Talk:Hypergrid

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The obvious alternative to that is to have the viewer contact the inventory/asset server(s) directly for all operations related to inventory manipulation, without having the region in between. This would solve *all* the inventory security issues we face by abiding to LL's architecture. Granted, this is a radical architectural change, and I'm not even sure I can foresee all the consequences. It's just makes a lot of sense to me, intuitively. Regions should never be trusted with the users' confidential data, and the viewer should be a hub for interaction with lots of servers that the user needs to interact with. The region should stay out of it.
 
The obvious alternative to that is to have the viewer contact the inventory/asset server(s) directly for all operations related to inventory manipulation, without having the region in between. This would solve *all* the inventory security issues we face by abiding to LL's architecture. Granted, this is a radical architectural change, and I'm not even sure I can foresee all the consequences. It's just makes a lot of sense to me, intuitively. Regions should never be trusted with the users' confidential data, and the viewer should be a hub for interaction with lots of servers that the user needs to interact with. The region should stay out of it.
:This solution makes two unjustified assumptions. (1) All regions are on a grid with a separate asset server. (2) Grid assets servers are trustworthy. The first assumption ignores the proliferation of standalone sims with built-in asset servers, unconnected to any grid. That the metaverse will come more and more to resemble the anarchy of websites may disturb some. But that is what is happening, like it or not. The second assumption is also false, as demonstrated by Linden Labs. I, like many former SL users, was ripped off by Linden Lab's policy changes depriving me of paid-up (openspace) land and months of construction labor without even refunding my initial fee. Never again will I or others like me trust anyone else with the fruits of my labor. My assets will always remain on my own standalone asset server. As the Scots put it, "Fool me once, shame on you, fool me twice...." [[User:FrankWSweet|Frank W Sweet]] 17:51, 3 February 2009 (UTC)
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:This solution makes two unjustified assumptions. (1) All regions are on a grid with a separate asset server. (2) Grid assets servers are trustworthy. The first assumption ignores the proliferation of standalone sims with built-in asset servers, unconnected to any grid. That the metaverse will come more and more to resemble the anarchy of websites may disturb some. But that is what is happening, like it or not. The second assumption is also false, as demonstrated by Linden Labs. I, like many former SL users, was ripped off by Linden Lab's policy changes depriving me of paid-up (openspace) land and months of construction labor without even refunding my initial fee. Never again will I or others like me trust anyone else with the fruits of my labor. My assets will always remain in my possession on my own asset server. As the Scots put it, "Fool me once, shame on you, fool me twice...." [[User:FrankWSweet|Frank W Sweet]] 17:51, 3 February 2009 (UTC)
  
 
=== Back to Reality ===
 
=== Back to Reality ===

Revision as of 10:54, 3 February 2009

Diva says:

Some thoughts on how to go about inventory security

These thoughts pertain to the problem of inventory security only, not to the other issue of potential property piracy after a sale.

The very first decision point is whether we want to continue to be compatible with Linden Lab's official viewer or whether we should start looking for alternative viewers that are more in sync with where OpenSim is going. Here's why.

Technically, the viewer plays a leading role in this story. Linden Lab's architecture has the viewer always contact the regions for inventory asset downloads. I'm not sure why they did this, but that's how things are. By doing this, there is implicitly a trust relation between the viewer and the region with respect to assets: the viewer requests the inventory assets to the region which, in turn, fetches them from the asset server and then sends them to the viewer; the user trusts that the region is not going to steal or delete or infect those inventory assets. This works well in closed systems like Linden Lab's, but it's terrible for open systems, where different regions are controlled by different people. We really can't trust the regions in general!

Alternative Architecture

The obvious alternative to that is to have the viewer contact the inventory/asset server(s) directly for all operations related to inventory manipulation, without having the region in between. This would solve *all* the inventory security issues we face by abiding to LL's architecture. Granted, this is a radical architectural change, and I'm not even sure I can foresee all the consequences. It's just makes a lot of sense to me, intuitively. Regions should never be trusted with the users' confidential data, and the viewer should be a hub for interaction with lots of servers that the user needs to interact with. The region should stay out of it.

This solution makes two unjustified assumptions. (1) All regions are on a grid with a separate asset server. (2) Grid assets servers are trustworthy. The first assumption ignores the proliferation of standalone sims with built-in asset servers, unconnected to any grid. That the metaverse will come more and more to resemble the anarchy of websites may disturb some. But that is what is happening, like it or not. The second assumption is also false, as demonstrated by Linden Labs. I, like many former SL users, was ripped off by Linden Lab's policy changes depriving me of paid-up (openspace) land and months of construction labor without even refunding my initial fee. Never again will I or others like me trust anyone else with the fruits of my labor. My assets will always remain in my possession on my own asset server. As the Scots put it, "Fool me once, shame on you, fool me twice...." Frank W Sweet 17:51, 3 February 2009 (UTC)

Back to Reality

OK, so that probably won't happen any time soon, not in the official LL viewer, and not in all the other derivative viewers out there (anyone wants to prove me wrong? I would love that! :-). What's the next best thing?

  • An extra flag in the item's Properties indicating that the item is to be shared with foreign regions. In this case the inventory server can selectively send the user's inventory to the foreign regions, sending only those item marked with that flag. This requires a small change in the viewer to add that extra flag and send out the corresponding bit in a message to the inventory server. However, we need to figure out a way to coerce the viewer to make that contact to the inventory server directly without going through the region, otherwise the region may just flip the bit; we're not sure how to do this.
  • A coarse-grained selection via the concept of Suitcase (explained here). This is the simplest thing to do, it doesn't require any changes to the viewer.
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