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{{Quicklinks}}
 
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{{Portal_Part|Setup|
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{{Portal_Part_Head|Source Code Repository Access}}
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OpenSimulator uses git as its source code repository. Checkout
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 +
git clone git://opensimulator.org/git/opensim
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See [[Source Code Repository]] for more details.
 +
 
 +
See [[Using Git]]&nbsp;for more Details on installing and using GIT&nbsp;with OpenSimulator.org
 +
 
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You can also browse the source code for OpenSimulator [http://opensimulator.org/viewgit/?a=shortlog&p=opensim using a web browser].
 +
 
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We have [http://www.ohloh.net/projects/4753?p=OpenSimulator Ohloh page], which takes various statistics of the OpenSimulator code base.
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[[opensim-libs git repository]] contains the source code to some of the 3rd party libraries built and included in OpenSimulator.
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[https://bitbucket.org/opensimulator/libopenmetaverse libOpenMetaverse] contains the source code of libOpenMetaverse for versions  >= 0.9.1.0
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{{Portal_Part_Foot}}
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{{Portal_Part|General|
 
{{Div col|colwidth=12em|rules=yes|gap=1em|small=yes}}
 
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* [[Download]] - Download instructions
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* [[Development Team]] — OpenSimulator is brought to you by...
* [[Dependencies]] - The other packages you need to install that OpenSimulator relies upon
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* [[Organization]] - Guidelines and standards about core developers and how one becomes a member.
* [[Build Instructions]] - How to build and compile OpenSimulator from source
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* [[Release Cycle]] How to create an OpenSimulator release.
* [[Configuration]] - How to configure OpenSimulator so you can get the server up and running
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* [[Automated Release Building]]
* [[Configuring Regions]] - More details on configuring regions in Regions.ini
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* [[On revisions, tags and branches]]
* [[Configuring Simulator Parameters]] - More details on the structure and configuration simulator parameters after the initial setup.
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* [[Hacking OpenSim for fun and profit]] — A starters guide for programming OpenSimulator.
* [[Direct Service Requests]] - Details on how some requests that are by default handled by the viewer (e.g. GetTexture capability) could instead be handled directly by the service.
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* [[Coding standards]] — Coding conventions for developers.
* [[Shared Services Configuration]] - An approach for sharing user, asset and inventory services between two otherwise separate grids.
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* [[Codebase overview]] - Very broad overview of the codebase.
* [[Database Settings]] - Detailed configurations to connect to your database
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* [http://www.metaverseink.com/blog/opensim/policies-for-patching-opensimulator/ Policies for patching OpenSimulator] — Because coding standards don't tell the whole story.
* [[Map]] - Information on configuring OpenSimulator to serve map tiles.
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* [[Branches]] — An overview of the repository branches and what they are for.
* [[Estate Support]] - Information about estates in OpenSimulator.
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* [[Monodevelop]] How to use the [[monodevelop]] IDE for editing C# solutions.
* [[Economy]] - Information (incomplete) on setting up the economy aspects of OpenSimulator (e.g. land sales).
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* [[Debugging]] - Information about debugging OpenSimulator.
* [[UserProfiles]] - Information on enabling the user profiles support included with OpenSimulator 0.7.6 onwards.
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* [[Performance]] — Information about performance in OpenSimulator, including studies on where the bottlenecks are.
* [[Upgrading]] - How to upgrade your OpenSimulator version so that you can use your existing data
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* [[Glossary]] - A glossary of terms used in OpenSimulator.
* [[Network Settings]] - NAT, Ports, Services and more.
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* [[Firewall Settings]] - Incomplete operating system specific instructions on how to open firewall ports for external OpenSimulator access.
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* [[Tips]] - Useful tips from users like you
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* [[OpenSim Graphics]] - Graphics that can be used on OpenSimulator websites, viewer login pages or products.
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* [[FAQ]] - Frequently Asked Questions
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}}
 
}}
{{Portal_Part|Copy Stuff|
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{{Portal_Part|Architecture|
 
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* [[OpenSim:Introduction_and_Definitions | OpenSim: Introduction and Definitions]] — A work in progress describing the high level components of OpenSimulator
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* [[:Category:Tech Reference|Technical Reference]] — A technical description of the simulator operation.
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* [[Grid Architecture Diagram]]
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* [[Plugins]] — The types of plugins used in OpenSimulator.
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* [[IRegionModule|Region module basics]] - The basics of how to create a region module, and where example code can be found in the OpenSimulator source tree.
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* [[Hypergrid Implementation]] - details on the internal implementation of the Hypergrid system in OpenSimulator.  For more general details also see the [[Hypergrid]] page.
 
{{Div col end}}
 
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}}
 
}}
{{Portal_Part|Troubleshoot|
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{{Portal_Part|Formats|
 
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* [[OpenSim Archives]] - Opensim Region Archive (OAR) file format.
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* [[Inventory Archives]] - OpenSimulator Inventory Archive (IAR) file format
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* [[Asset Formats]] - OpenSimulator asset formats. This includes serialized object formats and appearance formats.
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{{Div col end}}
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}}
  
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{{Portal_Part|Physics|
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* [[PhysicsEngines]] — Options for physics engines in OpenSimulator.
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* [[Physics Engine Interface]] — what methods and such exist in a Physics module
 
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}}
 
}}
{{Portal_Part|[[Report Abuse]]|
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{{Portal_Part|Regions/Scenes|
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* [[Overview of How Regions Work]]
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* [[OpenSim: Permissions]] — Notes on object permissions & definition of the ObjectFlags variable.
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* [[OpenSim Load Balancing and Region Splitting]] - Instructions for using load balancing and region splitting features.
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}}
 
}}
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{{Portal_Part|Scripting|
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* [[Scripting Documentation]] — How to use scripts and what limitations apply.
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* [[LSL Status]] — A list of LSL-functions that are available in OpenSimulator.
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* [[OSSL]] — Some information about the OpenSimulator Scripting Language, and how to implement an OSSL function
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* [[OSSL Script Library/ModSendCommand]] - A mechanism for in-world scripts to use a generic modSendCommand() and the link_message event to communicate with region modules.
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* [[OSSL_Script_Library/ModInvoke]] - A mechanism for region modules to make new functions available to in-world scripts without patching the OpenSimulator runtime.
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* [[ScriptEngines]] — Information about script engines (chiefly XEngine).
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* [[Scripts Performance]] - Factors that affect script performance, and how to measure them
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}}
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{{Portal_Part|Sound|
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* [[OpenSim.Region.DataSnapshot]] - Shiny new data gathering/search system
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* [[ImageService]] - Shiny new region module for serving search-related images
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}}
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{{Portal_Part|Build|
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{{Portal_Part_Head|Contributing}}
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''' Submitting Patches '''
 +
Please review [[Submitting code to OpenSim]]
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''' Feature Proposals '''
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Larger changes may require feature proposals depending on whether they introduce or significantly change existing functionality.  Please use your judgement to determine whether this is required.
 +
 
 +
For more details please see the [[Feature Proposals]] page.
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''' Developer Documentation '''
 +
Please be aware that some of this documentation may be out of date. If this appears to be the case then please ask for more information on the mailing lists or IRC channels (details are on the [[Main Page]]). If you can't find what you want here you might want to try looking in the [[User Documentation]].
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{{Portal_Part_Foot}}
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{{Portal_Part|Development|
 
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* [http://opensimulator.org/mantis Mantis Bug Tracking] — Mantis is the issue tracking tool of OpenSimulator.
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* [http://jenkins.opensimulator.org/ Continuous Integration] — OpenSimulator's Jenkins installation builds the source base after each commit and runs the regression tests.
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}}
  
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{{Portal_Part|Testing|
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* [[Testing]] - General testing information.
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* [[Automated Testing]] - Writing Automated tests for OpenSimulator.
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* [[Prim Linking Testing]] - Test cases for in world link/unlinking of prims.
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* [[pCampBot]] - A facility for stress-testing a simulator.
 
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}}
 
}}
{{Portal_Part|Own Land|
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{{Portal_Part|Services|
 
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* [[Connectors]] — A description of OpenSimulator's connector architecture, used for linking region code with services (asset, inventory, etc.) in both local (standalone) and distributed (grid) configurations.
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* [[Services]] - A description of the grid and simulator services used by OpenSimulator.
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}}
  
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{{Portal_Part|Communications|
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* [[LLUDP ClientStack]] - Information on the LLUDP client stack used by OpenSimulator to send and receive UDP packets from viewers implementing the Linden Labs virtual environment protocol.
 +
* [[Communication Protocols]] - Introduction to the various communication protocols used by OpenSimulator.  This includes viewer to OpenSimulator TCP and UDP protocols (e.g. login, agent update message exchange, asset fetch, etc.), inter-region protocols and grid service protocols.  It also details methods by which arbitary UDP and TCP messages can be sent back and forth between clients/modified viewers and OpenSimulator region modules.
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* [[Agent Domain / Service]] - Details about the GridForge hosted Agent Domain/Service code (legacy doc since this LL inspired work has long been abandoned).
 
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}}
 
}}
{{Portal_Part|Own Stuff|
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{{Portal_Part|Database|
 
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* [[Database Documentation]] — Information on the database schemas used in OpenSimulator
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* [[MonoSqlite]] — How the database model currently works.
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* [[LSL:PrimitiveParams]] — Notes on converting SL Edit GUI values and LSL PrimitiveParams to OpenSimulator PrimitiveBaseShape fields
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}}
  
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{{Portal_Part|Integration|
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* [[AuthIntegration]] - How to integrate external authentication systems (such as web frontends) with OpenSimulator's authentication system.
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* [[ClothingManipulation]] - How to set clothing on avatars using external ROBUST service calls.
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* [[UserManipulation]] - How to create users in OpenSimulator via external calls through ROBUST (only available when running in grid configuration).
 +
* [[RemoteAdmin]] - How to use the remote admin plug-in.  Some functions (e.g. user creation) are only available when running in standalone configuration.
 +
* [[RegionIntegration]] - Integrating a region and the things within it (scene objects, etc.) with external sources of data and webpages.
 +
* [[RestConsole]] - Description how to use the REST remote console
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* [[REST]] - Information about the REST interface to assets, inventory, etc.
 +
* [[Webinterface]] - Integrating the external face of OpenSimulator with the web.
 +
* [[Services]] - Contains general information on the default OpenSimulator services (asset, inventory, etc.) and more detailed information of HTTP interfaces for some services.
 +
* [[Known Web Interfaces within OpenSim]] - The set of CAPS, XMLRPC, or REST entry points in the project.
 
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}}
 
}}
  
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{{Portal_Part|Inventory|
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* [[User Inventory Architecture]] - A general page that aims to detail the user inventory mechanisms in OpenSimulator.
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}}
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{{Portal_Part|Map|
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* [[Map]] - Mapping overview
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* [[Warp3DImageModule]] — This is an improved map image module.
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}}
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{{Portal_Part|Permissions|
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* [[Permissions (Server)]] — Permissions system as implemented on the region server.
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* [[OpenSim: Permissions]] — Notes on how object permissions are handled on the client.
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}}
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{{Portal_Part|Search|
 +
{{Div col|colwidth=12em|rules=yes|gap=1em|small=yes}}
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* [[OpenSim.Region.DataSnapshot]] - Shiny new data gathering/search system
 +
* [[ImageService]] - Shiny new region module for serving search-related images
 +
{{Div col end}}
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}}
  
 
|}
 
|}
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<!--
 +
<cleanpage title=hide cats=hide />
 
[[Category:Portals]]
 
[[Category:Portals]]
__NOTOC__
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-->

Latest revision as of 13:33, 6 April 2019

Source Code Repository Access

OpenSimulator uses git as its source code repository. Checkout

git clone git://opensimulator.org/git/opensim

See Source Code Repository for more details.

See Using Git for more Details on installing and using GIT with OpenSimulator.org

You can also browse the source code for OpenSimulator using a web browser.

We have Ohloh page, which takes various statistics of the OpenSimulator code base.


opensim-libs git repository contains the source code to some of the 3rd party libraries built and included in OpenSimulator.

libOpenMetaverse contains the source code of libOpenMetaverse for versions >= 0.9.1.0

General
Architecture
Formats
  • OpenSim Archives - Opensim Region Archive (OAR) file format.
  • Inventory Archives - OpenSimulator Inventory Archive (IAR) file format
  • Asset Formats - OpenSimulator asset formats. This includes serialized object formats and appearance formats.


Physics
Regions/Scenes
Scripting
  • Scripting Documentation — How to use scripts and what limitations apply.
  • LSL Status — A list of LSL-functions that are available in OpenSimulator.
  • OSSL — Some information about the OpenSimulator Scripting Language, and how to implement an OSSL function
  • OSSL Script Library/ModSendCommand - A mechanism for in-world scripts to use a generic modSendCommand() and the link_message event to communicate with region modules.
  • OSSL_Script_Library/ModInvoke - A mechanism for region modules to make new functions available to in-world scripts without patching the OpenSimulator runtime.
  • ScriptEngines — Information about script engines (chiefly XEngine).
  • Scripts Performance - Factors that affect script performance, and how to measure them



Sound


Contributing

Submitting Patches Please review Submitting code to OpenSim

Feature Proposals Larger changes may require feature proposals depending on whether they introduce or significantly change existing functionality. Please use your judgement to determine whether this is required.

For more details please see the Feature Proposals page.

Developer Documentation Please be aware that some of this documentation may be out of date. If this appears to be the case then please ask for more information on the mailing lists or IRC channels (details are on the Main Page). If you can't find what you want here you might want to try looking in the User Documentation.

Development
  • Mantis Bug Tracking — Mantis is the issue tracking tool of OpenSimulator.
  • Continuous Integration — OpenSimulator's Jenkins installation builds the source base after each commit and runs the regression tests.
Testing
Services
  • Connectors — A description of OpenSimulator's connector architecture, used for linking region code with services (asset, inventory, etc.) in both local (standalone) and distributed (grid) configurations.
  • Services - A description of the grid and simulator services used by OpenSimulator.
Communications
  • LLUDP ClientStack - Information on the LLUDP client stack used by OpenSimulator to send and receive UDP packets from viewers implementing the Linden Labs virtual environment protocol.
  • Communication Protocols - Introduction to the various communication protocols used by OpenSimulator. This includes viewer to OpenSimulator TCP and UDP protocols (e.g. login, agent update message exchange, asset fetch, etc.), inter-region protocols and grid service protocols. It also details methods by which arbitary UDP and TCP messages can be sent back and forth between clients/modified viewers and OpenSimulator region modules.
  • Agent Domain / Service - Details about the GridForge hosted Agent Domain/Service code (legacy doc since this LL inspired work has long been abandoned).


Database
  • Database Documentation — Information on the database schemas used in OpenSimulator
  • MonoSqlite — How the database model currently works.
  • LSL:PrimitiveParams — Notes on converting SL Edit GUI values and LSL PrimitiveParams to OpenSimulator PrimitiveBaseShape fields
Integration
  • AuthIntegration - How to integrate external authentication systems (such as web frontends) with OpenSimulator's authentication system.
  • ClothingManipulation - How to set clothing on avatars using external ROBUST service calls.
  • UserManipulation - How to create users in OpenSimulator via external calls through ROBUST (only available when running in grid configuration).
  • RemoteAdmin - How to use the remote admin plug-in. Some functions (e.g. user creation) are only available when running in standalone configuration.
  • RegionIntegration - Integrating a region and the things within it (scene objects, etc.) with external sources of data and webpages.
  • RestConsole - Description how to use the REST remote console
  • REST - Information about the REST interface to assets, inventory, etc.
  • Webinterface - Integrating the external face of OpenSimulator with the web.
  • Services - Contains general information on the default OpenSimulator services (asset, inventory, etc.) and more detailed information of HTTP interfaces for some services.
  • Known Web Interfaces within OpenSim - The set of CAPS, XMLRPC, or REST entry points in the project.
Inventory
Map
Permissions


Search



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