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Summary 0008706: Various exceptions thrown with scripts, attachments, NPCs, etc.
Revision 2020-05-29 20:09 by mewtwo0641
Steps To Reproduce Note: This was reproduced on YEngine. I have no idea if this affects XEngine or not.

1. Make new script and copy script from Additional Information to it
    a. I made mine as a HUD so that it's easier to watch the set text counter on it

2. Detach the HUD to save script state, object state, etc.

3. Reattach it

4. Teleport and region cross between 2 (or more) regions on OSGrid running at least commit 8b7716
    a. This issue is easier to trigger on OSGrid/across WAN than it is with a grid running local to you.

    b. It may take a few teleports to trigger; it's very inconsistent

    c. Once the issue triggers; One of two possible things should happen: The counter will freeze and the script will be unresponsive until relog/teleport, or The script will just completely reset itself. In both instances the script eventually has it's script state reset... Which is not great for attachment scripts that need to be long running.
Revision 2020-05-29 19:59 by mewtwo0641
Steps To Reproduce 1. Make new script and copy script from Additional Information to it
    a. I made mine as a HUD so that it's easier to watch the set text counter on it

2. Detach the HUD to save script state, object state, etc.

3. Reattach it

4. Teleport and region cross between 2 (or more) regions on OSGrid running at least commit 8b7716
    a. This issue is easier to trigger on OSGrid/across WAN than it is with a grid running local to you.

    b. It may take a few teleports to trigger; it's very inconsistent

    c. Once the issue triggers; One of two possible things should happen: The counter will freeze and the script will be unresponsive until relog/teleport, or The script will just completely reset itself. In both instances the script eventually has it's script state reset... Which is not great for attachment scripts that need to be long running.
Revision 2020-05-25 04:03 by mewtwo0641
Steps To Reproduce


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