VOCABULARY: my understanding of the following terms.  
 
VOCABULARY: my understanding of the following terms.  
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    AIML: Artificial Intelligence Markup Language  is a specialised xml  with defined tag for conversational bot.
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    ARC:  Avatar Rendering Cost, a relative figure that provide indication as to the load an avatar represent.
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    BENTO: Is the name given to the extended skeleton introduced in late 2016 with  106 new bones .
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    BULLET: Not a part of a gun,  but a physic engine adapted by Robert Adams for opensim.
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    C# : is the language supporting opensim. It is an object oriented microsoft programming language with extensive library. It can be run in linux using mono.
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    CACHE: Software component that stores data so future requests for that data can be served faster
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    CHILD AVATAR: A number of mirror avatar creates in adjacent region. This is the mechanism by which the viewer is aware of the other adjacent regions.
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    CONSOLE: in opensim its the dos or linux running screen. This screen provide information and takes commands.
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    DATA:URL: is a string that can be use instead of URL that provide a web page or part of a web page content.
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    EMAIL: In opensim is the capablity to send/receive email from script from/to inworld objects.
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    FITTED: Fitted Mesh is a technique in which an avatar's collision bones are used to add further deformation detail to an avatar or clothing.
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    IM: in opensim is the abreviation letters for instant message a mean of private communication between avatar or between object and avatar.
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    IRC: Internet Relay Chat in the context of opensim can be use to allow script communication between object of different regions.
 
     GRID: One ore more simulator (SIM) supported by one or more robust.exe instance.  
 
     GRID: One ore more simulator (SIM) supported by one or more robust.exe instance.  
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    MESH: In virtual universe its an imported collada file that creates a 3 object instead of using sculpty or prims.
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    LOD:  Level of detail is the mechanism by which the scene object details are reduce with increasing distance.
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    LSLWIKI: Old script page that you can still access at http://lslwiki.digiworldz.com/
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    LANDING POINT: is a position define to assign a teleport landing location in your land. (See TELEHUD)
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    MRM : is the mini region module create by Adam Frisby to allow scripting in C#.
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    MOP Media on prim: the possibility to present a web page content on the face of a prim.
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    NPC: Abbreviation for Non Player Character.  The NPC is a bot, a computer controlled skim down player that you can rez in your world.
 
     OAR: Archiving file for region.  
 
     OAR: Archiving file for region.  
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    OPENSIM: short for opensimulator.
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            In a stand alone is the service server and simulator for the opensimulator process.
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            In the case of grid stand for simulator only.
 
     PARCEL a subdivision of a region minimum size is 4mx4m= 16 meter square
 
     PARCEL a subdivision of a region minimum size is 4mx4m= 16 meter square
     REGION a 256mx256m = 65,536 meters square area in opensim
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    PRIM: is the primitive building block of opensim virtual world . They can be created with in world building  tool .
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    PARTNER: In opensim is a bound between two avatar. Technicaly its a link presented in the profil of the partnered avatar linking to each other.
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     REGION a 256mx256m = 65,536 meters square area in opensim.
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    ROBUST: this is the grid specialised server that will hold all the commun services as compare to opensim that in that case holds the simulator.
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    REZ; Stand for putting a new player, NPC , or  object in a region. 
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    REZ DATE: the day you register a new avatar and rezing him in a region of the grid.
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    RLV is the acronym for restrain love. This is a feature available in certain viewer that with client consent allow certain script controls.
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    SCULPTY : sculpty is a hack that permit  importing regular UV images maps specifically encoded for 3d object creation from RGB to XYZ conversion.
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    SEARCH : In general trying to find something, in opensim you can find avatar , location and objects. You can also search your inventory .
 
     SIMULATOR: also call SIM one opensim.exe instance running supporting one ore more region(s).
 
     SIMULATOR: also call SIM one opensim.exe instance running supporting one ore more region(s).
     STANDALONE: The simulator and the supporting  services are all run from one instance of opensim.exe  
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     STANDALONE: The simulator and the supporting  services are all run from one instance of opensim.exe
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    SLURL: Is a special kind of Uniform Resource Locator applicable to opensim viewers.
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    TELEHUD: is basically a marker(s) to assign a teleport location in your land.
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    TOS: Term of service. Under which condition are you proposing your services. In the case of opensim server or mainly simulator hosting services.
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    TUTORIAL: Short course presenting how to something. In opensim see http://profil.gimisa.ca for some tutorial I did.
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    UBODE: Is a physic engine improvement done by AJL Duarte  over the original ODE physic.
 
     VARREGION: a region with variable dimension. At time of writing limited to square values of multiples of regions (ex. 4x4 = 16 region area) .   
 
     VARREGION: a region with variable dimension. At time of writing limited to square values of multiples of regions (ex. 4x4 = 16 region area) .   
 
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    VIEWER REACH: is the distance define in the viewer reach window or preference that a user will perceive object.
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    VIRTUALBOX: A software to run virtual machine, that is a virtual machine running inside a real machine.
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    WIFI: In opensim its a C# http interface created by Diva Cantro more details here. http://opensimulator.org/wiki/Wifi 
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    XENGINE: The opensim module responsible for of the script LSL / OSL  language use in scripting inworld with opensim. 
 
   
 
   
 
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OAR.  
 
OAR.  
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I advocate the use of OAR for backup similarly to any other software file extension. I believe that creators in opensim shall be able to save their work as easily within their region as creating a document in word. For now you can do that with an object inworld and a opensim script command call osConsoleCommand(string command). That script command is high treat level as define in by opensim. Therefor it has to be authorize by simulator operator for parcel owner in the region simulator as follow:
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<blockquote>I advocate the use of OAR for backup similarly to any other software file extension. I believe that creators in opensim shall be able to save their work as easily as someone using  word or excel. Bring it back in aopensimulator.org.orgs easy.  OpenSim already allow that through the use of OAR. In  opensimulator.org JustinCC introduced OAR file extension and a mechanism to create (save)  and upload (load)  that file content inworld in any opensimulator . More can be read in http://opensimulator.org/wiki/OpenSim_Archives . That mechanism is available through operator console of the simulator. But not to the majority of creator whom normaly are hosted only and have no console access. I propose here a method to do that with a  script inworld to save the region content in OAR automatically. That script command is high treat level as define in opensim. Therefor the intervention of the simulator owner is necessary to allow the  function . The best is for operator to create an  object  and put the following script. The operator should  enable the  osConsoleCommand command for him in XENGINE script access control section of ini file. See here for detail http://opensimulator.org/wiki/OSSL_Enabling_Functions.  Using his UUID the simulator operator can enforce the treat level for osConsoleCommand  and rez the object for his guess to use while limiting its use to the script function. <br>
 
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What I propose is a  script to  automatically save an oar when the prim count change by more then 10 .OAR saving can also be initiated by touch :</blockquote>
Allow_osConsoleCommand = PARCEL_OWNER or UUID  
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You can also use the UUID of the simulator operator to enforce treat level and rez the object yourself for your guess to use.  
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This script will automatically save an oar when the prim count change by more then 10 .
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OAR saving can also be initiated by touch.
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Here is an exemple of the script for such an object. :
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     //gimisa@yahoo.fr 130502
 
     //gimisa@yahoo.fr 130502