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Summary 0007591: [SCRIPT] llCastray v3 bugs report
Revision 2015-05-28 08:47 by djphil
Description The new v3 llCastray seems not very well. We found that with nebadon the other day.

I tested with two scripts: the first is the lazer beam, script which worked well with llCastray v1. The 2nd is the wall walker. He never worked very well on opensim and I was full of hope for that one with the new v3 llCastray ... but the result is the same, the movement is very slow with v1 and v3 also. But with v3 there is a new problem, the avatar and prim are sent to the position 0, 0, 0, which is quite unusual. I put a demo video as an attachment and also the scripts to perform you the tested and hopefully make this work properly.

We all hope!
Revision 2015-05-28 02:57 by djphil
Description The new v3 llCastray seems not very well. We found that with nebadon the other day.

I tested with two scripts: the first is the lazer beam, script which worked well with llCastray v1. The 2nd is the wall walker. He never worked very well on opensim and I was full of hope for that one with the new v3 llCastray ... but the result is the same, the movement is very slow with v1 and v3 also. But with v3 there is a new problem, the avatar and prim are sent to the poistion 0, 0, 0, which is quite unusual. I put a demo video as an attachment and also the scripts to perform you the tested and hopefully make this work properly.

We all hope!


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