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0008705opensim[GRID] Asset Servicepublic2020-05-20 13:112020-06-02 07:44
Manni 
 
normalminoralways
newopen 
ServerUbuntu 18 mysql 5.70.9.2DEV
 
 
Grid (Multiple Regions per Sim)
BulletSim
YEngine
Mono / Linux64
6.x
Singularity
0008705: Please see why the textures are not copied.
When converting to fsassets and integrating the old database as fallback, all assets except for the textures are taken over. The textures of the models in the inventory remain empty.
To fix this, I have to save the assets from the fallback and load them manually into the fsasset database.

Please see why the textures are not copied.
No tags attached.
Issue History
2020-05-20 13:11ManniNew Issue
2020-05-26 04:11mewtwo0641Note Added: 0036509
2020-05-26 04:18mewtwo0641Note Edited: 0036509bug_revision_view_page.php?bugnote_id=36509#r9062
2020-05-28 02:57ManniNote Added: 0036518
2020-05-28 05:10tampaNote Added: 0036519
2020-06-02 07:44Ferd FrederixNote Added: 0036524

Notes
(0036509)
mewtwo0641   
2020-05-26 04:11   
(edited on: 2020-05-26 04:18)
I have used FSAssets before but have not noticed missing textures (Though that could have very well been that it was falling back on what was already on the database).

For testing, have you tried starting with a blank database, and already configured for FSAssets, and uploading some meshes, individual textures, etc, and checking if they exist?

(0036518)
Manni   
2020-05-28 02:57   
So I do it very simply:
I am creating a new empty database for fsassets.
I activate fsassets and the FallbackService in Robust.HG.ini.
The FallbackService gets the old things from the old database, but many textures are missing.
I already have this problem with the third grid.

Here is further information: http://virtual-talk.de/showthread.php?tid=1756&pid=7960#pid7960 [^]
(0036519)
tampa   
2020-05-28 05:10   
I would advice to convert this stuff manually instead of using the fallback system, that way you can get rid of the old db as well, free up some space.
(0036524)
Ferd Frederix   
2020-06-02 07:44   
You need to move the data per the instructions. Here is my Help guide:

FSAssets will use the MySQL database to collect the original data. This will not automatically convert all the old assets to the new service. To convert all assets from the default service there is a Robust console command provided:

 import <conn> <table> [<start> <count>]

The import command expects a database connection string and the name of the legacy asset table to be passed as parameters. The following example shows how to start the import process for a MySQL database. Change the connection details to match your database schema, username and password, or use the DreamGrid default shown here, and copy and paste this into your Robust console:

import "Data Source=localhost;Port=3306;Database=robust;User ID=robustuser;Password=robustpassword;Old Guids=true;" assets

Depending on the size of your existing assets table, the import process will take some time to complete. The optional parameters, start and count allow you to specify the position and number of rows to convert.

A default, blank database will look like this:

R.O.B.U.S.T.# import "Data Source=localhost;Port=3306;Database=robust;User ID=robustuser;Password=robustpassword;Old Guids=true;" assets
Reading data
0 assets imported so far
100 assets imported so far
200 assets imported so far
Import done, 274 assets imported
R.O.B.U.S.T.#