User:Allen Kerensky/Myriad Lite Roadmap

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(update preview 7 to be clearer about 3 goals)
(knocked off the HUD dice roller)
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* <del>Add base stats to all example skills for random progression, publish new Skills CSV and Skills CSV Server Code</del>
 
* <del>Add base stats to all example skills for random progression, publish new Skills CSV and Skills CSV Server Code</del>
 
* <del>HUD Module World Effect Library Language (WELL)</del>
 
* <del>HUD Module World Effect Library Language (WELL)</del>
 +
* <del>Add dice roller to Talker/Emoter</del> (Myriad Lite v0.1.9 20120704)
 
[[User:Allen_Kerensky/Myriad_Lite_Dev|DEV IN PROGRESS]]
 
[[User:Allen_Kerensky/Myriad_Lite_Dev|DEV IN PROGRESS]]
* Add dice roller to Talker/Emoter
 
 
* BAM NPC and Goals generate Rumors
 
* BAM NPC and Goals generate Rumors
 
* NPC Goons
 
* NPC Goons

Revision as of 12:42, 4 July 2012

Contents

Myriad Lite Roadmap

WANTED

C# Developer to create OpenSim module which implements
Myriad RPG in a region as middleware which takes to the region database

C++ Developer to create Third Party Viewer patch to implement
Myriad RPG in the viewer/client

Preview 1: Shooting (June 2011)

  • HUD
  • Character Sheet Loader
  • Non-Powered Armor
  • Firearm
  • Bullet
  • Ranged Combat Skill Handler
  • Opposed Test Handler
  • Practice Target

Preview 2: Fists, Melee, Healing (June 2011)

  • Healing
  • Melee Weapon
  • Built in Fist Fighter
  • Close Combat Skill Handler
  • Hovertext Meter

Preview 3: Commenting (August 2011)

  • Heavily Commented Code

Preview 4: Quests ( Sept. 2011 )

  • Contributed: BAM Adventure Giver NPC
  • Contributed: BAM Collision Goal
  • Contributed: BAM Location Goal
  • Contributed: BAM Touch Goal
  • HUD BAM Module
  • Holster
  • Power Armor

Preview 5: Character Builder (Feb. 2012)

  • HUD Unopposed Test Handler
  • Region CSVs Servers
  • Region Settings Server
  • Region Templates Server
  • Character Builder
  • Narrators
  • Contributed: BAM-compatible Traps

Preview 6: Modular HUD, NPCs, Re-icense (In Progress)

The focus of preview 6 is creating the rest of the foundation roleplaying platform and lay the groundwork for character builder/updater: modularize HUD to work around script memory constraints, NPCs, and re-license

  • Improved Armor HUD Module
  • Improved Armor Attachment
  • Myriad Lite v0.1.1
  • Rumor Server
  • Rumor HUD Module
  • Myriad Lite v0.1.2
  • CSV Server: Equipment with defined Resource Point costs
  • HUD Module Character Sheet Loader with support for default or region specific character sheets
  • Myriad Lite v0.1.3
  • HUD Module Close Combat Skill (Fist Fighter / Melee)
  • Myriad Lite v0.1.4
  • HUD Module Ranged Combat Skill (Firearms)
  • Myriad Lite v0.1.5
  • HUD Module Character Sheet Loader with drop down menu for multiple characters per region if needed
  • Myriad Lite v0.1.6
  • Update character sheet module to pick default character sheet if drop down menu is ignored
  • Add ESTATE= keyword to region setting server
  • HUD Module Damage and Health
  • Myriad Lite v0.1.7
  • Turret script for autofire - Myriad damage to players
  • Add ESTATE= check to Character Sheet Module
  • HUD Module Damage and Health Movelock
  • HUD Module Talker/Emoter
  • Add PROGRESSION= options to Region Settings Server
  • Add base stats to all example skills for random progression, publish new Skills CSV and Skills CSV Server Code
  • HUD Module World Effect Library Language (WELL)
  • Add dice roller to Talker/Emoter (Myriad Lite v0.1.9 20120704)

DEV IN PROGRESS

  • BAM NPC and Goals generate Rumors
  • NPC Goons
  • NPC Specialists
  • NPC Detailed
  • Meter Attach: Custom format strings
  • Meter Attach: Species/Career/Faction support
  • Region Status Board for character health/combat stats
  • Add SPAWNPOINT to region server for osTeleportAgent configuration - move to SPAWNPOINT on die
  • Relicense in CC-BY and BSD for full OpenSim adoption

Preview 7: Character Build, Update, Messages

The focus of Preview 7 will be 3 things:

  1. Clean up all of the message passing between scripts to use a universal format/specification.
  2. Since I need to visit all scripts to update message formats and processing, will also embed updater capabilities and fix some minor opensim compatible issues with attach events, region change, and teleport.
  3. Finish the character sheet module, character creator, and character updater work started in Preview 6 to get all the character builder working correctly under control of character sheet module, get all of the character sheet updaters working.
  • Design universal Myriad message format to be used between all Myriad scripts
  • Revised Armor Module to avoid lack of opensim detach
  • Revised attachment code to reset/resume after changed teleport and changed region events
  • Revised server code to reset/resume after changed region restart events
  • Updaters (possible llLoadRemoteScriptPin setup)
  • Character Builder Controller - rewrite to load/store/control in correlation with region servers and character sheet module
  • Character Builder integration with updated character sheet module
    • Points-Based Creator - loads/stores intial points to character sheet module
    • Template-Based Creator - loads/stores initial templates and remaining GP to/from character sheet module
    • Random Creator - loads/stores random allocations and spends to/from character sheet module
  • Progression (client in testing, character updater in testing)
    • Level-Based Progression (client in testing, character updater pending)
    • Gradual Progression (client in testing, character updater not started)
    • Random Progression (client in testing, character updater not started)

Preview 8: Past

The focus of Preview 8 will be to build out all of the historic, medieval, and fantasy parts of the core Myriad RPG book.

  • Implement Medieval- and Fantasy-related Setting Specifics
    • Statistics
    • Resiliences
    • Templates
    • Boons
    • Flaws
    • Skills
    • Special Effect Abilities including Magical and Spell-casting abilties
    • Equipment

Preview 9: Present

The focus of Preview 9 will be to build out all of the modern era and horror (usually based in modern-ish era as well) parts of the core Myriad RPG book.

  • Implement Modern and Horror-related Setting-specifics
    • Statistics
    • Resiliences
    • Templates
    • Boons
    • Flaws
    • Skills
    • Special Effect Abilities including Occult abilities
    • Equipment

Preview 10: Future

The focus of Preview 10 will be to build out all of the science-fiction and futuristic parts of the core Myriad RPG book.

  • Implement Futuristic- and Science-Fiction-related Setting specifics
    • Statistics
    • Resiliences
    • Templates
    • Boons
    • Flaws
    • Skills
    • Special Effect Abilities including Psionic abilities
    • Equipment

Release 1.0: Universal and Release

  • Implement final remaining universal setting specifics
    • Statistics
    • Resiliences
    • Templates
    • Boons
    • Flaws
    • Skills
    • Special Effect Abilities including all eras Mortal and Social Combat abilties
    • Equipment
  • Final bugfixes
  • Release 1.0 Scripts and Objects to Community Development
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