User:Allen Kerensky/Myriad Lite Roadmap

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(scratched off turret code)
(ESTATE update)
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* <del>Add ESTATE= keyword to region setting server</del> (PENDING POST)
 
* <del>Add ESTATE= keyword to region setting server</del> (PENDING POST)
 
* <del>HUD Module Damage and Health</del> (NEEDS TESTING)
 
* <del>HUD Module Damage and Health</del> (NEEDS TESTING)
* <del>Myriad Lite v0.1.7</del> (NEEDS TESTING)
+
* <del>Myriad Lite v0.1.7</del> (NEEDS MORE TESTING AND DEBUGGING)
* <del>Turret script for autofire - Myriad damage to players</del> (NEEDS TESTING)
+
* <del>Turret script for autofire - Myriad damage to players</del> (NEEDS MORE TESTING)
 +
* <del>Add ESTATE= check to Character Sheet Module</del> (PENDING POST)
 
[[User:Allen_Kerensky/Myriad_Lite_Dev|DEV IN PROGRESS]]
 
[[User:Allen_Kerensky/Myriad_Lite_Dev|DEV IN PROGRESS]]
* Add ESTATE= check to Character Sheet Module
+
* HUD Module Damage and Health Movelock (PARTIALLY IMPLEMENTED)
* HUD Module Damage and Health Movelock
+
 
* HUD Module Talker/Emoter
 
* HUD Module Talker/Emoter
 
* HUD Module World Effect Library Language (WELL)
 
* HUD Module World Effect Library Language (WELL)

Revision as of 20:25, 13 May 2012

Contents

Myriad Lite Roadmap

Preview 1: Shooting (June 2011)

  • HUD
  • Character Sheet Loader
  • Non-Powered Armor
  • Firearm
  • Bullet
  • Ranged Combat Skill Handler
  • Opposed Test Handler
  • Practice Target

Preview 2: Fists, Melee, Healing (June 2011)

  • Healing
  • Melee Weapon
  • Built in Fist Fighter
  • Close Combat Skill Handler
  • Hovertext Meter

Preview 3: Commenting (August 2011)

  • Heavily Commented Code

Preview 4: Quests ( Sept. 2011 )

  • Contributed: BAM Adventure Giver NPC
  • Contributed: BAM Collision Goal
  • Contributed: BAM Location Goal
  • Contributed: BAM Touch Goal
  • HUD BAM Module
  • Holster
  • Power Armor

Preview 5: Character Builder (Feb. 2012)

  • HUD Unopposed Test Handler
  • Region CSVs Servers
  • Region Settings Server
  • Region Templates Server
  • Character Builder
  • Narrators
  • Contributed: BAM-compatible Traps

Preview 6: Modular HUD, XP, NPCs (In Progress)

The focus of preview 6 is creating the rest of the foundation platform - modular HUD to work around script memory constraints, Experience Points and Progression, and NPCs.

  • Improved Armor HUD Module
  • Improved Armor Attachment
  • Myriad Lite v0.1.1
  • Rumor Server
  • Rumor HUD Module
  • Myriad Lite v0.1.2
  • CSV Server: Equipment with defined Resource Point costs
  • HUD Module Character Sheet Loader with support for default or region specific character sheets
  • Myriad Lite v0.1.3
  • HUD Module Close Combat Skill (Fist Fighter / Melee)
  • Myriad Lite v0.1.4
  • HUD Module Ranged Combat Skill (Firearms)
  • Myriad Lite v0.1.5
  • HUD Module Character Sheet Loader with drop down menu for multiple characters per region if needed
  • Myriad Lite v0.1.6
  • Update character sheet module to pick default character sheet if drop down menu is ignored
  • Add ESTATE= keyword to region setting server (PENDING POST)
  • HUD Module Damage and Health (NEEDS TESTING)
  • Myriad Lite v0.1.7 (NEEDS MORE TESTING AND DEBUGGING)
  • Turret script for autofire - Myriad damage to players (NEEDS MORE TESTING)
  • Add ESTATE= check to Character Sheet Module (PENDING POST)

DEV IN PROGRESS

  • HUD Module Damage and Health Movelock (PARTIALLY IMPLEMENTED)
  • HUD Module Talker/Emoter
  • HUD Module World Effect Library Language (WELL)
  • Meter Attach: Custom format strings
  • Meter Attach: Species/Career/Faction support
  • BAM NPC and Goals generate Rumors
  • Revised Armor Module to avoid lack of opensim detach
  • Revised attachment code to reset/resume after changed teleport and changed region events
  • Revised server code to reset/resume after changed region restart events
  • Experience Points progression
    • Level-Based Progression
    • Gradual Progression
    • Random Progression
  • NPC Goons
  • NPC Specialists
  • NPC Detailed
  • Updaters
  • Region Status Board for character health/combat stats

Preview 7: Past

The focus of Preview 7 will be to build out all of the historic, medieval, and fantasy parts of the core Myriad RPG book.

  • Implement Medieval- and Fantasy-related Setting Specifics
    • Statistics
    • Resiliences
    • Templates
    • Boons
    • Flaws
    • Skills
    • Special Effect Abilities including Magical and Spell-casting abilties
    • Equipment

Preview 8: Present

The focus of Preview will be to build out all of the modern era and horror (usually based in modern-ish era as well) parts of the core Myriad RPG book.

  • Implement Modern and Horror-related Setting-specifics
    • Statistics
    • Resiliences
    • Templates
    • Boons
    • Flaws
    • Skills
    • Special Effect Abilities including Occult abilities
    • Equipment

Preview 9: Future

The focus of Preview 9 will be to build out all of the science-fiction and futuristic parts of the core Myriad RPG book.

  • Implement Futuristic- and Science-Fiction-related Setting specifics
    • Statistics
    • Resiliences
    • Templates
    • Boons
    • Flaws
    • Skills
    • Special Effect Abilities including Psionic abilities
    • Equipment

Release 1.0: Universal and Release

  • Implement final remaining universal setting specifics
    • Statistics
    • Resiliences
    • Templates
    • Boons
    • Flaws
    • Skills
    • Special Effect Abilities including all eras Mortal and Social Combat abilties
    • Equipment
  • Final bugfixes
  • Release to Community Development
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