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[[Technical Reference | Technical Reference]] -> [[Technical Reference/terms | Terms]] -> [[User_Documentation | User_Documentation]]
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==Initial Setup==
 
==Initial Setup==

Revision as of 02:00, 21 May 2009

Technical Reference -> Terms -> User Documentation

Contents

Initial Setup

  • Download - Download instructions
  • Dependencies - The other packages you need to install that OpenSim relies upon
  • Build Instructions - How to build and compile OpenSim from Source
  • Configuration - How to configure your OpenSim server up and running
  • Upgrading - How to upgrade your OpenSim version so that you can use your existing data
  • Connecting - How to connect a compatible viewer to OpenSim
  • Troubleshooting - How to trouble shoot your OpenSim installation.
  • Tips - Useful tips from users like you
  • FAQ - Frequently Asked Questions
  • Technical Reference - Technical Reference Guide

Administrator Guide


Core Facilities

  • OpenSim Archives - Loading and saving whole region archives with OpenSim
  • IRCBridgeModule - A core OpenSim module for integrating IRC with a simulator.
  • Hypergrid - Information about how to configure the experimental hypergrid architecture
  • GridInfo - how to provide information about your grid to smart clients

RealXtend

  • ModRex - How to setup the RealXtend server module
  • RealXtend Viewer Linux - This tutorial describes how to use the RealXtend viewer on Linux, using wine

Scripting

Tutorials

Platform specific

  • Chapter & Metaverse - Full suite of tutorials, tips and tricks, for the Windows user (Windows)

Cross-platform

Gforge Projects

  • OpenSimSearch - Search for your OpenSim
  • Linux Gridserver - Linux Gridserver using the Moo tool
  • WiXTD - Setup and usage of the WiXTD metaverse-portal
  • ServerStats - RRD/Proc serverstats using the OpenSim module for Berlios Serverstats (Linux)
  • JabberBridge - Jabber/Xmpp bridge for opensim (currently only works properly in Standalone mode)

Unofficial Hypernauta's Basic Manual

  • If you are a real beginner it can be for you. Talking about "personal" worlds created using domestic computers. LINK

Contribution Policy

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