Scripting Documentation

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{{Quicklinks}}
 
{{Quicklinks}}
  
==About OpenSim scripting==
+
== About OpenSimulator scripting ==
An important ingredient in Second Life is scripting. It is the engine that drives it all. In SL [http://wiki.secondlife.com/wiki/LSL_Portal LSL (Linden Scripting Language)] is the language you have to use. This language has its limitations, and is executed very slowly. But nevertheless it works and it gets the job done. <br>
+
An important ingredient in virtual worlds simulation is scripting.<br>
 +
Scripts allow the addition of actions to 'entities' in world, like making a door react to a touch and open.<br>
 +
Since version 0.9.1.0, you can chose between old [[XEngine]] or new [[YEngine]] script engines.<br>
 +
Script engines do script compilation and control script execution.<br>
 +
OpenSimulator script language supports a subset of the Linden Labs Second Life script language (LSL) plus its own extensions (OSSL).
  
OpenSim today supports LSL,OSL and C# scripts. But with limitations:
+
== LSL in a nutshell ==
* Not all commands and events have been implemented. See [[LSL Status | LSL/OSSL Status]] for details on what commands work and which don't.
+
LSL is a event-driven language. A script is a collection of functions called event handlers.
* The OpenSim script engine compiles the LSL code down to .Net code that is JIT'ed to CPU native code. In effect this means that a LSL script in OpenSim should run faster than in Second Life. Stability and security: see [[Script_Sandbox | Script Execution Sandbox]].
+
  
==How to use scripts in OpenSim==
+
Events are generated by the environment (mouse clicks, collisions and many more). <u>Many of those events happen at time critical moments, so those event handlers should be small and fast to reduce impact on the rest of simulation.</u> YEngine may allow long processing to happen with less impact on the simulation, but that will happen at lower priority.
Have a look at the [http://wiki.secondlife.com/wiki/LSL_Portal LSL wiki] to learn LSL. The current procedure to get a script working in OpenSim is:
+
* Create a new script in inventory. (Inventory -> Create -> New Script)
+
* Write whatever script you want there, or copy the script contents of another script in the pre-existing OpenSim library. Check [[LSL Status]] for what commands that are supported.
+
* Drag the script over to the contents of an object.
+
* If there is an error in the script when saving or when dropped into an object, an error alert is displayed for a short time. Click on the alert to display the Debug Window and the script error.
+
* To deactivate a script, edit the script and uncheck 'Running'. This also stops error alerts when saving scripts.
+
<!-- Commented out and rewriting below, because i think the writer misunderstood some behavior. Although i could be wrong and some scripts may remain active in an OpenSim instance
+
* Deleting the script from the object will not always deactivate a script. If a script is running in a prim and the script is deleted, the script may persist in the prim - which can be useful. Be sure scripts are not running when you wish to delete them.
+
-->
+
* Deleting a script from the object will not always stop its effects. Examples of this are hovertexts, or particles. The reason why they stay even after the script is deleted, is because hovertext and particles are prim properties, which can only be edited through a script. To get rid of the effects, you must first deactivate them in your script, before deleting the script. If you deleted your script before you've cleared the effects, you will have to make a script that will deactivate or clear them, and use them in that prim.
+
  
 +
(Hopefully), a script does nothing when there is no event to process. Is sits waiting for an event. Only events matching a event handler present in the script will be generated. If the script has no handler for mouse clicks, mouse clicks won't be reported.
  
 +
LSL functions may also generate events. For example, llRezObject will trigger a object_rez event. llMessageLinked, a link_message event. This makes your script asynchronous (request action in a handler, get result in another handler). Understanding the flow of events in your script is essential.
  
There are still some defects:
+
An event cannot interrupt another event. Processing of the previous event must be finished before accepting a new one. Events are queued up to the number of 300 (OpenSim.ini, MaxScriptEventQueue). Finally, LSL has states that implements the concept of [https://en.wikipedia.org/wiki/Finite-state_machine state machine]. A script can respond differently to a same event in different states, or to another set of events.
* Line numbers in error messages may miss by 1 or 2 lines.
+
* Error messages are often cryptic, and tend to be long.
+
* Linux/Mac users may need to upgrade the default mono to include "mono-complete" for some scripts. See http://opensimulator.org/mantis/view.php?id=5007 for details.
+
  
== How to contribute ==
+
== String type in OpenSimulator ==
The ScriptEngine is being developed by many developers. New developers are always welcome. If you want to contribute, even just a tiny little bit, have a look at the [[OpenSim.Region.ScriptEngine]] page. There is a lot of developer activity on IRC ([[Support]]), feel free to drop in.
+
<div style="background-color:#FFA500; padding:10px; padding-bottom:5px; border: 1px #FF544F solid">
 +
<b>Most OpenSimulator LSL/OSSL string functions are only safe with characters that can be represented by a single .net (UTF-16) char. This means strings with characters of the Basic Multilingual Plane excluding combining characters</b><br>
 +
That is Unicode code points up to U+FFF0, except:<br>
 +
*U+0300..U+036F (combining characters)<br>
 +
*U+1AB0..U+1AFF (combining characters)<br>
 +
*U+1DC0..U+1DFF (combining characters)<br>
 +
*U+20D0..U+20FF (combining characters)<br>
 +
*U+D800..U+DFFF (reserved for higher planes encode using 2 chars)<br>
 +
*U+FE20..U+FE2F<br>
 +
<b>Only in this case some compatibility with SL is possible.</b><br>
 +
OpenSimulator strings are internally encoded as .net strings that are basically arrays of UTF-16 chars.<br>
 +
A unicode character may be represented by more than one of those chars, but most .net and mono string functions ignore this and just assume all characters are single utf16 chars.<br>
 +
For example llStringLength returns the number of .net chars on the string, not necessary the real number of its characters.<br>
 +
Functions that take a index or in string position arguments use them as a index to the array  of chars and so that may point to the middle of a complex character. In this case some of this functions may even create strings with invalid characters.<br>
 +
SL string functions do support most cases of 2 char characters, so full compatibility is not possible without breaking compatibility with older OpenSimulator versions. Only in this case some compatibility with SL is possible. Multiple char characters support also has a high performance cost.
 +
</div><br>
  
* [[OSSL_Standards|OSSL Standards]] - A whitepaper concerning naming-standards for the OpenSim scripting language
 
* [[OpenSim.Region.ScriptEngine.Common]] - How to create your own script engine
 
* [[OpenSim.Region.ScriptEngine.DotNetEngine|DotNet-Engine]] - Describes some of the esoteric parts of the DotNet-Engine
 
  
== Additional Resources for Scripting (LSL)==
+
[http://wiki.secondlife.com/wiki/LSL_Portal LSL (Linden Scripting Language)]<br>
There have been many questions regarding scripts and tools for scripting lately. Presented here are a variety of Links to Resources which will help most people with Scripting LSL.
+
[[OSSL Implemented|OSSL (OpenSimulator Scripting Language)]]<br>
  
 +
== Configuring scripting ==
 +
There are a number of parameters that can be tweaked for scripting, such as those which enable OSSL commands or increase the limits on certain script facilities (e.g. listeners).
  
'''OpenSimulator Specific Materials:'''
+
For standalone and small grid use, the default scripting settings should be fine.  See [[Configuring Scripting]] for information on configuring these parameters.
  
* [[LSL_Status|LSL/OSSL Status]]
+
== How to use scripts in OpenSimulator ==
 +
If you have never written a script in LSL before, then please have a look at the [http://wiki.secondlife.com/wiki/LSL_Tutorial LSL wiki] to learn the scripting basics.
 +
If you do have (some) experience with writing or editing LSL scripts, then the procedure is identical to the procedure on SL.
 +
Known problems:
 +
* Error messages about scripting errors are often cryptic, and tend to be long.
 +
* Script syntax and execution may depend on the engine used, old [[XEngine]] or [[YEngine]]
 +
* On teleports or crossings from a region using YEngine to a region using XEngine, script state (like changed values on global variables) is lost. Should be okay on the inverse direction.
  
'''NOTE:''' Be sure to check the Discussion Pages which is on the tabs at the top.
+
== Scripting System Status ==
 +
Status Tables / Charts related to LSL and OSSL functions, constants and related material.<br />
  
 +
[[LSL Status|LSL/OSSL Status Overview]]<br />
 +
'''LSL'''
 +
* [[LSL Status/Functions|LSL-Functions Status]]
 +
* [[LSL Status/Constants|LSL-Constants Status]]
 +
* [[LSL Status/Events|LSL-Events Status]]
 +
* [[LSL Status/Types|LSL-Types Status]]
 +
'''OSSL'''
 +
* [[OSSL Implemented|OSSL Functions with examples]]
 +
* [[OSSL Constants]]
  
'''Suggested Links for LSL wikis:'''
+
== Additional Resources for Scripting (LSL) ==
 +
There have been many questions regarding scripts and tools for scripting lately. Presented here are a variety of Links to Resources which will help most people with Scripting LSL.
  
* [http://wiki.secondlife.com/wiki/LSL_Portal  wiki.secondlife.com]
+
=== OpenSimulator Specific Materials: ===
  
* [http://www.lslwiki.net/lslwiki/wakka.php?wakka=HomePage  lslwiki.net]
+
* [[:Category:OSSL Functions | OSSL Functions with examples]] - A good place to start reading about OSSL scripting.
 +
* [[OSSL Script Library]] A library of scripts which utilize OSSL functions.
  
* [http://rpgstats.com/wiki/index.php?title=Main_Page  rpgstats.com]
+
=== Suggested Links for LSL wikis: ===
  
* [http://www.lsleditor.org/ LSLeditor]
+
* [http://wiki.secondlife.com/wiki/LSL_Portal wiki.secondlife.com]
 
+
* [http://www.cheesefactory.us/slwm/LSL_Portal.html  cheesefactory.us]
+
  
 
Note the Tutorials, Examples & Script Libraries
 
Note the Tutorials, Examples & Script Libraries
  
 +
== Off-World Local LSL Editing Tools & Syntax Highlighters ==
 +
Note: most do not support osFunctions
  
'''Off-World Local LSL Editing Tools (note they do not support osFunctions)'''
+
'''All EDITORS''' ''(no osFunctions)'' [[Image:Windows_logo.png|24px|frameless|Windows version available]][[Image:Macosx_logo.png|24px|MacOSX version available]][[Image:Tux.png|24px|frameless|Linux version available]]
 +
:* [https://github.com/buildersbrewery/linden-scripting-language LSLeditor´s Github]
 +
:In this repository you can find the syntax grammar, syntax highlighting and snippet files for the Linden Scripting Language (LSL) of Second Life for different kinds of software.
 +
----
 +
'''LSL EDITOR''' ''(no osFunctions)'' [[Image:Windows_logo.png|24px|frameless|Windows version available]]
 +
:* [http://sourceforge.net/projects/lsleditor/ LSLeditor SourceForge]
 +
:* [http://www.lsleditor.org/ Original Author's website with his latest LSLeditor version]
 +
:Now an Open Source project. New release is February 2012 (Ver.2.44.2). A valuable tool and easy install.
 +
----
 +
'''LSL Plus''' ''(no osFunctions)'' [[Image:Windows_logo.png|24px|frameless|Windows version available]][[Image:Macosx_logo.png|24px|MacOSX version available]][[Image:Tux.png|24px|frameless|Linux version available]]
 +
:* [http://lslplus.sourceforge.net/ LSLplus]
 +
:Open source [http://www.eclipse.org/ Eclipse] plugin. Regular updates. Not quite as quick to get installed as LSLEditor, but very good tool.
 +
----
 +
'''Notepad++''' ''(osFunctions supported with add-on UDF)'' [[Image:Windows_logo.png|24px|frameless|Windows version available]]
 +
:* [http://notepad-plus-plus.org/ Notepad Plus Plus]
 +
:* [https://gist.github.com/Tampa/7e02383b5abf1813fb143594cd7bcbdd LSL and OS functions UDF]
 +
:Windows only Editor with enhanced capabilities & supports most languages. Very powerful & feature rich.
 +
----
 +
'''KATE''' ''(no osFunctions)'' [[Image:Windows_logo.png|24px|frameless|Windows version available]][[Image:Macosx_logo.png|24px|MacOSX version available]][[Image:Tux.png|24px|frameless|Linux version available]]
 +
:* [http://kate-editor.org/ Kate Homepage]
 +
:Free and open source text editor, supporting lots of scriptinmg and programming languages out of the box. This includes LSL.
 +
----
 +
'''Sublime Text 2''' ''(os*/wl*/mod* functions supported with the bundle below)'' [[Image:Windows_logo.png|24px|frameless|Windows version available]][[Image:Macosx_logo.png|24px|MacOSX version available]][[Image:Tux.png|24px|frameless|Linux version available]]
 +
:* [http://www.sublimetext.com Sublime Text 2].
 +
:* [http://github.com/Makopo/sublime-text-lsl LSL/OSSL Bundle for Sublime Text 2 (from Makopoppo's github repository)]
 +
:Completions & syntax coloring of LSL/OSSL functions/events/constants & in-world editor look-and-feel theme.
 +
:To use OSSL feature, use ".ossl" for your script file extension.
 +
:It is currently compatible with LL v3.4.1 and OpenSimulator v0.7.4+ (master r/21068).
 +
----
  
''LSL EDITOR''
+
More editors are listed at http://wiki.secondlife.com/wiki/LSL_Alternate_Editors
* [http://sourceforge.net/projects/lsleditor/  LSLeditor SourceForge]
+
* [http://www.lsleditor.org/  Original Author's website with his latest LSLeditor version]
+
Now an Open Source project. New release is 17th May 2010 (Ver.2.4). A valuable tool and easy install.
+
  
''LSL Plus''
+
=== Miscellaneous: ===
* [http://lslplus.sourceforge.net/  LSLplus]
+
Open source. Regualar updates. Not quite as quick to get installed as LSLEditor, but very good tool.
+
  
Others are listed here: http://wiki.secondlife.com/wiki/LSL_Alternate_Editors
+
* [http://code.google.com/p/lslsnippets/ lslsnippets ]
 +
* [http://inworks.ucdenver.edu/jkb/fs2lsl/ FS2LSL Flash Scratch to LSL (a feature-rich Scratch-like script code generator)]
 +
* [https://outworldz.com/cgi/freescripts.plx Freescripts] - More then 1000 open source/public domain scripts (library)
 +
* [https://www.conwylie.co.uk/ScriptGenerator/ Con Wylie's Script Generator] - Script Generator.
 +
* [http://particles-lsl-generator.bashora.com/ Particles LSL Generator] - LSL Particles System script generator.
 +
* [http://www.miceonabeam.com/ MiceOnABeam] - Scripting tools & componants for your virtual wolrd.
 +
* [http://www.3greeneggs.com/autoscript/ Autoscript] - Script Generator.
 +
* [https://gridurl.appspot.com/ Grid URL Persister] - Designed to make work with http-in easier.
 +
* [http://outworldz.appspot.com/ Easy Free Database] - Designed to easier to save persistent variables in Second Life and OpenSim scripts..
  
'''Miscelaneous:'''
+
== Additional Resources for Scripting (OSSL) ==
 
+
* [http://www.hilarymason.com/blog/secondlife/autoscript-creates-lsl-scripts-without-code/  AutoScript, Simple & Quick Code generator for simple things (ONLINE)]
+
 
+
* [http://code.google.com/p/lslsnippets/  lslsnippets ]
+
 
+
* [http://www.vtoreality.com/2006/free-offsite-storage-for-lsl-scripts-up-to-250k/186/  Free offsite storage for LSL scripts up to 250k ]
+
 
+
* [http://www.freeslscripts.gendersquare.org/index.php  Free SL Scripts (library)]
+
 
+
* [http://s4sl.blogspot.com/  Scratch for SecondLife (Script Code generator with Nice Interface - UPDATED JUL.09.2009)]
+
 
+
* [http://www.peregrinesalon.com/2009/01/05/major-upgrade-to-animated-gif-to-animated-sl-texture-conversion-tool-v04/  Second Life Animated Texture Creator v0.4 - brought to you by Peregrine Salon]
+
 
+
* [[Presentation Board]] - Simple Presentation Board that slides through inventory textures...
+
 
+
== Additional Resources for Scripting (OSSL)==
+
 
There have been many questions regarding scripts and tools for scripting lately. Presented here are a a few links to Resources which will help most people with OSSL scripting.
 
There have been many questions regarding scripts and tools for scripting lately. Presented here are a a few links to Resources which will help most people with OSSL scripting.
  
* [[OSSL_Implemented | OSSL Functions with examples]] - A good place to start reading about OSSL scripting.
+
* [[OSSL Implemented|OSSL Functions with examples]] - A good place to start reading about OSSL scripting.
* [[OSSL_Proposals]] - Suggestions for custom OSSL functions. Got a suggestion too? Add it!
+
* [[OSSL Script Library]] A library of scripts which utilize OSSL functions.
* [[Drawing_commands]] - How to use the texture draw functions supported in OSSL.
+
* [[OSSL Proposals]] - Suggestions for custom OSSL functions. Got a suggestion too? Add it!
* [[OSSL_TextureDrawing]] - Details of the OSSL texture drawing functions.
+
* [[Drawing commands]] - How to use the texture draw functions supported in OSSL.
* [[OsParseJSON_example1 | Language Translation]] - A script which uses the JSON parsing function to call Google's Translation API
+
* [[OSSL TextureDrawing]] - Details of the OSSL texture drawing functions.
 +
* [[OsParseJSON example1|Language Translation]] - A script which uses the JSON parsing function to call Google's Translation API
 
* [http://www.osgrid.org/forums/ OSGrid Forums] - LSL/OSSL discussions, examples, tips, etc.
 
* [http://www.osgrid.org/forums/ OSGrid Forums] - LSL/OSSL discussions, examples, tips, etc.
 +
* [https://github.com/BigManzai/opensim-ossl-example-scripts OSSL example scripts for inventory] - Allows adding the [[OSSL Implemented|OSSL Functions examples]] scripts in the default inventory.
  
 +
== How to contribute ==
 +
The ScriptEngine is being developed by many developers. New developers are always welcome. If you want to contribute, even just a tiny little bit, have a look at the [[OpenSim.Region.ScriptEngine]] page. There is a lot of developer activity on IRC ([[Support]]), feel free to drop in.
  
== See Also ==
+
* [[OSSL Standards]] - A whitepaper concerning naming-standards for the OpenSimulator scripting language
 +
* [[OpenSim.Region.ScriptEngine.Common]] - How to create your own script engine
 +
* [[OpenSim.Region.ScriptEngine.DotNetEngine|DotNet-Engine]] - Describes some of the esoteric parts of the DotNet-Engine
  
*[[ScriptEngines|Scripting Engine]] - [[Xengine]] Script Engine Transition (By Melanie_T)  
+
== Example LSL Scripts ==
*[[Scripting Languages]] - Supported Scripting Languages
+
* [[An Opensim version for llHTTPResponse]]
*[[LSL_Status|LSL/OSSL Status]] - Status and news about LSL and OSSL
+
* [[Changed_Event_Example]]
*[[OSSL Enabling Functions]] - How to enable OSSL functions.
+
* [[OpenSim:_LSL2CS|SetScope]] - Example of using SetScope()
*[[Threat level]] - Information about OSSL threat levels.
+
* [[DONTSITONME]]
*[[Non-LSL scripting]] - Information on C# and scripting in OpenSim with other languages
+
* [[LlParticleSystemExample|llParticleSystemExample]]
 +
* [[ModSendCommand]]
 +
* [[Rotating Prim]]
 +
* [[Particles]]
 +
* [[Public_Trampoline_Script]]
 +
* [[Sit and position]]
 +
* [[Sound loop]]
 +
* [[Smooth rotate texture]]
 +
* [[Presentation Board]] - Simple Presentation Board that slides through inventory textures.
  
 +
== See Also ==
 +
* [[ScriptEngines|Scripting Engine]] - [[Xengine]] Script Engine Transition (By Melanie_T), [[YEngine]]
 +
* [[Scripting Languages]] - Supported Scripting Languages
 +
* [[LSL Status|LSL/OSSL Status]] - Status and news about LSL and OSSL
 +
* [[OSSL Enabling Functions]] - How to enable OSSL functions.
 +
* [[Threat level]] - Information about OSSL threat levels.
  
 
[[Category:Development]]
 
[[Category:Development]]
 
[[Category:Users]]
 
[[Category:Users]]
 
[[Category:Scripting]]
 
[[Category:Scripting]]

Latest revision as of 05:05, 6 June 2023

Contents

[edit] About OpenSimulator scripting

An important ingredient in virtual worlds simulation is scripting.
Scripts allow the addition of actions to 'entities' in world, like making a door react to a touch and open.
Since version 0.9.1.0, you can chose between old XEngine or new YEngine script engines.
Script engines do script compilation and control script execution.
OpenSimulator script language supports a subset of the Linden Labs Second Life script language (LSL) plus its own extensions (OSSL).

[edit] LSL in a nutshell

LSL is a event-driven language. A script is a collection of functions called event handlers.

Events are generated by the environment (mouse clicks, collisions and many more). Many of those events happen at time critical moments, so those event handlers should be small and fast to reduce impact on the rest of simulation. YEngine may allow long processing to happen with less impact on the simulation, but that will happen at lower priority.

(Hopefully), a script does nothing when there is no event to process. Is sits waiting for an event. Only events matching a event handler present in the script will be generated. If the script has no handler for mouse clicks, mouse clicks won't be reported.

LSL functions may also generate events. For example, llRezObject will trigger a object_rez event. llMessageLinked, a link_message event. This makes your script asynchronous (request action in a handler, get result in another handler). Understanding the flow of events in your script is essential.

An event cannot interrupt another event. Processing of the previous event must be finished before accepting a new one. Events are queued up to the number of 300 (OpenSim.ini, MaxScriptEventQueue). Finally, LSL has states that implements the concept of state machine. A script can respond differently to a same event in different states, or to another set of events.

[edit] String type in OpenSimulator

Most OpenSimulator LSL/OSSL string functions are only safe with characters that can be represented by a single .net (UTF-16) char. This means strings with characters of the Basic Multilingual Plane excluding combining characters
That is Unicode code points up to U+FFF0, except:

  • U+0300..U+036F (combining characters)
  • U+1AB0..U+1AFF (combining characters)
  • U+1DC0..U+1DFF (combining characters)
  • U+20D0..U+20FF (combining characters)
  • U+D800..U+DFFF (reserved for higher planes encode using 2 chars)
  • U+FE20..U+FE2F

Only in this case some compatibility with SL is possible.
OpenSimulator strings are internally encoded as .net strings that are basically arrays of UTF-16 chars.
A unicode character may be represented by more than one of those chars, but most .net and mono string functions ignore this and just assume all characters are single utf16 chars.
For example llStringLength returns the number of .net chars on the string, not necessary the real number of its characters.
Functions that take a index or in string position arguments use them as a index to the array of chars and so that may point to the middle of a complex character. In this case some of this functions may even create strings with invalid characters.
SL string functions do support most cases of 2 char characters, so full compatibility is not possible without breaking compatibility with older OpenSimulator versions. Only in this case some compatibility with SL is possible. Multiple char characters support also has a high performance cost.



LSL (Linden Scripting Language)
OSSL (OpenSimulator Scripting Language)

[edit] Configuring scripting

There are a number of parameters that can be tweaked for scripting, such as those which enable OSSL commands or increase the limits on certain script facilities (e.g. listeners).

For standalone and small grid use, the default scripting settings should be fine. See Configuring Scripting for information on configuring these parameters.

[edit] How to use scripts in OpenSimulator

If you have never written a script in LSL before, then please have a look at the LSL wiki to learn the scripting basics. If you do have (some) experience with writing or editing LSL scripts, then the procedure is identical to the procedure on SL. Known problems:

  • Error messages about scripting errors are often cryptic, and tend to be long.
  • Script syntax and execution may depend on the engine used, old XEngine or YEngine
  • On teleports or crossings from a region using YEngine to a region using XEngine, script state (like changed values on global variables) is lost. Should be okay on the inverse direction.

[edit] Scripting System Status

Status Tables / Charts related to LSL and OSSL functions, constants and related material.

LSL/OSSL Status Overview
LSL

OSSL

[edit] Additional Resources for Scripting (LSL)

There have been many questions regarding scripts and tools for scripting lately. Presented here are a variety of Links to Resources which will help most people with Scripting LSL.

[edit] OpenSimulator Specific Materials:

[edit] Suggested Links for LSL wikis:

Note the Tutorials, Examples & Script Libraries

[edit] Off-World Local LSL Editing Tools & Syntax Highlighters

Note: most do not support osFunctions

All EDITORS (no osFunctions) Windows version availableMacOSX version availableLinux version available

In this repository you can find the syntax grammar, syntax highlighting and snippet files for the Linden Scripting Language (LSL) of Second Life for different kinds of software.

LSL EDITOR (no osFunctions) Windows version available

Now an Open Source project. New release is February 2012 (Ver.2.44.2). A valuable tool and easy install.

LSL Plus (no osFunctions) Windows version availableMacOSX version availableLinux version available

Open source Eclipse plugin. Regular updates. Not quite as quick to get installed as LSLEditor, but very good tool.

Notepad++ (osFunctions supported with add-on UDF) Windows version available

Windows only Editor with enhanced capabilities & supports most languages. Very powerful & feature rich.

KATE (no osFunctions) Windows version availableMacOSX version availableLinux version available

Free and open source text editor, supporting lots of scriptinmg and programming languages out of the box. This includes LSL.

Sublime Text 2 (os*/wl*/mod* functions supported with the bundle below) Windows version availableMacOSX version availableLinux version available

Completions & syntax coloring of LSL/OSSL functions/events/constants & in-world editor look-and-feel theme.
To use OSSL feature, use ".ossl" for your script file extension.
It is currently compatible with LL v3.4.1 and OpenSimulator v0.7.4+ (master r/21068).

More editors are listed at http://wiki.secondlife.com/wiki/LSL_Alternate_Editors

[edit] Miscellaneous:

[edit] Additional Resources for Scripting (OSSL)

There have been many questions regarding scripts and tools for scripting lately. Presented here are a a few links to Resources which will help most people with OSSL scripting.

[edit] How to contribute

The ScriptEngine is being developed by many developers. New developers are always welcome. If you want to contribute, even just a tiny little bit, have a look at the OpenSim.Region.ScriptEngine page. There is a lot of developer activity on IRC (Support), feel free to drop in.

[edit] Example LSL Scripts

[edit] See Also

Personal tools
General
About This Wiki