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0008261opensim[REGION] OpenSim Corepublic2017-11-05 14:462019-02-06 11:28
master (dev code) 
Grid (Multiple Regions per Sim)
Mono / Linux32
Singularity Viewer
0008261: Allow changing map tile colors
Both the Textured and Shaded map tile engines have hardcoded values for colors. Water is always #1D475F, which seems to be identical to the empty area on the minimap for some viewers. Textured map has other colors which are hardcoded, and while there is less of a motivation for site owners to change them, I assume it would be best to err on the side of configurability.
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png opensim-tiles.png (335,128) 2017-11-05 14:46
patch 0001-Changing-map-tile-colors.patch (8,627) 2017-11-05 14:46
Issue History
2017-11-05 14:46TomTheDragonNew Issue
2017-11-05 14:46TomTheDragonFile Added: opensim-tiles.png
2017-11-05 14:46TomTheDragonFile Added: 0001-Changing-map-tile-colors.patch
2017-11-05 14:50TomTheDragonNote Added: 0032396
2017-11-05 14:50TomTheDragonStatusnew => patch included
2017-11-13 12:51UbitUmarovNote Added: 0032424
2018-07-04 05:58Fly-Man-Assigned To => UbitUmarov
2018-07-04 05:58Fly-Man-Statuspatch included => patch ready
2018-07-08 06:10UbitUmarovNote Added: 0032745
2018-07-08 06:10UbitUmarovStatuspatch ready => resolved
2018-07-08 06:10UbitUmarovResolutionopen => fixed
2019-02-06 11:28BillBlightNote Added: 0034392
2019-02-06 11:28BillBlightStatusresolved => closed

2017-11-05 14:50   
This patch allows configuring all of the hardcoded color values in the legacy map tile renderer. This does not allow altering the land colors of shaded, because the color is generated dynamically.
2017-11-13 12:51   
Thanks. On master now
2018-07-08 06:10   
patch applied
2019-02-06 11:28   
Marked as Resolved but never closed, can be reopened if needed.