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View Revisions: Issue #7538 All Revisions ] Back to Issue ]
Summary 0007538: Bulletsim: If a cut prim or mesh surface is tilted very much in both x and y direction, most physics vehicles fall through it.
Revision 2015-04-25 07:48 by kenvc
Steps To Reproduce 1. Create a prim shaped like a ramp by using a prism shape and make it large
2. If it is flat then vehicles work on it OK.
3. Rotate it so the bottom side is now on the top
3. If the shape is tilted very much at all in both the x and y directions, physics vehicles will now fall through it.
4. Roads or race tracks that are built observing this rule work fine. Those that don't have fall through issues.
5. This same rule applies to mesh roads. If the mesh surface tilts in multiple directions like this within a short distance a fall or sink through will happen.
Revision 2015-04-23 18:02 by kenvc
Steps To Reproduce 1. Create a prim shaped like a road.
2. If it is flat then vehicles work on it OK.
3. If it is tilted very much at all in both the x and y direction, physics vehicles will fall through it.
4. It can be tilted in the z direction and in x or y direction, but not in both x and y direction very much or vehicle will fall through.
5. Roads or race tracks that are built observing this rule work fine. Those that don't have fall through issues.
6. This same rule applies to mesh roads. If the mesh surface tilts very much in both the x and y direction, a fall or sink through will happen.


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