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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002343||opensim||[REGION] Scripting Engine||public||2008-10-06 07:00||2011-08-06 04:46|
|Target Version||Fixed in Version|
|Summary||0002343: [LSL_API] llSetLinkColor etc al: unlike SL specifying LINK_ROOT causes action to apply to unlinked single prim|
|Description||When calling llSetLinkColor from a script attached to a single unlinked prim and specifying LINK_ROOT as the link number the action is applied to the single unlinked prim. This differs from the behaviour of llSetLinkColor / LINK_ROOT in Second Life.|
The attached LSL script can be used to demonstrate this. In Open Sim touching an unlinked object associated with this script will turn the prim from red to blue. In second life the prim will remain red.
Could someone please confirm I have got this right and also that this is not the required Opensim behaviour?
|Additional Information||If this is a problem then I suspect the fix will need to be in the GetLinkParts method of LS_Api.cs.|
All link functions that use GetLinkParts would presumably be similarly affected.
|Tags||No tags attached.|
|Git Revision or version number|
|Run Mode||Standalone (Multiple Regions)|
|Environment||Mono / Linux32|
|Attached Files||LinkRootTest.txt [^] (385 bytes) 2008-10-06 07:00 [Show Content]|
|It looks like prims are being created with a link number of 1 not zero and may be related to the other link number problems that Melanie will be looking at soon|
This issue was automatically checked by Mantis Issue Check:
Feedback was added after original submit date
I am sorry but unfortunately I am very busy with (non-OpenSim related) client work at the moment and my OpenSim server box has died (doh!) so I have no way to confirm if this is still a problem or not.
If no one else has time to confirm if this is still a problem or not then please close the issue or request that I do so.
Again apologies for not being able to be of greater assistance.
Tested in OpenSim 0.7.2-dev and current Second Life grid. I saw the same behavior.
However, it may be by design. Isn't it more convenient than Second Life's behavior?
Waiting for core dev's decision.
|2008-10-06 07:00||ralphos||New Issue|
|2008-10-06 07:00||ralphos||File Added: LinkRootTest.txt|
|2008-10-06 07:00||ralphos||SVN Revision||=> 0|
|2008-10-06 07:00||ralphos||Run Mode||=> Standalone (Multiple Regions)|
|2008-10-06 07:00||ralphos||Physics Engine||=> ODE|
|2008-10-06 07:00||ralphos||Environment||=> Mono / Linux32|
|2008-10-27 15:34||idb||Note Added: 0006619|
|2009-09-18 07:20||Fly-Man-||Note Added: 0013436|
|2009-09-18 07:20||Fly-Man-||Status||new => feedback|
|2009-09-19 05:04||ralphos||Note Added: 0013506|
|2011-08-06 04:46||makopoppo||Mono Version||=> None|
|2011-08-06 04:46||makopoppo||Note Added: 0019394|
|2011-08-06 04:46||makopoppo||Status||feedback => acknowledged|
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