User:Allen Kerensky/Myriad Lite Roadmap

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(St. Patrick's Day update)
(St. Patrick's Day update 2)
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= Myriad Lite Roadmap =
 
= Myriad Lite Roadmap =
  
== Preview 1 ==
+
== Preview 1: Shooting ==
 
* <del>HUD</del>
 
* <del>HUD</del>
 
* <del>Character Sheet Loader</del>
 
* <del>Character Sheet Loader</del>
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* <del>Practice Target</del>
 
* <del>Practice Target</del>
  
== Preview 2: DONE ==
+
== Preview 2: Fists, Melee, Healing ==
 
* <del>Healing</del>
 
* <del>Healing</del>
 
* <del>Melee Weapon</del>
 
* <del>Melee Weapon</del>
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* <del>Hovertext Meter</del>
 
* <del>Hovertext Meter</del>
  
== Preview 3: DONE ==
+
== Preview 3: Commenting ==
 
* <del>Heavily Commented Code</del>
 
* <del>Heavily Commented Code</del>
  
== Preview 4: DONE ==
+
== Preview 4: Quests ==
 
* <del>Contributed: BAM Adventure Giver NPC</del>
 
* <del>Contributed: BAM Adventure Giver NPC</del>
 
* <del>Contributed: BAM Collision Goal</del>
 
* <del>Contributed: BAM Collision Goal</del>
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* <del>Power Armor</del>
 
* <del>Power Armor</del>
  
== Preview 5: DONE ==
+
== Preview 5: Character Builder ==
 
* <del>HUD Unopposed Test Handler</del>
 
* <del>HUD Unopposed Test Handler</del>
 
* <del>Region CSVs Servers</del>
 
* <del>Region CSVs Servers</del>
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* <del>Contributed: BAM-compatible Traps</del>
 
* <del>Contributed: BAM-compatible Traps</del>
  
== Preview 6: PENDING ==
+
== Preview 6: Modular HUD, XP, NPCs ==
 +
The focus of preview 6 is creating the rest of the foundation platform - modular HUD to work around script memory constraints, Experience Points and Progression, and NPCs.
 +
 
 
* <del>Improved Armor HUD Module</del>
 
* <del>Improved Armor HUD Module</del>
 
* <del>Improved Armor Attachment</del>
 
* <del>Improved Armor Attachment</del>
 
* <del>Rumor Server</del>
 
* <del>Rumor Server</del>
 
* <del>Rumor HUD Module</del>
 
* <del>Rumor HUD Module</del>
[[User:Allen_Kerensky/Myriad_Lite_Dev/|DEV IN PROGRESS]]
+
[[User:Allen_Kerensky/Myriad_Lite_Dev|DEV IN PROGRESS]]
* HUD Module Character Sheet Loader
+
* CSV Server: Equipment with defined Resource Point costs
 +
* HUD Module Talker/Emoter
 +
* HUD Module Character Sheet Loader with drop down menu for multiple characters per region if needed
 +
* HUD Module Close Combat Skill (Fist Fighter / Melee)
 +
* HUD Module Ranged Combat Skill
 +
* HUD Module Damage and Health
 +
* HUD Module Damage and Health Movelock
 
* HUD Module World Effect Library Language (WELL)
 
* HUD Module World Effect Library Language (WELL)
 +
* Meter Attach: Custom format strings
 +
* Meter Attach: Species/Career/Faction support
 
* BAM NPC and Goals generate Rumors
 
* BAM NPC and Goals generate Rumors
 
* Revised Armor Module to avoid lack of opensim detach
 
* Revised Armor Module to avoid lack of opensim detach
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* NPC Specialists
 
* NPC Specialists
 
* NPC Detailed
 
* NPC Detailed
 +
* Updaters
 +
* Region Status Board for character health/combat stats
 +
 +
== Preview 7: Past ==
 +
The focus of Preview 7 will be to build out all of the historic, medieval, and fantasy parts of the core Myriad RPG book.
  
== Preview 7: PLANNED ==
 
 
* Implement Medieval- and Fantasy-related Setting Specifics
 
* Implement Medieval- and Fantasy-related Setting Specifics
 
** Statistics
 
** Statistics
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** Equipment
 
** Equipment
  
== Preview 8: PLANNED ==
+
== Preview 8: Present ==
 +
The focus of Preview  will be to build out all of the modern era and horror (usually based in modern-ish era as well) parts of the core Myriad RPG book.
 +
 
 
* Implement Modern and Horror-related Setting-specifics
 
* Implement Modern and Horror-related Setting-specifics
 
** Statistics
 
** Statistics
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** Equipment
 
** Equipment
  
== Preview 9: PLANNED ==
+
== Preview 9: Future ==
 +
The focus of Preview 9 will be to build out all of the science-fiction and futuristic parts of the core Myriad RPG book.
 +
 
 
* Implement Futuristic- and Science-Fiction-related Setting specifics
 
* Implement Futuristic- and Science-Fiction-related Setting specifics
 
** Statistics
 
** Statistics
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** Equipment
 
** Equipment
  
== Release 1.0: PLANNED ==
+
== Release 1.0: Universal and Release ==
 
* Implement final remaining universal setting specifics
 
* Implement final remaining universal setting specifics
 
** Statistics
 
** Statistics

Revision as of 20:03, 17 March 2012

Contents

Myriad Lite Roadmap

Preview 1: Shooting

  • HUD
  • Character Sheet Loader
  • Non-Powered Armor
  • Firearm
  • Bullet
  • Ranged Combat Skill Handler
  • Opposed Test Handler
  • Practice Target

Preview 2: Fists, Melee, Healing

  • Healing
  • Melee Weapon
  • Built in Fist Fighter
  • Close Combat Skill Handler
  • Hovertext Meter

Preview 3: Commenting

  • Heavily Commented Code

Preview 4: Quests

  • Contributed: BAM Adventure Giver NPC
  • Contributed: BAM Collision Goal
  • Contributed: BAM Location Goal
  • Contributed: BAM Touch Goal
  • HUD BAM Module
  • Holster
  • Power Armor

Preview 5: Character Builder

  • HUD Unopposed Test Handler
  • Region CSVs Servers
  • Region Settings Server
  • Region Templates Server
  • Character Builder
  • Narrators
  • Contributed: BAM-compatible Traps

Preview 6: Modular HUD, XP, NPCs

The focus of preview 6 is creating the rest of the foundation platform - modular HUD to work around script memory constraints, Experience Points and Progression, and NPCs.

  • Improved Armor HUD Module
  • Improved Armor Attachment
  • Rumor Server
  • Rumor HUD Module

DEV IN PROGRESS

  • CSV Server: Equipment with defined Resource Point costs
  • HUD Module Talker/Emoter
  • HUD Module Character Sheet Loader with drop down menu for multiple characters per region if needed
  • HUD Module Close Combat Skill (Fist Fighter / Melee)
  • HUD Module Ranged Combat Skill
  • HUD Module Damage and Health
  • HUD Module Damage and Health Movelock
  • HUD Module World Effect Library Language (WELL)
  • Meter Attach: Custom format strings
  • Meter Attach: Species/Career/Faction support
  • BAM NPC and Goals generate Rumors
  • Revised Armor Module to avoid lack of opensim detach
  • Revised attachment code to reset/resume after changed teleport and changed region events
  • Revised server code to reset/resume after changed region restart events
  • Turrets
  • Experience Points progression
    • Level-Based Progression
    • Gradual Progression
    • Random Progression
  • NPC Goons
  • NPC Specialists
  • NPC Detailed
  • Updaters
  • Region Status Board for character health/combat stats

Preview 7: Past

The focus of Preview 7 will be to build out all of the historic, medieval, and fantasy parts of the core Myriad RPG book.

  • Implement Medieval- and Fantasy-related Setting Specifics
    • Statistics
    • Resiliences
    • Templates
    • Boons
    • Flaws
    • Skills
    • Special Effect Abilities including Magical and Spell-casting abilties
    • Equipment

Preview 8: Present

The focus of Preview will be to build out all of the modern era and horror (usually based in modern-ish era as well) parts of the core Myriad RPG book.

  • Implement Modern and Horror-related Setting-specifics
    • Statistics
    • Resiliences
    • Templates
    • Boons
    • Flaws
    • Skills
    • Special Effect Abilities including Occult abilities
    • Equipment

Preview 9: Future

The focus of Preview 9 will be to build out all of the science-fiction and futuristic parts of the core Myriad RPG book.

  • Implement Futuristic- and Science-Fiction-related Setting specifics
    • Statistics
    • Resiliences
    • Templates
    • Boons
    • Flaws
    • Skills
    • Special Effect Abilities including Psionic abilities
    • Equipment

Release 1.0: Universal and Release

  • Implement final remaining universal setting specifics
    • Statistics
    • Resiliences
    • Templates
    • Boons
    • Flaws
    • Skills
    • Special Effect Abilities including all eras Mortal and Social Combat abilties
    • Equipment
  • Final bugfixes
  • Release to Community Development
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