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Summary 0008263: Very hard to apply normal or specular material textures consistently
Revision 2017-11-07 19:59 by mewtwo0641
Steps To Reproduce 1. Create a modestly large group of prims (I used a little over 100 cubes for the test)

2. Either select them all and edit as-is or link them first; Either way you will want to be editing them all at once for the remainder of Steps To Reproduce

3. Apply diffuse, normal, and specular textures to the whole group
    a. Diffuse will probably apply with little to no issues; if not, apply the texture again until the "Multiple" indicator in the texture preview box no longer shows.

    b. Normal and Specular will probably not apply consistently to the prim selection and the "Multiple" indicator will eventually show again. As with Step 3a try to get the "Multiple" indicator to go away by reapplying the same Normal or Specular texture; It will be impossible to do so if the issue is in effect.

NOTE: Sometimes the "Multiple" indicator will appear to go away for a few seconds; but then will show up again (Meaning that some prim faces have reverted resulting in some having your newly applied texture and some going back to the texture it had previously); and sometimes this won't happen until you stop editing the prim group for a few seconds and then start editing it again; but the goal is to consistently get this indicator to NOT show meaning that the textures have been applied to all prim/prim faces successfully.

See attached image for visible symptoms of this issue in action with the indicator and the reverted textures.

It is still possible to edit the prims individually that didn't take the textures and then apply the desired materials as well as their settings and it will usually not give much trouble in this case; But this is not a feasible solution for large builds and can be very difficult to track all the prims down that didn't take the textures properly.
Revision 2017-11-07 19:56 by mewtwo0641
Steps To Reproduce 1. Create a modestly large group of prims (I used a little over 100 cubes for the test)

2. Either select them all and edit as-is or link them first; Either way you will want to be editing them all at once

3. Apply diffuse, normal, and specular textures to the whole group
    a. Diffuse will probably apply with little to no issues; if not, apply the texture again until the "Multiple" indicator in the texture preview box no longer shows.

    b. Normal and Specular will probably not apply consistently to the prim selection and the "Multiple" indicator will eventually show again. As with Step 3a try to get the "Multiple" indicator to go away by reapplying the same Normal or Specular texture; It will be impossible to do so if the issue is in effect.

NOTE: Sometimes the "Multiple" indicator will appear to go away for a few seconds; but then will show up again (Meaning that some prim faces have reverted resulting in some having your newly applied texture and some going back to the texture it had previously); and sometimes this won't happen until you stop editing the prim group for a few seconds and then start editing it again; but the goal is to consistently get this indicator to NOT show meaning that the textures have been applied to all prim/prim faces successfully.

See attached image for visible symptoms of this issue in action with the indicator and the reverted textures.

It is still possible to edit the prims individually that didn't take the textures and then apply the desired materials as well as their settings and it will usually not give much trouble in this case; But this is not a feasible solution for large builds and can be very difficult to track all the prims down that didn't take the textures properly.


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