MantisBT - opensim
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0008497opensim[GRID] Other Servicepublic2019-03-06 22:412019-03-07 18:30
dod carfield 
Windows 7 sp1Opensim Robust0.9.1.0 
Grid (Multiple Regions per Sim)
Mono / Windows
Firestorm Betax64 6.0.1
0008497: Cutting a prim into multiface
Making a display board, cutting a prism into usable display faces for xyz type text display
Face number "7" which is the second face in the prim from left to right, always reverts to the default wood prim instead of the selected texture the other faces do show. This happens on the server from . They are running Opensimulator now as of a couple days ago. However, it was that way before the update as well on Been looking around all over hte place to find a solution, but un able to do so so tried here.
Reproducing shouldn't be a problem. However, I must say that using a standalone grid it works fine and all 5 faces are displayed as they should be. I tried Onensim and as well, same as before, all faces worked as they should. But, running outworldz hypergrid, it always drops the face 0000007 back to default wood texture. I realize that this may be a incorrect setting some where, however, I have not touched any of the settings other than the normal IP sets and the ones needed to get the server online. Again, creating a multiface prim to display 5 faces for text display works in the opensim standalone, including Diva's. Just not in the Outworldz hypergrid server.
If this isn't some thing that belongs here then I do apologize. I am just trying to figure this out as I am not a scripter nor am I able to diagnose file problems like these. IF ANYONE, is able to help I would love that.
Again I would like to apologize if this has nothing to do with a "bug" per-say.
No tags attached.
related to 0008474closed  Scripts cannot modify some sides of a prim 
Issue History
2019-03-06 22:41dod carfieldNew Issue
2019-03-06 22:50tampaNote Added: 0034917
2019-03-07 03:59UbitUmarovNote Added: 0034918
2019-03-07 04:16JeffKelleyRelationship addedrelated to 0008474
2019-03-07 07:02JeffKelleyNote Added: 0034919
2019-03-07 18:30dod carfieldNote Added: 0034920

2019-03-06 22:50   
Please test against current master and attach a picture of what you are seeing/detailed steps to reproduce.
2019-03-07 03:59   
This seems issue 8395.
Please contact the devs of the fork you mention. We can't support forks.
2019-03-07 07:02   
This issue has been reported in and fixed in current master. However, since is the latest release, the fix will not make its way through releases until the next one.

If you run Outworldz pre-configured package, an interim solution is to donwngrade to an older version based on 0.9.0.
dod carfield   
2019-03-07 18:30   
I do run the Outworldz pre-configured package and have down graded to version and the prim faces are working fine now. thanks to all.
Until the next release and then will try that one.