Roadmap

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== 0.6 Proposed ==
 
== 0.6 Proposed ==
 
Completed Features:
 
 
In Progress - n/a
 
 
== Future ==
 
 
== Uncategorized ==
 
  
 
* Database
 
* Database
** <strike>Enable mysql database</strike>
+
** NHibernate (if possible.  This unifies a lot of the data paths and there is some sample NHibernate code on the list)
 
+
** Persistance for AV Appear across Sim Reboots (partial implementation by MW already)
* Grid Mode - Rewrite of grid servers
+
** Asset Server
+
** Inventory Server
+
** User Server
+
  
 
* Scripting
 
* Scripting
** grid mode scripting
+
** Complete LSL functions (~ 30% now)
** complete LSL functions
+
** Script engine base improvements
** Tedd's remote scripting rewrite
+
 
 +
* Grid Mode
 +
** OGS2 REST protocol (we've been kicking this around for a while, perhaps 0.6 is the right time for it?)
  
 
* Physics
 
* Physics
** <strike>ODE Terrain Bug - danx0r</strike> (Done?)
 
** BulletX work
 
 
** Hollow and Cut Prims support (need to write for 20 prim types)
 
** Hollow and Cut Prims support (need to write for 20 prim types)
** <strike>Simple physics engine based on BasicPhysics</strike> (Done?)
 
 
* Repository cleanup
 
** mercurial mirror to let people easily branch - sdague (or git)
 
** opensim-libs - move libraries to external svn - danx0r
 
  
 
* Canned Assets
 
* Canned Assets
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** Animations
 
** Animations
 
** Textures
 
** Textures
 +
 +
* Profile
 +
** Would like to write a Profile Module interface that lets you backend the profile pane to various different directory services (sdague)
 +
 +
In Progress - n/a
 +
 +
== Future ==
 +
 +
== Uncategorized ==
 +
 +
* Physics
 +
** BulletX work
 +
 
[[Category:Main]]
 
[[Category:Main]]
 
[[Category:Development]]
 
[[Category:Development]]

Revision as of 08:27, 7 February 2008

The big massive to do list. Will start to try to put up content in reasonable order here.

Contents

Current Version 0.5 (SVN3172)

  • Database
    • Enable mysql for storing assets done (When?)
    • Enable mysql for inventory done (When?)
  • Grid Mode
    • Asset Server, using a primitive asset format done (When?)
    • Inventory Server done (When?)

0.6 Proposed

  • Database
    • NHibernate (if possible. This unifies a lot of the data paths and there is some sample NHibernate code on the list)
    • Persistance for AV Appear across Sim Reboots (partial implementation by MW already)
  • Scripting
    • Complete LSL functions (~ 30% now)
    • Script engine base improvements
  • Grid Mode
    • OGS2 REST protocol (we've been kicking this around for a while, perhaps 0.6 is the right time for it?)
  • Physics
    • Hollow and Cut Prims support (need to write for 20 prim types)
  • Canned Assets
    • Clothes
    • Bodies
    • Prim Objects
    • Animations
    • Textures
  • Profile
    • Would like to write a Profile Module interface that lets you backend the profile pane to various different directory services (sdague)

In Progress - n/a

Future

Uncategorized

  • Physics
    • BulletX work
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