Public Trampoline Script

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(Initial update of trampoline script)
 
m (Indentation)
 
(4 intermediate revisions by 4 users not shown)
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__NOTOC__
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{{Quicklinks}}
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<source lang="lsl">
 
float force_amount = 999.0;
 
float force_amount = 999.0;
 +
 
default
 
default
 
{
 
{
Line 7: Line 12:
 
         // llTriggerSound("trampoline", 0.5);
 
         // llTriggerSound("trampoline", 0.5);
 
         if (llDetectedType(0) & AGENT)
 
         if (llDetectedType(0) & AGENT)
            llPushObject(llDetectedKey(0), force_amount*llRot2Up(llGetRot()), ZERO_VECTOR, FALSE);
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        llPushObject(llDetectedKey(0), force_amount*llRot2Up(llGetRot()), ZERO_VECTOR, FALSE);
 
     }
 
     }
 
}
 
}
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</source>
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[[Category:Scripts]]

Latest revision as of 07:32, 22 September 2020

float force_amount = 999.0;
 
default
{
    collision_start(integer tnum)
    {
        // UnComment this if you want to trigger a sound
        // llTriggerSound("trampoline", 0.5);
        if (llDetectedType(0) & AGENT)
        llPushObject(llDetectedKey(0), force_amount*llRot2Up(llGetRot()), ZERO_VECTOR, FALSE);
    }
}
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