MantisBT - opensim
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0007934opensim[REGION] OpenSim Corepublic2016-06-22 06:572016-06-24 02:04
master (dev code) 
master (dev code)master (dev code) 
Standalone (1 Region) , Standalone (Multiple Regions) , Grid (1 Region per Sim) , Grid (Multiple Regions per Sim)
BasicPhysics, ODE, BulletSim
Mono / Linux32, Mono / Linux64, Mono / Windows, Mono / OSX, .NET / Windows32, .NET / Windows64
0007934: Grid Gods and Regions owners always ignore Telehubs (Regresssion)
In the past grid gods and region owners were bound to telehubs upon region entry unless they first enabled CTRL+ALT+G then they could bypass the telehub, now in 0.9 they always ignore the telehubs no matter what leading to things like landing inside of objects or underneath of platforms being trapped causing the need for a second telehub.
Teleport into region with telehub set as Grid God or Region owner with god mode disabled.
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related to 0007785closed nebadon Owner teleport to regions with a landing point set are not respecting a set limited landing point 
related to 0007786closed nebadon landing point set are not respecting 
Issue History
2016-06-22 06:57nebadonNew Issue
2016-06-22 11:34aiaustinRelationship addedrelated to 0007785
2016-06-22 11:44aiaustinNote Added: 0030665
2016-06-22 11:53aiaustinRelationship addedrelated to 0007786
2016-06-22 12:51aiaustinNote Edited: 0030665bug_revision_view_page.php?bugnote_id=30665#r5581
2016-06-22 12:53aiaustinNote Edited: 0030665bug_revision_view_page.php?bugnote_id=30665#r5582
2016-06-22 12:55aiaustinNote Edited: 0030665bug_revision_view_page.php?bugnote_id=30665#r5583
2016-06-22 13:08aiaustinNote Edited: 0030665bug_revision_view_page.php?bugnote_id=30665#r5584
2016-06-22 13:08aiaustinNote Edited: 0030665bug_revision_view_page.php?bugnote_id=30665#r5585
2016-06-22 13:21aiaustinNote Edited: 0030665bug_revision_view_page.php?bugnote_id=30665#r5586
2016-06-22 13:22aiaustinNote Edited: 0030665bug_revision_view_page.php?bugnote_id=30665#r5587
2016-06-23 07:01aiaustinNote Edited: 0030665bug_revision_view_page.php?bugnote_id=30665#r5592
2016-06-23 07:01aiaustinNote Edited: 0030665bug_revision_view_page.php?bugnote_id=30665#r5593
2016-06-23 11:45DivaNote Added: 0030698
2016-06-23 11:59nebadonNote Added: 0030700
2016-06-23 11:59nebadonStatusnew => resolved
2016-06-23 11:59nebadonResolutionopen => fixed
2016-06-23 11:59nebadonAssigned To => nebadon
2016-06-24 02:04aiaustinNote Added: 0030733
2016-06-24 02:04aiaustinStatusresolved => closed
2016-06-24 02:04aiaustinFixed in Version => master (dev code)

2016-06-22 11:44   
(edited on: 2016-06-23 07:01)
See [^] for a lengthy discussion on this.

The avination merge changed the behaviour for this and led to a lot of discussion with Ubit who felt that for security reasons the teleport behaviour for region and plot owners should be changed. To get round some obvious issues of arriving avatars being trapped under terrain, this had him trying to probe for the terrain above or below an arriving avatar in some (all?) physics engines and shifting the avatar in the Z direction to be above what appears to be terrain or objects near the avatar. But we definitely get (region/plot owner) avatars that get stuck. I see it all the time when I arrive on my mesh terrain regions, and I have even opened some phantom "holes" so I know where to get out!

I still feel this regression should be reverted and the previous behaviour on teleporting into regions with telehubs and fixed landing points restored (except for those with active god powers who I assume can go anywhere).

This was one of the problems introduced by the merge that were difficult to spot until you experieced an issue in world. It was difficult to work through the changes incrementally to judge their impact as they appeared interleaved with through the branch timelines in GIT far back. I really hope that in future any code merge is done incrementally in smaller chunks to make testing and verification of the impact of changes easier to perform.

2016-06-23 11:45   
[11:45] <cia-opensim> opensim: diva * rb522f0916aa9 / (3 files in 2 dirs):
[11:45] <cia-opensim> Mantis 0007934 and related: landing points and telehubs for gods. Added a new configuration variable LandingPointBehavior that can switch between what we're used to in OpenSim and the behavior in SL.
2016-06-23 11:59   
Tested and working, thank you much :)
2016-06-24 02:04   
Confirmed that the OpenSim.ini parameters under various permutations work as advertised, and that the defaults restore previous behaviour.