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Summary 0008351: TreePopulatorModule.cs No longer Reseeds and grows new trees
Revision 2018-08-05 20:40 by Datapanic
Description I have been using the Tree module in OpenSim since 0.8.2.0 and since 0.9.0.x it seems that trees do not respawn after reaching maturity. Instead of killing off mature trees and spawning new trees, the module grows trees to maturity and quits. With OpenSim 0.8.2.0, the Tree module could run forever, constantly growing new trees and keeping within tree_quantity - eventually spreading trees around all over a sim. This doesn't happen with 0.9.0.x.

Revision 2018-08-05 20:37 by Datapanic
Description I have been using the Tree module in OpenSim since 0.8.2.0 and since 0.9.0.x it seems that trees do not respawn after reaching maturity. Instead of killing off mature trees and spawning new trees, the module grows trees to maturity and quits.

Revision 2018-08-05 20:30 by Datapanic
Description I have been using the Tree module in OpenSim since 0.8.2.0 and since 0.9.0.x it seems that trees do not respawn after reaching maturity. Instead of killing off mature trees and spawning new trees, the module grows trees to maturity and quits.

Please don't complain that FreeBSD is not supported. I took the time to run up a sim on Ubuntu and got the same results.
 


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