MantisBT - opensim
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0006297opensim[REGION] Physics Enginespublic2012-09-14 12:302014-07-29 13:41
Robert Adams 
Robert Adams 
normalmajoralways
closedfixed 
master (dev code) 
master (dev code)master (dev code) 
9812d7ae7e29eeb3171edd380ecb8a91df4731fa
Standalone (1 Region)
BulletSim
.NET / Windows64
None
Firestorm
0006297: Physical sculpty shapes fall through the terrain and don't act properly physical
Like the summary says, sculpty shapes do not bounce on the terrain and they act oddly by accelerating and jumping out of the region.
Create a sculpty object. Set it at 10m above the ground. Set object to physical and let go. The sculpty object will drop through the terrain and then bounce up into the sky and eventually leave the region.
No tags attached.
Issue History
2012-09-14 12:30Robert AdamsNew Issue
2012-09-14 12:30Robert AdamsStatusnew => assigned
2012-09-14 12:30Robert AdamsAssigned To => Robert Adams
2012-09-28 13:46Robert AdamsNote Added: 0022727
2012-09-28 13:46Robert AdamsStatusassigned => resolved
2012-09-28 13:46Robert AdamsFixed in Version => master (dev code)
2012-09-28 13:46Robert AdamsResolutionopen => fixed
2012-10-02 17:50Robert AdamsNote Added: 0022791
2012-10-02 17:50Robert AdamsStatusresolved => confirmed
2012-11-07 09:49Robert AdamsNote Added: 0023032
2012-11-07 09:49Robert AdamsStatusconfirmed => resolved
2014-07-29 13:41chi11kenStatusresolved => closed

Notes
(0022727)
Robert Adams   
2012-09-28 13:46   
Latest version of BulletSim (9/28/2012) fixes this problem.
(0022791)
Robert Adams   
2012-10-02 17:50   
This wasn't as fixed as I thought.
(0023032)
Robert Adams   
2012-11-07 09:49   
Problem is that meshes are not set up to collide while hulls are and the conversion from mesh to hull was not happening for physical shapes. Conversion is now happening and such shapes do not fall through.