Scripting Documentation

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{{Quicklinks}}
 
{{Quicklinks}}
  
== Overview ==
+
== About OpenSimulator scripting ==
 +
An important ingredient in Second Life is scripting. It is the engine that drives it all. In SL [http://wiki.secondlife.com/wiki/LSL_Portal LSL (Linden Scripting Language)] is the language you have to use. This language has its limitations, and is executed very slowly. But nevertheless it works and it gets the job done. <br />
  
*[[ScriptEngines|Scripting Engine]] - [[Xengine]] Script Engine Transition (By Melanie_T)  
+
OpenSimulator today supports LSL (with extra OSSL and various other functions) and C# scripts. But with limitations:
*[[Scripting Languages]] - Supported Scripting Languages
+
* Not all commands and events have been implemented. See '''Scripting System Status''' below for details on what commands work and which don't.  Patches to implement missing functionality are very welcome.
*[[LSL_Status|LSL/OSSL Status]] - Status and news about LSL and OSSL
+
* The OpenSimulator script engine compiles the LSL code down to .Net code that is JIT'ed to CPU native code (in layman's terms, when a script is run on OpenSim, it gets translated to something that the CPU directly can understand.). In effect this means that a LSL script in OpenSimulator should run faster than in Second Life.  
*[[OSSL Enabling Functions]] - How to enable OSSL functions.
+
* Stability and security: see [[Script Sandbox|Script Execution Sandbox]].
*[[Threat level]] - Information about OSSL threat levels.
+
*[[Non-LSL scripting]] - Information on C# and scripting in OpenSim with other languages
+
  
==About OpenSim scripting==
+
== Configuring scripting ==
An important ingredient in Second Life is scripting. It is the engine that drives it all. In SL [http://wiki.secondlife.com/wiki/LSL_Portal LSL (Linden Scripting Language)] is the language you have to use. This language has its limitations, and is executed very slowly. But nevertheless it works and it gets the job done. <br>
+
There are a number of parameters that can be tweaked for scripting, such as those which enable OSSL commands or increase the limits on certain script facilities (e.g. listeners).
  
OpenSim today supports LSL,OSL and C# scripts. But with limitations:
+
For standalone and small grid use, the default scripting settings should be fine. See [[Configuring Scripting]] for information on configuring these parameters.
* Not all commands and events have been implemented. See [[LSL Status | LSL/OSSL Status]] for details on what commands work and which don't.
+
* The OpenSim script engine compiles the LSL code down to .Net code that is JIT'ed to CPU native code. In effect this means that a LSL script in OpenSim should run faster than in Second Life. Stability and security: see [[Script_Sandbox | Script Execution Sandbox]].
+
  
==How to use scripts in OpenSim==
+
== How to use scripts in OpenSimulator ==
Have a look at the [http://wiki.secondlife.com/wiki/LSL_Portal LSL wiki] to learn LSL. The current procedure to get a script working in OpenSim is:
+
If you have never written a script in LSL before, then please have a look at the [http://wiki.secondlife.com/wiki/LSL_Tutorial LSL wiki] to learn the scripting basics.
 +
If you do have (some) experience with writing or editing LSL scripts, then the procedure is identical to the procedure on SL.
 +
<!-- We've shown the reader where and how to learn how to create/edit scripts. We therefore do not need to give them our own tutorial. -->
 +
<!--The current procedure to get a script working in OpenSimulator is:
 
* Create a new script in inventory. (Inventory -> Create -> New Script)
 
* Create a new script in inventory. (Inventory -> Create -> New Script)
* Write whatever script you want there, or copy the script contents of another script in the pre-existing OpenSim library. Check [[LSL Status]] for what commands that are supported.
+
* Write whatever script you want there, or copy the script contents of another script in the pre-existing OpenSimulator library. Check [[LSL Status]] for what commands that are supported.
 
* Drag the script over to the contents of an object.
 
* Drag the script over to the contents of an object.
 
* If there is an error in the script when saving or when dropped into an object, an error alert is displayed for a short time. Click on the alert to display the Debug Window and the script error.  
 
* If there is an error in the script when saving or when dropped into an object, an error alert is displayed for a short time. Click on the alert to display the Debug Window and the script error.  
 
* To deactivate a script, edit the script and uncheck 'Running'. This also stops error alerts when saving scripts.
 
* To deactivate a script, edit the script and uncheck 'Running'. This also stops error alerts when saving scripts.
<!-- Commented out and rewriting below, because i think the writer misunderstood some behavior. Although i could be wrong and some scripts may remain active in an OpenSim instance
 
* Deleting the script from the object will not always deactivate a script. If a script is running in a prim and the script is deleted, the script may persist in the prim - which can be useful. Be sure scripts are not running when you wish to delete them.
 
-->
 
 
* Deleting a script from the object will not always stop its effects. Examples of this are hovertexts, or particles. The reason why they stay even after the script is deleted, is because hovertext and particles are prim properties, which can only be edited through a script. To get rid of the effects, you must first deactivate them in your script, before deleting the script. If you deleted your script before you've cleared the effects, you will have to make a script that will deactivate or clear them, and use them in that prim.
 
* Deleting a script from the object will not always stop its effects. Examples of this are hovertexts, or particles. The reason why they stay even after the script is deleted, is because hovertext and particles are prim properties, which can only be edited through a script. To get rid of the effects, you must first deactivate them in your script, before deleting the script. If you deleted your script before you've cleared the effects, you will have to make a script that will deactivate or clear them, and use them in that prim.
 +
-->
  
 +
Known problems:
 +
* Error messages about scripting errors are often cryptic, and tend to be long.
 +
* List memory optimization hacks like this ... myList = llListReplaceList((myList = []) + myList, ["myString"], 2, 2); ... will fail.
 +
* Linux/Mac users will need to upgrade the default mono to "mono-complete" in order to have a fully functional scripting engine in OpenSimulator. See [http://opensimulator.org/mantis/view.php?id=5007 the bug tracker] for details.
  
 +
== Scripting System Status ==
 +
Status Tables / Charts related to LSL and OSSL functions, constants and related material.<br />
  
There are still some defects:
+
[[LSL Status|LSL/OSSL Status Overview]]<br />
* Line numbers in error messages may miss by 1 or 2 lines.
+
'''LSL'''
* Error messages are often cryptic, and tend to be long.
+
* [[LSL Status/Functions|LSL-Functions Status]]
* Linux/Mac users may need to upgrade the default mono to include "mono-complete" for some scripts. See http://opensimulator.org/mantis/view.php?id=5007 for details.
+
* [[LSL Status/Constants|LSL-Constants Status]]
 +
* [[LSL Status/Events|LSL-Events Status]]
 +
* [[LSL Status/Types|LSL-Types Status]]
 +
'''OSSL'''
 +
* [[OSSL Implemented|OSSL Functions with examples]]
 +
* [[OSSL Constants]]
  
== How to contribute ==
+
== Additional Resources for Scripting (LSL) ==
The ScriptEngine is being developed by many developers. New developers are always welcome. If you want to contribute, even just a tiny little bit, have a look at the [[OpenSim.Region.ScriptEngine]] page. There is a lot of developer activity on IRC ([[Support]]), feel free to drop in.
+
There have been many questions regarding scripts and tools for scripting lately. Presented here are a variety of Links to Resources which will help most people with Scripting LSL.
  
* [[OSSL_Standards|OSSL Standards]] - A whitepaper concerning naming-standards for the OpenSim scripting language
+
=== OpenSimulator Specific Materials: ===
* [[OpenSim.Region.ScriptEngine.Common]] - How to create your own script engine
+
* [[OpenSim.Region.ScriptEngine.DotNetEngine|DotNet-Engine]] - Describes some of the esoteric parts of the DotNet-Engine
+
  
== Additional Resources for Scripting (LSL)==
+
* [[:Category:OSSL Functions | OSSL Functions with examples]] - A good place to start reading about OSSL scripting.
There have been many questions regarding scripts and tools for scripting lately. Presented here are a variety of Links to Resources which will help most people with Scripting LSL.
+
* [[OSSL Script Library]] A library of scripts which utilize OSSL functions.
  
 +
=== Suggested Links for LSL wikis: ===
  
'''OspenSimulator Specific Materials:'''
+
* [http://wiki.secondlife.com/wiki/LSL_Portal wiki.secondlife.com]
  
* [[LSL_Status|LSL/OSSL Status]]
+
* [http://www.lslwiki.net/lslwiki/wakka.php?wakka=HomePage lslwiki.net] ''(Historical reference wiki)''
  
'''NOTE:''' Be sure to check the Discussion Pages which is on the tabs at the top.
+
Note the Tutorials, Examples & Script Libraries
  
 +
== Off-World Local LSL Editing Tools & Syntax Highlighters ==
 +
Note: most do not support osFunctions
  
'''Suggested Links for LSL wikis:'''
+
'''All EDITORS''' ''(no osFunctions)'' [[Image:Windows_logo.png|24px|frameless|Windows version available]][[Image:Macosx_logo.png|24px|MacOSX version available]][[Image:Tux.png|24px|frameless|Linux version available]]
 +
:* [https://github.com/buildersbrewery/linden-scripting-language LSLeditor´s Github]
 +
:In this repository you can find the syntax grammar, syntax highlighting and snippet files for the Linden Scripting Language (LSL) of Second Life for different kinds of software.
 +
----
 +
'''LSL EDITOR''' ''(no osFunctions)'' [[Image:Windows_logo.png|24px|frameless|Windows version available]]
 +
:* [http://sourceforge.net/projects/lsleditor/ LSLeditor SourceForge]
 +
:* [http://www.lsleditor.org/ Original Author's website with his latest LSLeditor version]
 +
:* [https://github.com/wp2opensim/LSLEditor LSL Editor] for Windows10 (from version WhiteCoreDev 2.56 Oct 2017)
 +
:Now an Open Source project. New release is February 2012 (Ver.2.44.2). A valuable tool and easy install.
 +
----
 +
'''LSL Plus''' ''(no osFunctions)'' [[Image:Windows_logo.png|24px|frameless|Windows version available]][[Image:Macosx_logo.png|24px|MacOSX version available]][[Image:Tux.png|24px|frameless|Linux version available]]
 +
:* [http://lslplus.sourceforge.net/ LSLplus]
 +
:Open source [http://www.eclipse.org/ Eclipse] plugin. Regular updates. Not quite as quick to get installed as LSLEditor, but very good tool.
 +
----
 +
'''Notepad++''' ''(osFunctions supported with add-on UDF)'' [[Image:Windows_logo.png|24px|frameless|Windows version available]]
 +
:* [http://notepad-plus-plus.org/ Notepad Plus Plus]
 +
:* [https://github.com/WhiteStar-Magic/NotePad---userdef/archives/master LSL and OS functions UDF]
 +
:* [https://github.com/wp2opensim/Notepad-plus-plus-OSSL-LSL-syntax-highlighting Notepad++ OSSL-LSL Syntax] with autocomplete and Phoenix LSL Präprozessor Syntax and oslogfile syntax highlight.
 +
:Windows only Editor with enhanced capabilities & supports most languages. Very powerful & feature rich.
 +
----
 +
'''KATE''' ''(no osFunctions)'' [[Image:Windows_logo.png|24px|frameless|Windows version available]][[Image:Macosx_logo.png|24px|MacOSX version available]][[Image:Tux.png|24px|frameless|Linux version available]]
 +
:* [http://kate-editor.org/ Kate Homepage]
 +
:Free and open source text editor, supporting lots of scriptinmg and programming languages out of the box. This includes LSL.
 +
----
 +
'''Sublime Text 2''' ''(os*/wl*/mod* functions supported with the bundle below)'' [[Image:Windows_logo.png|24px|frameless|Windows version available]][[Image:Macosx_logo.png|24px|MacOSX version available]][[Image:Tux.png|24px|frameless|Linux version available]]
 +
:* [http://www.sublimetext.com Sublime Text 2].
 +
:* [http://github.com/Makopo/sublime-text-lsl LSL/OSSL Bundle for Sublime Text 2 (from Makopoppo's github repository)]
 +
:Completions & syntax coloring of LSL/OSSL functions/events/constants & in-world editor look-and-feel theme.
 +
:To use OSSL feature, use ".ossl" for your script file extension.
 +
:It is currently compatible with LL v3.4.1 and OpenSimulator v0.7.4+ (master r/21068).
 +
----
 +
'''FS2LSL Graphical editor''' ''(LSL OSSL)'' [[Image:Windows_logo.png|24px|frameless|Windows version available]][[Image:Macosx_logo.png|24px|MacOSX version available]][[Image:Tux.png|24px|frameless|Linux version available]]
 +
:* [https://github.com/wp2opensim/FS2SL GitHub FS2LSL Graphical editor]
 +
:Free and open source text editor, Online-Offline LSL/OSSL Graphical script editor for WEB Browser or Windows (Programming for beginners)
 +
----
  
* [http://wiki.secondlife.com/wiki/LSL_Portal  wiki.secondlife.com]
+
More editors are listed at http://wiki.secondlife.com/wiki/LSL_Alternate_Editors
  
* [http://www.lslwiki.net/lslwiki/wakka.php?wakka=HomePage  lslwiki.net]
 
  
* [http://rpgstats.com/wiki/index.php?title=Main_Page  rpgstats.com]
+
=== Syntax Highlighting ===
  
* [http://www.lsleditor.org/ LSLeditor]
+
* [http://qbnz.com/highlighter/ GeSHi project home page]
 +
* [https://sourceforge.net/projects/geshi/files/geshi/GeSHi%201.0.8.10/ Most current version of GeSHI for download]
 +
* [https://github.com/WhiteStar-Magic/Scripting-Syntax-Highlights GeSHi LSL support file] includes osFunctions & updated
 +
* Extra Reference at MediaWiki: [http://www.mediawiki.org/wiki/Extension:SyntaxHighlight_GeSHi GeSHi Syntax Highlighter for WIKI and Forums]
  
* [http://www.cheesefactory.us/slwm/LSL_Portal.html  cheesefactory.us]
+
=== Miscellaneous: ===
  
Note the Tutorials, Examples & Script Libraries
+
* [http://scriptastic.greenbush.us A simple web based Scratch like environment for creating LSL code and teaching kids to make LSL scripts ]
  
 +
* [http://www.hilarymason.com/blog/secondlife/autoscript-creates-lsl-scripts-without-code/ AutoScript, Simple & Quick Code generator for simple things (ONLINE)]
  
'''Off-World Local LSL Editing Tools (note they do not support osFunctions)'''
+
* [http://code.google.com/p/lslsnippets/ lslsnippets ]
  
''LSL EDITOR''
+
* [http://www.vtoreality.com/2006/free-offsite-storage-for-lsl-scripts-up-to-250k/186/ Free offsite storage for LSL scripts up to 250k ]
* [http://sourceforge.net/projects/lsleditor/ LSLeditor SourceForge]
+
* [http://www.lsleditor.org/  Original Author's website with his latest LSLeditor version]
+
Now an Open Source project. New release is 17th May 2010 (Ver.2.4). A valuable tool and easy install.
+
  
''LSL Plus''
+
* [http://www.freeslscripts.gendersquare.org/index.php Free SL Scripts (library)]
* [http://lslplus.sourceforge.net/ LSLplus]
+
Open source. Regualar updates. Not quite as quick to get installed as LSLEditor, but very good tool.
+
  
Others are listed here: http://wiki.secondlife.com/wiki/LSL_Alternate_Editors
+
* [http://s4sl.blogspot.com/ Scratch for SecondLife (Script Code generator with Nice Interface - UPDATED JUL.09.2009)]
  
'''Miscelaneous:'''
+
* [http://inworks.ucdenver.edu/jkb/fs2lsl/ FS2LSL Flash Scratch to LSL (a feature-rich Scratch-like script code generator)]
  
* [http://www.hilarymason.com/blog/secondlife/autoscript-creates-lsl-scripts-without-code/ AutoScript, Simple & Quick Code generator for simple things (ONLINE)]
+
* [http://www.peregrinesalon.com/2009/01/05/major-upgrade-to-animated-gif-to-animated-sl-texture-conversion-tool-v04/ Second Life Animated Texture Creator v0.4 - brought to you by Peregrine Salon]
  
* [http://code.google.com/p/lslsnippets/  lslsnippets ]
+
* [[Presentation Board]] - Simple Presentation Board that slides through inventory textures...
  
* [http://www.vtoreality.com/2006/free-offsite-storage-for-lsl-scripts-up-to-250k/186/ Free offsite storage for LSL scripts up to 250k ]
+
* [http://www.free-lsl-scripts.com/cgi/freescripts.plx More then 1000 open source/public domain scripts (library)]
  
* [http://www.freeslscripts.gendersquare.org/index.php  Free SL Scripts (library)]
+
* [http://greenbushlabs.com/scriptastic Block Based Script Building Tool (like Scratch) making LSL Scripting Simple Enough Even for Kids]
  
* [http://s4sl.blogspot.com/ Scratch for SecondLife (Script Code generator with Nice Interface - UPDATED JUL.09.2009)]
+
* [https://github.com/wp2opensim/FS2SL GitHub FS2LSL] - FS2LSL Online-Offline LSL/OSSL script editor for WEB or Windows (Programming for beginners)
  
* [http://www.peregrinesalon.com/2009/01/05/major-upgrade-to-animated-gif-to-animated-sl-texture-conversion-tool-v04/  Second Life Animated Texture Creator v0.4 - brought to you by Peregrine Salon]
+
== Additional Resources for Scripting (OSSL) ==
 +
There have been many questions regarding scripts and tools for scripting lately. Presented here are a a few links to Resources which will help most people with OSSL scripting.
  
* [[Presentation Board]] - Simple Presentation Board that slides through inventory textures...
+
* [[OSSL Implemented|OSSL Functions with examples]] - A good place to start reading about OSSL scripting.
 +
* [[OSSL Script Library]] A library of scripts which utilize OSSL functions.
 +
* [[OSSL Proposals]] - Suggestions for custom OSSL functions. Got a suggestion too? Add it!
 +
* [[Drawing commands]] - How to use the texture draw functions supported in OSSL.
 +
* [[OSSL TextureDrawing]] - Details of the OSSL texture drawing functions.
 +
* [[OsParseJSON example1|Language Translation]] - A script which uses the JSON parsing function to call Google's Translation API
 +
* [http://www.osgrid.org/forums/ OSGrid Forums] - LSL/OSSL discussions, examples, tips, etc.
  
 +
== How to contribute ==
 +
The ScriptEngine is being developed by many developers. New developers are always welcome. If you want to contribute, even just a tiny little bit, have a look at the [[OpenSim.Region.ScriptEngine]] page. There is a lot of developer activity on IRC ([[Support]]), feel free to drop in.
 +
 +
* [[OSSL Standards]] - A whitepaper concerning naming-standards for the OpenSimulator scripting language
 +
* [[OpenSim.Region.ScriptEngine.Common]] - How to create your own script engine
 +
* [[OpenSim.Region.ScriptEngine.DotNetEngine|DotNet-Engine]] - Describes some of the esoteric parts of the DotNet-Engine
  
== Additional Resources for Scripting (OSSL)==
 
There have been many questions regarding scripts and tools for scripting lately. Presented here are a variety of Links to Resources which will help most people with Scripting OSSL.
 
* [[OSSL_Proposals|OSSL Proposals]] - Suggestions for custom OSL-functions
 
* [[OSSL_Implemented | OSSL Functions with examples]]
 
* [[OsSetDynamicTextureURL]] - Creates dynamic textures on a prim
 
* [[OSSL Drawfunctions]] - Some custom texture draw functions supported in OSSL
 
* [[OsParseJSON_example1 | Language Translation]] - uses the JSON parsing function to call Googles Translation API
 
* [http://www.osgrid.org/forums/ OS-Grid Forums] - LSL/OSSL discussions, examples, tips, etc.
 
* [[OSSL_TextureDrawing| OSSL Texture Drawing Functions]] - Details of the os texture drawing functions
 
  
 +
== See Also ==
 +
* [[ScriptEngines|Scripting Engine]] - [[Xengine]] Script Engine Transition (By Melanie_T)
 +
* [[Scripting Languages]] - Supported Scripting Languages
 +
* [[LSL Status|LSL/OSSL Status]] - Status and news about LSL and OSSL
 +
* [[OSSL Enabling Functions]] - How to enable OSSL functions.
 +
* [[Threat level]] - Information about OSSL threat levels.
  
 
[[Category:Development]]
 
[[Category:Development]]
 
[[Category:Users]]
 
[[Category:Users]]
 
[[Category:Scripting]]
 
[[Category:Scripting]]

Revision as of 16:10, 13 April 2018

Contents

About OpenSimulator scripting

An important ingredient in Second Life is scripting. It is the engine that drives it all. In SL LSL (Linden Scripting Language) is the language you have to use. This language has its limitations, and is executed very slowly. But nevertheless it works and it gets the job done.

OpenSimulator today supports LSL (with extra OSSL and various other functions) and C# scripts. But with limitations:

  • Not all commands and events have been implemented. See Scripting System Status below for details on what commands work and which don't. Patches to implement missing functionality are very welcome.
  • The OpenSimulator script engine compiles the LSL code down to .Net code that is JIT'ed to CPU native code (in layman's terms, when a script is run on OpenSim, it gets translated to something that the CPU directly can understand.). In effect this means that a LSL script in OpenSimulator should run faster than in Second Life.
  • Stability and security: see Script Execution Sandbox.

Configuring scripting

There are a number of parameters that can be tweaked for scripting, such as those which enable OSSL commands or increase the limits on certain script facilities (e.g. listeners).

For standalone and small grid use, the default scripting settings should be fine. See Configuring Scripting for information on configuring these parameters.

How to use scripts in OpenSimulator

If you have never written a script in LSL before, then please have a look at the LSL wiki to learn the scripting basics. If you do have (some) experience with writing or editing LSL scripts, then the procedure is identical to the procedure on SL.

Known problems:

  • Error messages about scripting errors are often cryptic, and tend to be long.
  • List memory optimization hacks like this ... myList = llListReplaceList((myList = []) + myList, ["myString"], 2, 2); ... will fail.
  • Linux/Mac users will need to upgrade the default mono to "mono-complete" in order to have a fully functional scripting engine in OpenSimulator. See the bug tracker for details.

Scripting System Status

Status Tables / Charts related to LSL and OSSL functions, constants and related material.

LSL/OSSL Status Overview
LSL

OSSL

Additional Resources for Scripting (LSL)

There have been many questions regarding scripts and tools for scripting lately. Presented here are a variety of Links to Resources which will help most people with Scripting LSL.

OpenSimulator Specific Materials:

Suggested Links for LSL wikis:

Note the Tutorials, Examples & Script Libraries

Off-World Local LSL Editing Tools & Syntax Highlighters

Note: most do not support osFunctions

All EDITORS (no osFunctions) Windows version availableMacOSX version availableLinux version available

In this repository you can find the syntax grammar, syntax highlighting and snippet files for the Linden Scripting Language (LSL) of Second Life for different kinds of software.

LSL EDITOR (no osFunctions) Windows version available

Now an Open Source project. New release is February 2012 (Ver.2.44.2). A valuable tool and easy install.

LSL Plus (no osFunctions) Windows version availableMacOSX version availableLinux version available

Open source Eclipse plugin. Regular updates. Not quite as quick to get installed as LSLEditor, but very good tool.

Notepad++ (osFunctions supported with add-on UDF) Windows version available

Windows only Editor with enhanced capabilities & supports most languages. Very powerful & feature rich.

KATE (no osFunctions) Windows version availableMacOSX version availableLinux version available

Free and open source text editor, supporting lots of scriptinmg and programming languages out of the box. This includes LSL.

Sublime Text 2 (os*/wl*/mod* functions supported with the bundle below) Windows version availableMacOSX version availableLinux version available

Completions & syntax coloring of LSL/OSSL functions/events/constants & in-world editor look-and-feel theme.
To use OSSL feature, use ".ossl" for your script file extension.
It is currently compatible with LL v3.4.1 and OpenSimulator v0.7.4+ (master r/21068).

FS2LSL Graphical editor (LSL OSSL) Windows version availableMacOSX version availableLinux version available

Free and open source text editor, Online-Offline LSL/OSSL Graphical script editor for WEB Browser or Windows (Programming for beginners)

More editors are listed at http://wiki.secondlife.com/wiki/LSL_Alternate_Editors


Syntax Highlighting

Miscellaneous:

  • Presentation Board - Simple Presentation Board that slides through inventory textures...
  • GitHub FS2LSL - FS2LSL Online-Offline LSL/OSSL script editor for WEB or Windows (Programming for beginners)

Additional Resources for Scripting (OSSL)

There have been many questions regarding scripts and tools for scripting lately. Presented here are a a few links to Resources which will help most people with OSSL scripting.

How to contribute

The ScriptEngine is being developed by many developers. New developers are always welcome. If you want to contribute, even just a tiny little bit, have a look at the OpenSim.Region.ScriptEngine page. There is a lot of developer activity on IRC (Support), feel free to drop in.


See Also

Personal tools
General
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