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0005792opensim[REGION] OpenSim Corepublic2011-11-13 22:312011-12-12 06:50
argus Portal 
 
normalminorrandom
newopen 
 
 
all Versions till now
Grid (Multiple Regions per Sim)
BasicPhysics
.NET / Windows32
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0005792: Duplicated prims after mutiselect-and-copy
When i multiselect some prims (click on prims during holding the shift-key) and copy them (as usual: moving the selected prims by still holding the shift key), then after newstart of the sim there are all prims doubled: a little bit moved from the "source-prims".

By chance i copied now two times. And after newstart there are now three prims for every prim.



see above

It seems, that this wrong prims are not included in oar-files. After finishing the described steps above i've saved the sim as oar. after loading the wrong prims don't appear.

But i can restart the sim as often i want: To get rid of this wrong prims i have to delete them.
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Issue History
2011-11-13 22:31argus PortalNew Issue
2011-11-13 22:42argus PortalAdditional Information Updatedbug_revision_view_page.php?rev_id=13#r13
2011-11-14 07:33justinccNote Added: 0020352
2011-11-14 07:33justinccStatusnew => feedback
2011-11-14 11:52argus PortalNote Added: 0020357
2011-11-14 11:52argus PortalStatusfeedback => new
2011-12-12 06:50mirceakitsuneNote Added: 0020504

Notes
(0020352)
justincc   
2011-11-14 07:33   
I can't reproduce this failure. On shift-copy, the correct number of prims are copied and this remains so after a restart.
(0020357)
argus Portal   
2011-11-14 11:52   
Thats the reason, why i set "Reproducibility" to random. I tried a few weeks ago to find an 100% reproducible way to illustrate the bug. But i didn't found it. And now, after a long time it happened again.

The annoying thing about this bug is, to delete the wrong prims without affecting the wanted prims.
(0020504)
mirceakitsune   
2011-12-12 06:50   
I remember this happening to me in OpenSim 4 years ago. I suddenly found that some of my buildings had the exact same prim in the same spot more than once, then had to find and delete the duplicates (sometimes I could see them due to Z-fighting caused by lightning). I remember my issue was related to shift-dragging too. It doesn't happen to me any more though, so maybe it depends on OpenSim settings or lag?