MantisBT - opensim
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0007249opensim[REGION] Physics Enginespublic2014-07-03 10:362015-01-09 02:49
djphil 
Robert Adams 
highblockrandom
closedfixed 
PCWindowsSeven
 
 
OsGrid 0.8.1
Grid (Multiple Regions per Sim)
BulletSim
.NET / Windows32
None
Singularity, FireStorm
0007249: [BULLETSIM LINKSET COMPOUND] Linkset rebuild warning If this happen s more than one or two times
19:27:04 - [BULLETSIM LINKSET COMPOUND]: Linkset rebuild warning. If this happen
s more than one or two times, please report in Mantis 7191
19:27:04 - [BULLETSIM LINKSET COMPOUND]: pName=Deep Sea ATV (Positioned and Scri
pted)/96c713ca-7221-44e0-b230-81f8a1fb4d64, childIdx=2, shape=<phy=<p=unknown,s=
SHAPE_UNKNOWN,k=0,n=False>,c=1>
19:27:04 - [BULLETSIM LINKSET COMPOUND]: Linkset rebuild warning. If this happen
s more than one or two times, please report in Mantis 7191
19:27:04 - [BULLETSIM LINKSET COMPOUND]: pName=Deep Sea ATV (Positioned and Scri
pted)/96c713ca-7221-44e0-b230-81f8a1fb4d64, childIdx=3, shape=<phy=<p=unknown,s=
SHAPE_UNKNOWN,k=0,n=False>,c=1>
19:27:04 - [BULLETSIM LINKSET COMPOUND]: Linkset rebuild warning. If this happen
s more than one or two times, please report in Mantis 7191
19:27:04 - [BULLETSIM LINKSET COMPOUND]: pName=Deep Sea ATV (Positioned and Scri
pted)/96c713ca-7221-44e0-b230-81f8a1fb4d64, childIdx=4, shape=<phy=<p=unknown,s=
SHAPE_UNKNOWN,k=0,n=False>,c=1>
19:27:04 - [BULLETSIM LINKSET COMPOUND]: Linkset rebuild warning. If this happen
s more than one or two times, please report in Mantis 7191
19:27:04 - [BULLETSIM LINKSET COMPOUND]: pName=Deep Sea ATV (Positioned and Scri
pted)/96c713ca-7221-44e0-b230-81f8a1fb4d64, childIdx=5, shape=<phy=<p=unknown,s=
SHAPE_UNKNOWN,k=0,n=False>,c=1>
19:27:04 - [BULLETSIM LINKSET COMPOUND]: Linkset rebuild warning. If this happen
s more than one or two times, please report in Mantis 7191
19:27:04 - [BULLETSIM LINKSET COMPOUND]: pName=Deep Sea ATV (Positioned and Scri
pted)/96c713ca-7221-44e0-b230-81f8a1fb4d64, childIdx=6, shape=<phy=<p=unknown,s=
SHAPE_UNKNOWN,k=0,n=False>,c=1>
19:27:04 - [BULLETSIM LINKSET COMPOUND]: Linkset rebuild warning. If this happen
s more than one or two times, please report in Mantis 7191
19:27:04 - [BULLETSIM LINKSET COMPOUND]: pName=Deep Sea ATV (Positioned and Scri
pted)/96c713ca-7221-44e0-b230-81f8a1fb4d64, childIdx=7, shape=<phy=<p=unknown,s=
SHAPE_UNKNOWN,k=0,n=False>,c=1>
19:27:04 - [BULLETSIM LINKSET COMPOUND]: Linkset rebuild warning. If this happen
s more than one or two times, please report in Mantis 7191
19:27:04 - [BULLETSIM LINKSET COMPOUND]: pName=Deep Sea ATV (Positioned and Scri
pted)/96c713ca-7221-44e0-b230-81f8a1fb4d64, childIdx=8, shape=<phy=<p=unknown,s=
SHAPE_UNKNOWN,k=0,n=False>,c=1>
19:27:04 - [BULLETSIM LINKSET COMPOUND]: Linkset rebuild warning. If this happen
s more than one or two times, please report in Mantis 7191
19:27:04 - [BULLETSIM LINKSET COMPOUND]: pName=Deep Sea ATV (Positioned and Scri
pted)/96c713ca-7221-44e0-b230-81f8a1fb4d64, childIdx=9, shape=<phy=<p=unknown,s=
SHAPE_UNKNOWN,k=0,n=False>,c=1>
19:27:04 - [BULLETSIM LINKSET COMPOUND]: Linkset rebuild warning. If this happen
s more than one or two times, please report in Mantis 7191
19:27:04 - [BULLETSIM LINKSET COMPOUND]: pName=Deep Sea ATV (Positioned and Scri
pted)/96c713ca-7221-44e0-b230-81f8a1fb4d64, childIdx=10, shape=<phy=<p=unknown,s
=SHAPE_UNKNOWN,k=0,n=False>,c=1>
19:27:04 - [BULLETSIM LINKSET COMPOUND]: Linkset rebuild warning. If this happen
s more than one or two times, please report in Mantis 7191
19:27:04 - [BULLETSIM LINKSET COMPOUND]: pName=Deep Sea ATV (Positioned and Scri
pted)/96c713ca-7221-44e0-b230-81f8a1fb4d64, childIdx=11, shape=<phy=<p=unknown,s
=SHAPE_UNKNOWN,k=0,n=False>,c=1>
19:27:04 - [BULLETS SCENE]: ProcessPostTaintTaints: BSLinksetCompound.ScheduleRe
build-2067801766: Exception: System.NullReferenceException: La référence d'objet
 n'est pas définie à une instance d'un objet.
   à OpenSim.Region.Physics.BulletSPlugin.BSAPIUnman.AddToCollisionFlags(BulletB
ody obj, CollisionFlags flags) dans k:\OSGRID\opensim-ca2379e\OpenSim\Region\Phy
sics\BulletSPlugin\BSAPIUnman.cs:ligne 968
   à OpenSim.Region.Physics.BulletSPlugin.BSLinksetCompound.<>c__DisplayClass3.<
RecomputeLinksetCompound>b__2(BSPrimLinkable cPrim) dans k:\OSGRID\opensim-ca237
9e\OpenSim\Region\Physics\BulletSPlugin\BSLinksetCompound.cs:ligne 414
   à OpenSim.Region.Physics.BulletSPlugin.BSLinkset.ForEachMember(ForEachMemberA
ction action) dans k:\OSGRID\opensim-ca2379e\OpenSim\Region\Physics\BulletSPlugi
n\BSLinkset.cs:ligne 205
   à OpenSim.Region.Physics.BulletSPlugin.BSLinksetCompound.RecomputeLinksetComp
ound() dans k:\OSGRID\opensim-ca2379e\OpenSim\Region\Physics\BulletSPlugin\BSLin
ksetCompound.cs:ligne 362
   à OpenSim.Region.Physics.BulletSPlugin.BSLinksetCompound.<ScheduleRebuild>b__
0() dans k:\OSGRID\opensim-ca2379e\OpenSim\Region\Physics\BulletSPlugin\BSLinkse
tCompound.cs:ligne 114
   à OpenSim.Region.Physics.BulletSPlugin.BSScene.ProcessPostTaintTaints() dans
k:\OSGRID\opensim-ca2379e\OpenSim\Region\Physics\BulletSPlugin\BSScene.cs:ligne
1046
19:27:26 - [SCENE]: Failed on region DigiZone03 with exception Une exception de
type 'System.OutOfMemoryException' a été levée. à System.Threading.Thread.Star
tInternal(IPrincipal principal, StackCrawlMark& stackMark)
   à System.Threading.Thread.Start(StackCrawlMark& stackMark)
   à System.Threading.Thread.Start()
   à OpenSim.Framework.Util.RunThreadNoTimeout(WaitCallback callback, String nam
e, Object obj)
   à OpenSim.Region.Framework.Scenes.Scene.UpdateStorageBackup()
   à OpenSim.Region.Framework.Scenes.Scene.Update(Int32 frames)
19:27:26 - [SCENE]: Failed on region DigiZone02 with exception Une exception de
type 'System.OutOfMemoryException' a été levée. à System.Threading.Thread.Star
tInternal(IPrincipal principal, StackCrawlMark& stackMark)
   à System.Threading.Thread.Start(StackCrawlMark& stackMark)
   à System.Threading.Thread.Start()
   à OpenSim.Framework.Util.RunThreadNoTimeout(WaitCallback callback, String nam
e, Object obj)
   à OpenSim.Region.Framework.Scenes.Scene.UpdateStorageBackup()
   à OpenSim.Region.Framework.Scenes.Scene.Update(Int32 frames)
19:27:26 - [SCENE]: Failed on region DigiZone01 with exception Une exception de
type 'System.OutOfMemoryException' a été levée. à System.Threading.Thread.Star
tInternal(IPrincipal principal, StackCrawlMark& stackMark)
   à System.Threading.Thread.Start(StackCrawlMark& stackMark)
   à System.Threading.Thread.Start()
   à OpenSim.Framework.Util.RunThreadNoTimeout(WaitCallback callback, String nam
e, Object obj)
   à OpenSim.Region.Framework.Scenes.Scene.UpdateStorageBackup()
   à OpenSim.Region.Framework.Scenes.Scene.Update(Int32 frames)
19:27:27 - [SCENE]: Failed on region DigiZone08 with exception Une exception de
type 'System.OutOfMemoryException' a été levée. à System.Threading.Thread.Star
tInternal(IPrincipal principal, StackCrawlMark& stackMark)
   à System.Threading.Thread.Start(StackCrawlMark& stackMark)
   à System.Threading.Thread.Start()
   à OpenSim.Framework.Util.RunThreadNoTimeout(WaitCallback callback, String nam
e, Object obj)
   à OpenSim.Region.Framework.Scenes.Scene.UpdateStorageBackup()
   à OpenSim.Region.Framework.Scenes.Scene.Update(Int32 frames)
19:27:27 - [SCENE]: Failed on region DigiZone04 with exception Une exception de
type 'System.OutOfMemoryException' a été levée. à System.Threading.Thread.Star
tInternal(IPrincipal principal, StackCrawlMark& stackMark)
   à System.Threading.Thread.Start(StackCrawlMark& stackMark)
   à System.Threading.Thread.Start()
   à OpenSim.Framework.Util.RunThreadNoTimeout(WaitCallback callback, String nam
e, Object obj)
   à OpenSim.Region.Framework.Scenes.Scene.UpdateStorageBackup()
   à OpenSim.Region.Framework.Scenes.Scene.Update(Int32 frames)
Region (root) #
Exception non gérée : System.AccessViolationException: Tentative de lecture ou d
'écriture de mémoire protégée. Cela indique souvent qu'une autre mémoire est end
ommagée.
   à OpenSim.Region.Physics.BulletSPlugin.BSAPIUnman.BSAPICPP.PhysicsStep2(IntPt
r world, Single timeStep, Int32 maxSubSteps, Single fixedTimeStep, Int32& update
dEntityCount, Int32& collidersCount)
   à OpenSim.Region.Physics.BulletSPlugin.BSAPIUnman.PhysicsStep(BulletWorld wor
ld, Single timeStep, Int32 maxSubSteps, Single fixedTimeStep, Int32& updatedEnti
tyCount, Int32& collidersCount) dans k:\OSGRID\opensim-ca2379e\OpenSim\Region\Ph
ysics\BulletSPlugin\BSAPIUnman.cs:ligne 208
   à OpenSim.Region.Physics.BulletSPlugin.BSScene.DoPhysicsStep(Single timeStep)
 dans k:\OSGRID\opensim-ca2379e\OpenSim\Region\Physics\BulletSPlugin\BSScene.cs:
ligne 615
   à OpenSim.Region.Physics.BulletSPlugin.BSScene.BulletSPluginPhysicsThread() d
ans k:\OSGRID\opensim-ca2379e\OpenSim\Region\Physics\BulletSPlugin\BSScene.cs:li
gne 824
   à System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   à System.Threading.ExecutionContext.RunInternal(ExecutionContext executionCon
text, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, Co
ntextCallback callback, Object state, Boolean preserveSyncCtx)
   à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, Co
ntextCallback callback, Object state)
   à System.Threading.ThreadHelper.ThreadStart()
19:27:30 - [SCENE]: Failed on region DigiZone05 with exception Une exception de
type 'System.OutOfMemoryException' a été levée. à System.Threading.Thread.Star
tInternal(IPrincipal principal, StackCrawlMark& stackMark)
   à System.Threading.Thread.Start(StackCrawlMark& stackMark)
   à System.Threading.Thread.Start()
   à OpenSim.Framework.Util.RunThreadNoTimeout(WaitCallback callback, String nam
e, Object obj) dans k:\OSGRID\opensim-ca2379e\OpenSim\Framework\Util.cs:ligne 24
45
   à OpenSim.Region.Framework.Scenes.Scene.UpdateStorageBackup() dans k:\OSGRID\
opensim-ca2379e\OpenSim\Region\Framework\Scenes\Scene.cs:ligne 1685
   à OpenSim.Region.Framework.Scenes.Scene.Update(Int32 frames) dans k:\OSGRID\o
pensim-ca2379e\OpenSim\Region\Framework\Scenes\Scene.cs:ligne 1526
19:27:31 - [SCENE]: Failed on region Digital Concepts with exception Une excepti
on de type 'System.OutOfMemoryException' a été levée. à System.Threading.Threa
d.StartInternal(IPrincipal principal, StackCrawlMark& stackMark)
   à System.Threading.Thread.Start(StackCrawlMark& stackMark)
   à System.Threading.Thread.Start()
   à OpenSim.Framework.Util.RunThreadNoTimeout(WaitCallback callback, String nam
e, Object obj) dans k:\OSGRID\opensim-ca2379e\OpenSim\Framework\Util.cs:ligne 24
45
   à OpenSim.Region.Framework.Scenes.Scene.Update(Int32 frames) dans k:\OSGRID\o
pensim-ca2379e\OpenSim\Region\Framework\Scenes\Scene.cs:ligne 1512
Region (root) #
This happens when I ground a vehicle mesh composed of several parts.
This on normal region, no Var Region.
related with : http://opensimulator.org/mantis/view.php?id=7191 [^]
No tags attached.
duplicate of 0007191closed Robert Adams [BULLETSIM] exception with linkset on startup 
jpg 2014-07-03_19-29-48.jpg (597,462) 2014-07-03 10:36
http://opensimulator.org/mantis/file_download.php?file_id=3949&type=bug
Issue History
2014-07-03 10:36djphilNew Issue
2014-07-03 10:36djphilFile Added: 2014-07-03_19-29-48.jpg
2014-07-26 04:29djphilNote Added: 0026597
2014-07-26 12:18Robert AdamsAssigned To => Robert Adams
2014-07-26 12:18Robert AdamsStatusnew => assigned
2014-07-26 12:31Robert AdamsRelationship addedduplicate of 0007191
2014-08-11 09:12djphilNote Added: 0026732
2015-01-09 02:49djphilNote Added: 0027188
2015-01-09 02:49djphilStatusassigned => resolved
2015-01-09 02:49djphilResolutionopen => fixed
2015-01-09 02:49djphilNote Added: 0027189
2015-01-09 02:49djphilStatusresolved => closed

Notes
(0026597)
djphil   
2014-07-26 04:29   
Any help to fix this bug would be appreciated. Thank you in advance
(0026732)
djphil   
2014-08-11 09:12   
Today i update my sim to osgrid-opensim-08092014.v0.8.1.8738445
It seems to behave better now.
I do not see an error message or warrnings on the console and my simulator does not crash.

Do you think we can consider the problem solved and close the mantis?
(0027188)
djphil   
2015-01-09 02:49   
Seems resolved, thank you!
(0027189)
djphil   
2015-01-09 02:49   
Seems resolved, thank you!