Roadmap

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The big massive to do list.  Will start to try to put up content in reasonable order here.
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{{Quicklinks}}
  
== Current Version 0.5 (SVN3172)==
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This is to do list on whiteboard. You developers can freely use this page to state what you are doing for coming release. However, the developers tend to create planning page for each release in [[:Category:Release_Notes]]. You might want to check them before using this page.
* Database
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** <strike>Enable mysql for storing assets</strike> '''done''' (When?)
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** <strike>Enable mysql for inventory</strike> '''done''' (When?)
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* Grid Mode
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** <strike>Asset Server, using a primitive asset format</strike> '''done''' (When?)
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** <strike>Inventory Server</strike> '''done''' (When?)
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== 0.6 Proposed ==
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* Database
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** NHibernate (if possible.  This unifies a lot of the data paths and there is some sample NHibernate code on the list)
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** Persistance for AV Appear across Sim Reboots (partial implementation by MW already)
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* Scripting
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** Complete LSL functions (~ 60% now)
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** Script engine base improvements
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* Grid Mode
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** OGS2 REST protocol (we've been kicking this around for a while, perhaps 0.6 is the right time for it?)
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* Physics
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** Hollow and Cut Prims support (need to write for 20 prim types)
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* Canned Assets
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** Clothes
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** Bodies
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** Prim Objects
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** Animations
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** Textures
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* Profile
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** Would like to write a Profile Module interface that lets you backend the profile pane to various different directory services (sdague)
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In Progress - n/a
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== Future ==
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see [[OpenSim:Future_Release_Discussion]].
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== Uncategorized ==
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* Physics
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** BulletX work
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[[Category:Main]]
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[[Category:Development]]
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Latest revision as of 08:04, 11 June 2011

This is to do list on whiteboard. You developers can freely use this page to state what you are doing for coming release. However, the developers tend to create planning page for each release in Category:Release_Notes. You might want to check them before using this page.

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