User:Fim

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=====This is how the web-based viewer would work=====
 
=====This is how the web-based viewer would work=====
<div style="text-align:justify;">''Visiting the regions web-based viewer page'' will show a window into the '3D Snapshot' region, the size of the window is determined by the performance of the users client. The window will be overlayed by a translucent layer showing an opaque button labelled "Start Now!". By clicking the button, a 'CAPTCHA' field appears. Passing the 'Turing test', the translucent layer disappears and the back of an avatar inside the 3D Snapshot is shown. Simultaneously - a [http://opensimulator.org/wiki/NPC 'NPC'] avatar 'spawned' inside the dependend simulator at the regions teleport hub. The user can now operate the avatar. The location of in-simulator avatars can be transmitted into the '3D Snapshot' and they would be represented by a prim or by a textured mesh. Also shown is a 2D Region map utilizing JavaScript to 'teleport' to another spot. Movement control, camera control panels, the Region map and a settings menu icon are overlaying the scene - but can be folded up, The draw distance can be set manually too. Every X (24) hours a snapshot ([http://opensimulator.org/wiki/OpenSim_Archives .oar]) of the current region state will be created, which is then converted to a format WebGL/three.js can render. The data of avatar locations can be provided via [http://opensimulator.org/wiki/Communication_Protocols xml-rpc/UDP]. A possibility for text chat on the webpage is given - which could be relayed to the corresponding simulator region, in-world chat could be forwarded to the chat client on the website too. The location of a 3D Snapshot avatar can be represented inside the simulator via prim or NPC which contains the chat relay script.</div>
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<div style="text-align:justify;">''Visiting the regions web-based viewer page'' will show a window into the '3D Snapshot' region, the size of the window is determined by the performance of the users client. The window will be overlayed by a translucent layer showing an opaque button labelled "Start Now!". By clicking the button, a 'CAPTCHA' field appears. Passing the 'Turing test', the translucent layer disappears and the back of an avatar inside the 3D Snapshot is shown. Simultaneously - a [http://opensimulator.org/wiki/NPC 'NPC'] avatar 'spawned' inside the dependend simulator - at the regions Landing Point. The user can now operate the avatar. The location of in-simulator avatars can be transmitted into the '3D Snapshot' and they would be represented by a prim or by a textured mesh. Also shown is a 2D Region map utilizing JavaScript to 'teleport' to another spot. Movement control, camera control panels, the Region map and a settings menu icon are overlaying the scene - but can be folded up, The draw distance can be set manually too. Every X (24) hours a snapshot ([http://opensimulator.org/wiki/OpenSim_Archives .oar]) of the current region state will be created, which is then converted to a format WebGL/three.js can render. The data of avatar locations can be provided via [http://opensimulator.org/wiki/Communication_Protocols xml-rpc/UDP]. A possibility for text chat on the webpage is given - which could be relayed to the corresponding simulator region, in-world chat could be forwarded to the chat client on the website too. The location of a 3D Snapshot avatar can be represented inside the simulator via prim or NPC which contains the chat relay script.</div>
  
 
=====Communication=====
 
=====Communication=====
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*[https://github.com/kripken/ammo.js ammo.js - Port of the Bullet physics engine using Emscripten] (via Peter)
 
*[https://github.com/kripken/ammo.js ammo.js - Port of the Bullet physics engine using Emscripten] (via Peter)
 
*[http://learningthreejs.com/blog/2012/06/05/3d-physics-with-three-js-and-physijs/ Learning three.js - Physics with three.js and Physijs]
 
*[http://learningthreejs.com/blog/2012/06/05/3d-physics-with-three-js-and-physijs/ Learning three.js - Physics with three.js and Physijs]
*[http://www.threejsgames.com/extensions/ HREEx - Games Extensions for three.js]
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*[http://www.threejsgames.com/extensions/ THREEx - Games Extensions for three.js]
 
[http://opensimulator.org/wiki/User_talk:Fim - feed back here! -]
 
[http://opensimulator.org/wiki/User_talk:Fim - feed back here! -]

Revision as of 14:04, 13 June 2015

I am a Virtual World Developer living in Frankfurt/Main,
playing with OpenSimulator on a Raspberry Pi2
and do some DIY Hardware stuff.

Contents

My Current Projects Related To OpenSimulator

"A walkable 3D map"

The idea for this approach, to develop some kind of OpenSimulator Web-based viewer, emerged by a conversation on the OpenSimulator Educator's Mailinglist

Step One

Wording a Functional Specifications Document (FSD)

  • Utilizing a "3D Snapshot" of an OpenSimulator Region (.oar archive file)
    • Walk through via web browser -> WebGL / three.js
    • Ability to display 3D content (static, No LSL)
    • Movement control and camera control panels.
    • HUD functionality
    • No inventory access
    • No login required
    • Ability to load different teleport locations into a fixed teleport HUD
    • Region map with teleport capability
    • Runs from local install/USB key
    • Settings menu / autodetection draw distance
    • Chat (Text) functionality
    • Open Source licence
  • Please participate!
This is how the web-based viewer would work
Visiting the regions web-based viewer page will show a window into the '3D Snapshot' region, the size of the window is determined by the performance of the users client. The window will be overlayed by a translucent layer showing an opaque button labelled "Start Now!". By clicking the button, a 'CAPTCHA' field appears. Passing the 'Turing test', the translucent layer disappears and the back of an avatar inside the 3D Snapshot is shown. Simultaneously - a 'NPC' avatar 'spawned' inside the dependend simulator - at the regions Landing Point. The user can now operate the avatar. The location of in-simulator avatars can be transmitted into the '3D Snapshot' and they would be represented by a prim or by a textured mesh. Also shown is a 2D Region map utilizing JavaScript to 'teleport' to another spot. Movement control, camera control panels, the Region map and a settings menu icon are overlaying the scene - but can be folded up, The draw distance can be set manually too. Every X (24) hours a snapshot (.oar) of the current region state will be created, which is then converted to a format WebGL/three.js can render. The data of avatar locations can be provided via xml-rpc/UDP. A possibility for text chat on the webpage is given - which could be relayed to the corresponding simulator region, in-world chat could be forwarded to the chat client on the website too. The location of a 3D Snapshot avatar can be represented inside the simulator via prim or NPC which contains the chat relay script.
Communication
  • User
  1. IRC Front end » A minimalist Web IRC client
  2. IRC Back end » IRCBridgeModule
  3. WebRTC
Step Two will be

Writing a parser/converter for '.oar' files using python to extract data - which then is used utilizing three.js.

  1. Existing converters
Resources

OpenSimulator Developer Documentation
AjaxLife (via Blake)
WebRTC and Web Audio resources
WebGL
three.js

- feed back here! -

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