MantisBT - opensim
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0007722opensim[REGION] OpenSim Corepublic2015-09-07 21:272020-09-30 09:07
master (dev code) 
Grid (Multiple Regions per Sim)
.NET / Windows32
Firestorm, Singularity
0007722: [RADMIN] terrain save generate gray image
admin_console_command terrain save generate gray image in all formats
It's the same if i write the command manually on the console

similar problem here : [^]
terrain save test.bmp
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? terrain save.bmp (262,198) 2015-09-07 21:27
Issue History
2015-09-07 21:27djphilNew Issue
2015-09-07 21:27djphilFile Added: terrain save.bmp
2015-09-20 04:58djphilNote Added: 0029478
2015-09-20 05:08djphilNote Added: 0029479
2020-09-30 08:26djphilStatusnew => resolved
2020-09-30 08:26djphilResolutionopen => fixed
2020-09-30 08:26djphilAssigned To => djphil
2020-09-30 09:07djphilNote Added: 0036909
2020-09-30 09:07djphilStatusresolved => closed

2015-09-20 04:58   
This seems to work a little better with Version (Dev) 43c8e23 of OpenSim but there are still strange things.

In .gif format, the image is pixelated which is amazing considering there are 256 colors in gif format. We should get a picture with an acceptable smooth gradation and not with visible pixels.

In .jpg and .jpeg format, now i get a colorful picture instead of a greyscale image of traditional heightmap.

Another thing, if i compare the gray color of my image and my image gif to bmp, I note that this is not the same gray ... which will result in a field that is not the same height.
2015-09-20 05:08   
Another example of the problem: If I create a field image at bmp, png and then I change the image in photoshop to get a picture in gif format, in this case my image gif is pretty and without pixelation, but if I create a gif image directly into opensim, my image is not clean ... it's pixelated. Yet my program says my image contains only 50 colors (shades of gray).
2020-09-30 09:07   
Fixed, thank's