmer Note Added: 0008845
2009-01-19 12:23 master zephyr Note Added: 0008877
2009-01-19 12:25 melanie Note Deleted: 0008877
2009-01-19 12:26 melanie Note Added: 0008878
2009-01-19 12:26 melanie Note Edited: 0008878
2009-09-18 09:26 Fly-Man- Note Added: 0013489
2009-09-18 09:26 Fly-Man- Status new => feedback
2010-04-26 13:08 Hallow Palmer Note Added: 0015378
2011-08-09 07:53 makopoppo Note Added: 0019451

Copyright © 2000 - 2012 MantisBT Group
Powered by Mantis Bugtracker