Public Trampoline Script

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Revision as of 16:35, 10 June 2011


float force_amount = 999.0;
default
{
    collision_start(integer tnum)
    {
        // UnComment this if you want to trigger a sound
        // llTriggerSound("trampoline", 0.5);
        if (llDetectedType(0) & AGENT)
            llPushObject(llDetectedKey(0), force_amount*llRot2Up(llGetRot()), ZERO_VECTOR, FALSE);
    }
}
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