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ID | Project | Category | View Status | Date Submitted | Last Update |
0005792 | opensim | [REGION] OpenSim Core | public | 2011-11-13 22:31 | 2011-12-12 06:50 |
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Reporter | argus Portal | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | random |
Status | new | Resolution | open | |
Platform | | Operating System | | Operating System Version | |
Product Version | | |
Target Version | | Fixed in Version | | |
Git Revision or version number | all Versions till now |
Run Mode | Grid (Multiple Regions per Sim) |
Physics Engine | BasicPhysics |
Script Engine | |
Environment | .NET / Windows32 |
Mono Version | None |
Viewer | all Viewers |
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Summary | 0005792: Duplicated prims after mutiselect-and-copy |
Description | When i multiselect some prims (click on prims during holding the shift-key) and copy them (as usual: moving the selected prims by still holding the shift key), then after newstart of the sim there are all prims doubled: a little bit moved from the "source-prims".
By chance i copied now two times. And after newstart there are now three prims for every prim.
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Steps To Reproduce | see above
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Additional Information | It seems, that this wrong prims are not included in oar-files. After finishing the described steps above i've saved the sim as oar. after loading the wrong prims don't appear.
But i can restart the sim as often i want: To get rid of this wrong prims i have to delete them.
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Tags | No tags attached. |
Relationships | |
Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2011-11-13 22:31 | argus Portal | New Issue | |
2011-11-13 22:42 | argus Portal | Additional Information Updated | bug_revision_view_page.php?rev_id=13#r13 |
2011-11-14 07:33 | justincc | Note Added: 0020352 | |
2011-11-14 07:33 | justincc | Status | new => feedback |
2011-11-14 11:52 | argus Portal | Note Added: 0020357 | |
2011-11-14 11:52 | argus Portal | Status | feedback => new |
2011-12-12 06:50 | mirceakitsune | Note Added: 0020504 | |
Notes |
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I can't reproduce this failure. On shift-copy, the correct number of prims are copied and this remains so after a restart. |
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Thats the reason, why i set "Reproducibility" to random. I tried a few weeks ago to find an 100% reproducible way to illustrate the bug. But i didn't found it. And now, after a long time it happened again.
The annoying thing about this bug is, to delete the wrong prims without affecting the wanted prims. |
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I remember this happening to me in OpenSim 4 years ago. I suddenly found that some of my buildings had the exact same prim in the same spot more than once, then had to find and delete the duplicates (sometimes I could see them due to Z-fighting caused by lightning). I remember my issue was related to shift-dragging too. It doesn't happen to me any more though, so maybe it depends on OpenSim settings or lag? |
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